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Casual Gaming Unveiled: Demographics, Genres, and Monetization Trends

Explore the world of casual gaming: demographics, game genres, and monetization strategies. Dive into market statistics and learn how developers capitalize on the growing industry.

Eliza Crichton-Stuart author picture}

Eliza Crichton-Stuart

Head of Operations

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Casual games have become a global phenomenon, captivating a diverse audience with their straightforward yet engaging gameplay. These games, often enjoyed during short breaks or commutes, have given rise to a unique gaming culture. Let's delve into the key aspects of casual gaming, from its audience demographics to market statistics and monetization strategies.

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Casual gamers, drawn to the simplicity of gameplay, often find solace in these mobile games during their daily routines. Women, on average, spend 22 minutes a day immersed in casual games, slightly surpassing their male counterparts by three minutes. Notably, individuals aged over 50 and in their 40s invest the most time, averaging over 22 minutes daily. Surprisingly, Africa stands out as the region with players spending the longest average time in casual games, clocking in at 26 minutes a day.

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The casual gaming genre boasts a diverse array of game types catering to the mass market. From arcade and action to card and board games, word and trivia, hidden object, adventure, education, match-3, and puzzle games like Candy Crush, these titles aim to please a broad audience. Moreover, meta elements from other gaming genres are increasingly integrated, providing players with enhanced progression and engagement.

  • Arcade (e.g. Subway Surfers)
  • Action
  • Card and board games
  • Word and trivia
  • Hidden object
  • Adventure
  • Education
  • Match-3
  • Puzzle (Candy Crush)

Casual Games Market:

The projected total revenue in the Casual Games market for 2022 was an impressive US$11.49 billion, with an expected annual growth rate of 8.96% through 2027. In-app purchases contributed US$4.83 billion, while advertising revenue was projected to have reached US$6.54 billion. The United States dominated in revenue generation, with a projected market volume of US$19.12 billion by 2027. Here is a more detailed breakdown:

  • Total revenue reached US$11.49bn in 2022.
  • Total revenue is expected to show an annual growth rate (CAGR 2022-2027) of 8.96%, resulting in a projected market volume of US$19.12bn by 2027.
  • In-app purchase (IAP) revenue reached US$4.83bn in 2022.
  • Paid app revenue reached US$0.12bn in 2022.
  • Advertising revenue reached US$6.54bn in 2022.
  • The number of downloads reached 18.25 billion downloads in 2022.
  • The average revenue per download is US$0.63.
  • Globally, most revenue is generated in the United States (US$5,463.00 million in 2022).
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Monetization Strategies:

Most revenue from this gaming genre is generated in the United States – followed by China, Japan, Germany, and the United Kingdom. And with the average revenue per download for casual games projected to grow by roughly 15 percent between now and 2026, app developers are starting to look at how their apps can capitalize on this growth. 

Casual Games are relatively low-cost to produce, and they are typically free-to-play. This means they rely heavily on diverse and efficient monetization mechanisms, such as in-app purchases and in-app advertising. With the market saturation, it’s all about how each casual game studio can leverage all their revenue streams to come out on top among heavy competition.

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In-App Purchases: Games in this genre typically focus on monetizing core gameplay by driving users to purchase boosters or extra lives to continue playing or reduce the difficulty of the level. Often, players are made to feel impatient with their progress in the game, which is why they are driven to purchase extras, which will accelerate their progression in the game.

In-App Advertising: In-app advertising revenue is quickly catching up with in-app purchases in terms of the share of revenue generated for casual games. 

The problem that many games in this genre face is regarding engagement and retention in their apps. These gamers play to destress but are found to abandon a game or become alienated if ads are too frequent or irritating. So, ad placement and the context of how ads appear during gameplay are critical for user engagement in this gaming vertical.

Final Thoughts, Relevance to Web3:

Casual gaming's widespread appeal and financial success underscore the resilience of this gaming genre. As we peer into the future, the integration of web3 gaming introduces a new layer of excitement and possibilities. The findings on demographics, genres, and monetization trends are particularly relevant to the evolving landscape of web3 gaming. With blockchain technology at its core, web3 gaming promises enhanced security, ownership of in-game assets, and decentralized economies.

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Notable web3 casual games like Pixels, Sunflower Land, Dragons Strike by Gala Games, Paradise Tycoon, and Meta Toy City showcase the potential for innovation and user participation. As we navigate the intersection of casual gaming and web3, it becomes evident that the industry is on the brink of a transformative era, where players not only enjoy games but actively contribute to the virtual worlds they inhabit. The journey ahead holds exciting prospects for both developers and players alike, as web3 gaming continues to shape the future of interactive entertainment.


Reports

updated:

January 18th 2024

posted:

January 18th 2024

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