Exclusive Interview with Dan Beasley, the co-founder of Viker Games and building The Grapes IP
Eliza Crichton-Stuart
Head of Operations
In a world where web3 gaming is gaining momentum, there's a project that's capturing the essence of family-friendly entertainment while embracing blockchain technology. We had the privilege of sitting down for an exclusive interview with Dan Beasley, the co-founder of Viker Games and the driving force behind The Grapes IP, to delve into the intricacies of their journey. From their origins to the challenges they've faced in the realm of casual mobile gaming, Dan shared his unique perspective on the future of web3 gaming and how The Grapes is making its mark.
Dan Beasley's journey in the mobile industry spans two decades, from the early days of ringtones to the present, where he's pioneering the web3 gaming space. His career began at a time when mobile phones were primarily used for making calls and sending texts. Still, Dan recognized the potential for mobile entertainment and worked with clients like News International and Sky to deliver chart-topping ringtones.
As the industry evolved, so did Dan's career. He played a pivotal role in building mobile apps and engagement tools for prominent brands like RBS, NatWest, Mr. Bean, and Square Enix, when the iPhone revolutionized the industry. Eventually, he founded Viker Games, where the focus shifted from serving clients to creating their own projects, giving birth to The Grapes IP.
The Grapes, as Dan described it, is more than just a web3 project. It's a globally recognized, family-friendly entertainment IP designed to transcend the boundaries of web3 and reach a diverse audience. Dan draws parallels to iconic brands like Angry Birds, highlighting how The Grapes, which started as a collection of 3,333 NFTs, is on a trajectory to become a household name. The goal? To create a cute, fun universe akin to Winnie the Pooh, Hello Kitty, or Toy Story, appealing to audiences across age demographics.
Why choose mobile as the platform for The Grapes? Dan's answer is straightforward: mobile is the largest gaming platform in the world. Almost everyone owns a smartphone, making it the most accessible way to reach a global audience. Furthermore, mobile offers the robust distribution channels of the App Store and Google Play, adding to the appeal. But what about web3 adoption? Dan points out that major distribution channels are beginning to clarify their stance on web3, increasing confidence in operating within those spaces.
One intriguing question arises: Why haven't more web3 projects targeted the casual mobile gaming market? Dan offers a unique perspective, explaining that many early web3 adopters came from desktop gaming backgrounds, which influenced their initial direction. The rise of web3 within desktop environments and crypto spaces led to this trend. However, Dan predicts a growing shift towards mobile, especially with major players like Zynga entering the space with the recent announcement of “Sugartown”. As the mobile gaming ecosystem evolves, more opportunities will arise for web3 adoption.
The Grapes embraces blockchain technology, but it's not imposing it on users. Dan emphasizes the importance of providing a smooth, user-friendly experience without overwhelming players with web3 terminology. Users have the freedom to enjoy The Grapes using traditional methods like in-app purchases or ads, with the option to dive deeper into web3 when they're ready. Transparency is key, ensuring that users understand the technology's presence without feeling forced into it.
Incorporating both web3 features and traditional monetization methods like ads and in-app purchases, The Grapes offers a hybrid approach that caters to a broader audience. Players can choose their preferred way to engage, ensuring inclusivity and accessibility. When users are ready to explore web3 aspects, the pathway is open, but The Grapes doesn't impose it upon them. The flexibility of options is central to their approach.
Keeping casual gamers engaged in shorter play sessions can be challenging, but The Grapes has a winning strategy. By offering engaging content and incentives, The Grapes has achieved impressive average playtimes and retention rates. Dan dispels the notion that casual gamers are mere "snackers" who quickly abandon games. People spend hours on their phones daily, and The Grapes aims to provide compelling reasons for them to return.
Dan Beasley is excited about the future of gaming, both in web2 and web3. He anticipates significant growth in web3 adoption, especially in mobile gaming, with major players like Zynga, and Square Enix entering the space. The merging of established franchises with web3 technologies is a development to watch. Additionally, Dan is eager to witness the continued evolution of web3 as it becomes more mainstream, foreseeing transformative changes in the gaming industry.
The Grapes, under the leadership of Dan Beasley and his team, is pioneering a new era of web3 gaming that combines family-friendly entertainment with blockchain technology. Their approach of inclusivity, transparency, and a hybrid monetization model is setting a new standard for casual mobile gaming. As web3 continues to evolve, projects like The Grapes are poised to redefine the gaming landscape and capture the hearts of audiences worldwide. Stay tuned as they embark on their journey to create an enduring and beloved entertainment IP, transcending the boundaries of web3.
Share this article and tag us on any of our socials to let us know.
updated:
September 27th 2023
posted:
September 20th 2023