Fableborne has introduced a Guild system aimed at adding a new layer of competition and player engagement. Guilds operate within Fableborne S4, with each Guild running a 17-day season. While the main S4 season extends beyond this period, the shorter Guild seasons create a high-intensity competition window. This design allows players to participate in meaningful events without committing to the full season, encouraging multiple peaks of engagement while minimizing fatigue.
How Guild Currencies Work
The Guild system brings two new currencies into Fableborne: Guild Valor and Guild Glory. Players earn Guild Valor by participating in events and climbing leaderboards. Valor can then be used to open Guild Glory chests, which contain a randomized amount of Glory. The chest system introduces unpredictability, creating moments of tension and strategy, such as calculating the exact amount of Glory needed to reach the top of the leaderboard. This mechanic is designed to keep players actively engaged throughout each Guild season.
Roles and Strategies Within Guilds
Guilds feature two primary roles: Guild Members and Guild Founders. Members focus on gameplay, collecting Guild Glory, climbing leaderboards, and earning $POWER. Founders are responsible for establishing Guilds, allocating Guild Glory shares to players, purchasing Diamonds to support members, and expanding the Guild to improve their leaderboard position. The roles require different approaches: Members must negotiate with Founders to secure Diamonds for progression, while Founders need to identify players who demonstrate skill or past performance to maximize their investment.
The Guild system also allows for sub-roles. High-spending players, or “whales,” can form agreements with Guild managers to attract and manage players, distribute Diamonds, and receive a share of the rewards. This creates an additional layer of strategy and collaboration within Guilds.
Leaderboards and Prize Pools
Fableborne Guilds feature two leaderboards: a solo leaderboard tracking individual player progress and a Guild leaderboard measuring overall Guild performance. The solo leaderboard ensures that even smaller Guilds with fewer members can compete effectively, while larger Guilds can leverage collective strategies to climb the rankings.
The prize pool for Guild competitions grows in proportion to player spending. Seventy percent of webshop revenue, excluding Power Chests, contributes to the pool. This model, inspired by previous seasons like Cambria S2, creates a self-scaling system where higher engagement and spending result in larger rewards. By aligning incentives with player activity, the system encourages participation and strategic decision-making while also creating marketing opportunities for the game.
Expected Impact on Player Engagement
Previous seasons of Fableborne have demonstrated strong competitiveness and a tendency for players to share achievements. The introduction of Guilds is expected to amplify these dynamics, fostering greater viral engagement and creating more opportunities for players to collaborate, compete, and spend within the game.
Source: Gaming Chronicles
Frequently Asked Questions (FAQs)
What are Guilds in Fableborne?
Guilds are player-run groups that compete in 17-day seasonal events within Fableborne S4. They offer structured competition, leaderboards, and rewards for members and founders.
How do Guild Valor and Guild Glory work?
Guild Valor is earned through participation and ranking in events. Valor can be spent to open Guild Glory chests, which contain a randomized amount of Glory used to climb leaderboards.
What roles exist within Guilds?
There are two main roles: Guild Members, who focus on gameplay and leaderboard progress, and Guild Founders, who manage Guild resources, allocate Diamonds, and recruit skilled players. Optional sub-roles allow high-spending players to manage teams and share rewards.
How do leaderboards function in Guilds?
Guilds have two leaderboards: a solo leaderboard for individual players and a Guild leaderboard for collective Guild performance. This system allows both small and large Guilds to compete effectively.
How is the prize pool determined?
Seventy percent of webshop revenue, excluding Power Chests, contributes to the prize pool. The system scales with player spending, incentivizing engagement and competition.
Will Guilds change how players engage with Fableborne?
Yes, the addition of Guilds introduces a competitive layer that encourages collaboration, strategy, and spending, amplifying social sharing and player-driven viral engagement.




