Enter the ring as Ezra "Fuzz-E" Wright, an unadoptable orphan turned unlikely boxing hero in this delightfully absurd puppet-powered fighting game. Felt That: Boxing blends hilarious physics-based combat with a heartfelt story, challenging you to punch, dodge, and unleash ridiculous super moves to save the only home you've ever known from demolition.
Felt That: Boxing combines the charm of handcrafted puppetry with the adrenaline of arcade fighting to create a uniquely entertaining sports experience. Developed by Sans Strings Studio in collaboration with Stoopid Buddy Stoodios, this boxing game puts players in control of Fuzz-E, a felt underdog with oversized gloves and an even bigger heart. The game's premise is simple yet compelling: participate in the Tournament of a Million Punches to prevent a greedy developer from bulldozing your beloved puppet orphanage.
What sets Felt That: Boxing apart is its distinctive visual style and physics-driven combat system. Every punch, dodge, and super move feels satisfyingly tactile as puppet limbs flail and felt bodies crumple under impact. The game balances accessibility with skill-based mechanics, allowing casual players to enjoy the narrative while providing depth for those who want to master its combat nuances.
The core gameplay revolves around fast-paced boxing matches that reward timing, precision, and strategic thinking. Players control Fuzz-E through a series of increasingly challenging bouts against eccentric puppet opponents, each with unique fighting styles and arena hazards. Combat is responsive and intuitive, featuring a range of moves from basic jabs and hooks to elaborate special attacks with names like "Furry Flurry" and "Poopet Blaster."
Between matches, players engage in quirky training mini-games that develop Fuzz-E's skills while providing comedic relief. These range from plunging toilets to dodging burnt toast, each building different abilities that prove useful in the ring.
The game's standout feature is its puppet-inspired physics system that creates unpredictable and often hilarious fight scenarios. Unlike traditional fighting games where characters move with precise animations, Felt That: Boxing embraces the chaotic nature of puppet movement. Punches can send opponents flying in unexpected directions, knockdowns result in comical ragdoll effects, and special moves feature exaggerated, physics-defying maneuvers that highlight the game's irreverent tone.
The "In-Stitches" super moves serve as spectacular finishing attacks that can turn the tide of a difficult match. These visually impressive sequences combine humor with strategic gameplay, requiring players to build up momentum before unleashing them at the perfect moment.
The narrative follows Fuzz-E's journey from reluctant fighter to potential champion as he follows in his late father's footsteps. His motivation—saving the orphanage—provides emotional stakes that ground the otherwise zany action. Guided by legendary trainer Stinky "Winky" Bootstrap, Fuzz-E faces a colorful roster of opponents including Lumberjack Larry, Magic Mikey, and the villainous Sid "Greed" Bankman.
Each character comes with their own distinct personality, fighting style, and arena, creating varied challenges throughout the 8-12 hour story mode. The writing balances comedy with surprising moments of heart, delivering a narrative that's as engaging as the gameplay itself.
Felt That: Boxing boasts a distinctive aesthetic that celebrates the art of puppetry while incorporating modern gaming visuals. Characters appear handcrafted with visible stitching, textured felt surfaces, and exaggerated features that enhance their expressiveness during fights.
The arenas range from makeshift rings in cockfighting establishments to packed stadiums, each filled with reactive puppet spectators who respond dynamically to the action. Slow-motion replays highlight particularly spectacular moments, showcasing the detailed puppet physics and animation.
On the audio front, Grammy-winning artist Flying Lotus provides a dynamic soundtrack that evolves as matches progress, complementing the on-screen action. Voice acting features a star-studded cast delivering improv-infused dialogue that enhances both the comedy and emotional moments of the story.
Beyond the main story campaign, Felt That: Boxing offers substantial content to keep players engaged. As you progress through the tournament bracket, you'll unlock new costumes, entrance music, taunts, and special moves that allow for personalization of your fighting style.
The game's structure encourages replay through:
Requirement | Minimum | Recommended |
---|---|---|
OS | Windows 10 | Windows 10 |
Processor | Intel Core i7-4790K or AMD Ryzen 5 1500x | Intel Core i7-9700K or AMD Risen 7 3700K |
Memory | 8 GB RAM | 16 GB RAM |
Graphics | NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470 | NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600XT |
Felt That: Boxing delivers a refreshingly original take on the fighting genre by combining accessible arcade boxing mechanics with the visual charm of puppet animation. The game's blend of humor, heart, and physics-based combat creates an experience that stands out in the sports fighting category. Whether you're drawn to its quirky aesthetic, engaging story, or satisfying gameplay loop, this puppet pugilism simulator offers something genuinely different. For fans of unconventional fighting games or anyone who appreciates games that don't take themselves too seriously while still delivering polished mechanics, Felt That: Boxing lands a knockout punch.
About Felt That: Boxing