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The Beacon

Introduction

The Beacon is a free-to-play action roguelite where you dive into procedurally generated dungeons, fight through enemies, and try to make it back home with your loot intact. Every run plays out differently, so a lot of the fun comes from reacting on the fly and getting smoother with your movement and timing. Outside of combat, you spend time in town decorating your house, checking out other players’ setups, and hanging around the social spaces.

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Overview

The Beacon is a free-to-play action roguelite RPG where runs are fast, dungeons are always changing, and the town you return to actually matters. Players push through procedurally generated floors, learn weapon rhythms, and bring home loot to flex in lively social hubs and decorate a personal home space. Combat is solo by default with a focus on tight controls and sequencing, while the broader world leans into community events, housing, and collection.

Game Lore

Humanity survives under the fading light of the Beacon, an ancient ward that holds back a force called Umbra. With the Beacon weakening, adventurers sail out and establish Dawnport, a settlement away from the capital of Altaris. The town grows into a gathering point for quests, stories, and odd characters, while dungeons twist under Umbra’s influence so no two dives feel the same. Your day-to-day loop is simple: venture out, fight back the dark, then come home to a settlement that remembers who you are.

Gameplay and Features

The Beacon plays like a traditional action roguelite where every dungeon run feels a little different. You enter with a basic weapon loadout, then build your strength on the fly by picking up temporary upgrades, items, and ability modifiers as you clear rooms. Enemy types, combat pacing, and room layouts change run to run, so success comes from learning patterns, dodging well, and knowing when to push versus when to fall back and reset your rhythm. Runs can be short and tense or extend into deep dungeon layers depending on how well you adapt.

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The Beacon

Outside of dungeon combat, the game shifts into a slower, more expressive pace. The town acts as a shared social hub where players can walk around, interact, and show off their characters. Housing is a major system here, letting players build and decorate a personal home space using furniture, cosmetics, and themed pieces earned through events or play. Homes aren’t just private showcases either. You can open your house to the public, browse featured player builds, or jump into community events tied to housing themes. It gives the game a sense of place rather than feeling like a lobby menu between dungeon sessions.

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The Beacon

Playing with others also plays a role depending on the current testing cycle and event format. While the core Early Access build focuses primarily on solo dungeons, the town systems make it easy to meet people, compare builds, or coordinate for group content when it's available. The identity layer of the game grows over time through cosmetics, pets, and character collectibles that help players stand out visually without giving direct power advantages in combat.

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The Beacon

NFTs and Blockchain

The Beacon uses on-chain collectibles mainly for identity and ownership rather than stat advantages or combat power. Founding Characters serve as early supporter avatars that can take part in certain seasonal events and unlock cosmetic or community rewards.

Pets function in a similar way, acting as collectible companions with some event-related utility. The original Gen-0 Pets are considered the source for future breeding, which the team has discussed but has not fully released yet. For now, Pets are mostly cosmetic collectibles with occasional influence on loot or access during specific testing phases.

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The Beacon

The game originally tied much of its trading activity to the Treasure ecosystem, but has since moved toward a more flexible structure across multiple supported marketplaces. Collectibles can be traded through The Beacon’s own web tools, on Magic Eden, and now also through Ronin, where recent playtests and reward drops have been hosted. The Ronin integration introduces new event-based NFT distribution and wallet support

Latest Game Updates (2025)

Early in 2025, The Beacon kicked off a new phase by listing on Steam and Epic and running a Writ of Passage staking window that wrapped on February 20. The team flagged a new client rollout after the staking period, with additional quests and rewards to pull players back into a refreshed loop. 

A notable development during this period was the introduction of Ronin Network support. The team hosted a Ronin-based playtest where players could connect a Ronin Wallet to join dungeon runs and earn on-chain cosmetic rewards tied to the event. This marked the beginning of Beacon’s integration with Ronin’s broader game ecosystem, offering easier onboarding and new ways to hold or trade collectibles across supported marketplaces.

In September, The Beacon launched on the Epic Games Store as a free Early Access title. The store page confirms the solo roguelite focus, dynamic dungeons, housing customization, and blockchain/NFT support tags.

How to Get Started?

The most direct way to play in 2025 is through the Epic Games Store. Install the client, grab The Beacon, and jump into Early Access. You can also create or sign in to your Beacon account from the official site and use the web app for things like checking events, browsing featured houses, and following links to the marketplace.

 

About The Beacon

Studio

Skillcap Studio

The Beacon

The Beacon is a free-to-play action roguelite where you dive into shifting dungeons, fight through unpredictable encounters, and return to a social town hub to decorate your home and show off your style.

Developer

Skillcap Studio

Networks

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Status

Alpha

Platforms

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