Skyweaver Guide: Understanding Attachments, Triggers, and Traits

A comprehensive guide on How to Play Skyweaver with everything you need to know on attachments, triggers, and traits.

Mostafa Salem author picture}

Mostafa Salem

Head of Gaming Research

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In the realm of web3-based card games, a multitude of titles thrive. The likes of Gods Unchained and Splinterlands have firmly established their dominance in this genre. However, this competitive landscape hasn't deterred newcomers such as Cross The Ages, Cards of Ethernity, and Skyweaver from vying to claim their own positions of influence. Notably, Skyweaver introduces a thrilling dimension that redefines the card game experience.

That's why understanding the intricate mechanics of the game becomes paramount. This Skyweaver guide focuses on unraveling the nuances of Attachments, Triggers, and Traits, crucial elements that shape the game's strategies and outcomes. By delving into the essence of these mechanics, players can navigate the battlefield with finesse and aim for the heights of the leaderboard. So, let's delve into the heart of Skyweaver's dynamics and equip ourselves for the challenges that await.

Understanding Attachments

Attachments are more than just add-ons in Skyweaver; they're the core elements that can determine your victory or defeat in the game. Both Units and Heroes have the power to wield spells and enchantments, and knowing how to use them effectively is a key skill.

At the heart of this game's mechanics lies the Attachment System. This system revolves around the idea of spells and enchantments that can be connected to Units and Heroes. This connection is crucial, as it can greatly impact your strategic choices. It's important to note that when you attach something to a unit or Hero, any previous attachment or enchantment will be replaced. In this diverse world, certain spells exist as tokens and only work when attached to specific units. Thus, understanding the ins and outs of the Attachment System becomes essential for success in the fascinating realm of Skyweaver.

Enchantments: The Magic Touch

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Enchantments are the magical elements that add a layer of complexity and excitement to Skyweaver. There are 16 unique enchantments, each with a "positive" and "negative" effect.

  • Air Enchantments: Shroud protects characters from being targeted, while Silence disables card text effects.
  • Dark Enchantments: Fate lets you draw a card when a unit dies, and Hex deals damage at the end of the owner's turn.
  • Earth Enchantments: Anima boosts power and health, while Roots prevent attacking.
  • Fire Enchantments: Fury enhances power and health, and Flames deal damage at the start of a turn.
  • Light Enchantments: Shield prevents combat damage, and Blind restricts attacking to the right-most enemy.
  • Metal Enchantments: Lead prevents removal and dusting, while Chains disable keywords/traits.
  • Mind Enchantments: Barrier prevents non-combat damage, and Dazed puts characters to sleep.
  • Water Enchantments: Vapors enhances health and lets you draw a card, while Frostbite adds extra damage.

Card Traits: The Essence of Strategy

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Card traits are the keywords that define the unique features of both units and spells in Skyweaver. Understanding these traits is essential for mastering the game.

  • Armor: Reduces damage by 1 from all sources. Similar to Tough in Runeterra.
  • Banner: Your hero gains +1 power for each unit or spell with Banner.
  • Dash: Allows a unit to attack enemy units the turn it is summoned.
  • Guard: Protects your Hero from attacks, akin to Taunt in Hearthstone.
  • Lifesteal: Heals your Hero when damaging the enemy Hero.
  • Stealth: Protects a unit from being attacked unless its Hero has been damaged.
  • Wither: Reduces both health and power of a unit when damaged.

Card Triggers: Timing is Everything

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Card triggers refer to specific effects that a card can activate. These triggers add a layer of complexity and strategy to the game.

  • Play: Activates when played from hand.
  • Summon: Activates when the unit comes into play.
  • Inspire X: Triggers when you play a card with a particular quality.
  • Glory: Activates when the unit damages a hero.
  • Sunrise/Sunset: Triggers at the start or end of the player's turn.
  • Mulligan: Allows you to return cards and draw the same number.
  • Death: Triggers when the card dies.

"Out-of-Decking" and Conjuring: Skyweaver Tips and Tricks

Skyweaver features a number of interesting mechanics that players can play around. One of them is granting players the ability to draw cards that are not within their decks. This intriguing concept is referred to as "out-of-decking" (OOD) or conjuring.

The process of Drawing Outside Your Deck involves a unique dynamic. When you're unable to draw cards from your deck, you can instead draw from your Prisms. However, this alternative comes at the expense of losing -1 health.

A parallel notion known as Conjuring closely resembles OOD but comes with a distinct feature. In this scenario, players can draw cards from sources beyond their decks without incurring any health loss.

Furthermore, the art of Manipulating Draws adds an additional layer of strategy to the game. By comprehending the intricacies of the Prisms and the array of cards currently in play, players can exert control over what they draw, thereby influencing the course of the game in their favor. This multifaceted mechanic not only enriches the gameplay but also underscores the significance of strategic thinking in the dynamic universe of Skyweaver.

Understanding the core mechanics, card traits, triggers, and unique features like "Out-of-decking" is essential for any advanced player aiming to climb the leaderboard.

With this comprehensive Skyweaver guide, you have the tools and knowledge to excel in the game. Embrace the complexity, master the mechanics, and let your skill shine. The leaderboard awaits you, champion!

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updated:

September 6th 2023

posted:

August 15th 2023

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