Resident Evil Requiem

Resident Evil Requiem

Introduction

Craving a return to the nightmare that defined survival horror? Resident Evil Requiem marks the ninth mainline entry in Capcom's legendary franchise, bringing players back to the haunted ruins of Raccoon City. As FBI analyst Grace Ashcroft, you'll investigate a mysterious death in an abandoned hotel, where the horrors of Umbrella's past await with technological advancements that elevate the series' signature tension to new heights.

Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem
Resident Evil Requiem

Overview

Resident Evil Requiem represents a significant evolution for Capcom's iconic horror franchise, returning to the series' birthplace while pushing forward with innovative gameplay mechanics. Set within the haunted remnants of Raccoon City decades after its destruction, players step into the role of Grace Ashcroft, an introverted FBI intelligence analyst driven to investigate her mother's mysterious death at an abandoned hotel. What begins as a personal investigation quickly unravels into a nightmare connected to the city's dark history with the Umbrella Corporation.

The game builds upon Resident Evil's traditional survival horror foundation while introducing new elements that modernize the experience. Most notably, Requiem offers players the freedom to seamlessly switch between first and third-person perspectives, allowing for a customized approach to both exploration and combat. This flexibility extends the series' commitment to player choice while maintaining the claustrophobic tension that has defined Resident Evil since its inception.

Gameplay & Mechanics

Resident Evil Requiem balances its horror experience across four core pillars that longtime fans will recognize, while implementing fresh approaches to each:

Resident Evil Requiem

  • Strategic combat with limited resources
  • Environmental puzzle-solving
  • Investigative exploration
  • Inventory management and item crafting

The perspective-switching mechanic represents perhaps the most significant gameplay innovation, allowing players to transition between views based on their preference or tactical needs. The first-person view offers immersive investigation and precision aiming, while third-person provides better spatial awareness during combat and puzzle sequences. This system builds upon lessons learned from both Resident Evil 7's intimate horror and the RE2/3 remakes' more dynamic action.

Resident Evil Requiem

Resource management remains central to the experience, with ammunition, healing items, and key resources all carefully distributed throughout the environment. Every encounter forces players to make critical decisions about fight or flight, maintaining the series' signature tension even as combat options expand.

How does Raccoon City factor into the story?

Despite being officially destroyed in 1998, Raccoon City serves as more than mere backdrop in Resident Evil Requiem. The abandoned hotel where Grace conducts her investigation stands as one of the few structures that partially survived the government's "sterilization operation" – the missile strike that was meant to contain the original outbreak.

The narrative explores how this covered-up disaster continues to cast shadows decades later, with Grace's personal connection to the location driving her deeper into danger. The hotel itself functions as a microcosm of Raccoon City's legacy, with each floor revealing new horrors tied to Umbrella's experiments and the city's tragic fall.

Resident Evil Requiem

The environmental storytelling excels in creating connections between past and present, with documents, recordings, and environmental details that expand the Resident Evil lore while maintaining focus on Grace's immediate predicament. For longtime fans, the return to Raccoon City offers numerous callbacks without relying on nostalgia alone to drive interest.

Character Development & Narrative

Grace Ashcroft represents a different type of Resident Evil protagonist – not a trained soldier or police officer, but an analyst whose strengths lie in observation and deduction rather than combat expertise. Her character development centers on how an introverted, work-focused individual confronts unimaginable horrors while processing personal grief.

The narrative explores Grace's relationship with her deceased mother, using the investigation as both literal plot device and metaphor for confronting painful truths. The game employs environmental storytelling, document discovery, and carefully placed flashbacks to build Grace's character while maintaining the momentum of its horror experience.

Resident Evil Requiem

Supporting characters are encountered throughout the hotel, some allies and others with questionable motives, creating a web of relationships that complicate Grace's mission. True to Resident Evil tradition, determining who can be trusted becomes as crucial as surviving the monstrosities that lurk in the shadows.

Visual & Audio Design

Capcom leverages next-generation technology to create an atmosphere of dread that pervades every aspect of Resident Evil Requiem. The abandoned hotel's architecture combines grand, deteriorating spaces with claustrophobic corridors, all rendered with exceptional detail and realistic lighting that enhances the horror experience.

The sound design deserves special recognition for its role in building tension. From the subtle creaking of floorboards to distant, unidentifiable noises, the audio landscape keeps players perpetually on edge. The implementation of 3D audio technology creates a truly immersive experience, with sound cues providing both atmospheric dread and crucial gameplay information.

Final Thoughts

Resident Evil Requiem demonstrates Capcom's continued mastery of survival horror, balancing innovation with the core elements that have defined the series for decades. The return to Raccoon City provides a meaningful connection to the franchise's roots, while Grace Ashcroft offers a fresh perspective on the ongoing legacy of the Umbrella Corporation's atrocities. With its dual-perspective gameplay, atmospheric tension, and character-driven narrative, Requiem stands as a worthy addition to the mainline Resident Evil series, promising to deliver the strategic resource management and genuine scares that have made the franchise a cornerstone of horror gaming.

About Resident Evil Requiem

Studio

CAPCOM Co., Ltd.

Release Date

February 27th 2026

Resident Evil Requiem

A survival horror action-adventure game where players investigate a haunted Raccoon City hotel as FBI analyst Grace Ashcroft, balancing combat and puzzle-solving.

Developer


CAPCOM Co., Ltd.

Status


In Development

Platforms


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