The Shatterpoint whitepaper outlines gameplay, in-game economy, and web3 integration ahead of Season 1. Learn how to play to airdrop and earn $POINT tokens in this blockchain-based RPG.
The official whitepaper for Shatterpoint has been released, offering a detailed look at the game’s core mechanics, economy, and web3 integration. This publication arrives ahead of the upcoming Season 1 launch, which will introduce players to competitive gameplay and the opportunity to earn $POINT tokens through participation and leaderboard progression.
Shatterpoint Reveals Whitepaper and Token
Shatterpoint is a free-to-play mobile game that combines elements of role-playing and multiplayer online battle arenas. Designed for mobile platforms including Android and iOS, the game features 3-player PvPvE matches in which players collect Shards, complete quests, and engage in combat to climb the rankings.
Players take on the role of customizable heroes, each with distinct abilities and equipment options. The title has been in development since 2021, undergoing multiple iterations before entering co-development with Big Time and Open Loot. Recent campaigns, including an Early Access Airdrop in April and a Play to Airdrop initiative in June, have helped build momentum leading up to Season 1.
Shatterpoint Reveals Whitepaper and Token
The whitepaper outlines that Shatterpoint features five distinct hero types, each equipped with two unique abilities suited for different strategies and combat styles. In each match, three players enter a shared battlefield where they aim to collect Shards by defeating monsters, opening chests, and completing quests.
All players receive the same three quests per match, and the first to complete each objective claims the associated Shard rewards. Players may also steal Shards by defeating opponents, earning a portion of their collected total. Strategic customization plays a key role in the game. Players can equip their heroes with weapons, armor, and accessories that enhance attributes such as speed, attack power, and defense.
Additional modifiers come in the form of runes, which can be crafted using Shards or the premium currency Quantum Dust. Runes not only boost character stats but can also unlock additional abilities. Items can be further enhanced by infusing them with $POINT tokens, allowing players to convert in-game items into blockchain-backed digital collectibles.
Shatterpoint Reveals Whitepaper and Token
In addition to standard matches, the game will feature limited-time boss battles. These solo PvE challenges offer rare resources, exclusive collectibles, and $POINT tokens as rewards. Entry requirements for these events will vary. Some may require specific NFTs and an entry fee in $POINT, while others will be more accessible to web2 players by using only Shards or Quantum Dust. Events without blockchain requirements will offer more limited rewards, with higher-tier prizes reserved for web3-focused events.
Shatterpoint Reveals Whitepaper and Token
Shatterpoint’s economy is supported through its collaboration with Open Loot, where players can trade various in-game collectibles. These include Equipment Collectibles, Cosmetic Collectibles, and Utility Collectibles. All of these items can be crafted through gameplay and later traded on the marketplace. Equipment Collectibles are used to enhance gameplay performance and are created using in-game resources and $POINT tokens.
Crafting Cosmetic Collectibles requires a Cosmetic Printer, which must be purchased through the game or marketplace. Once obtained, players can create cosmetic items that may grant access to specific in-game events and provide token earning bonuses. The extent of these bonuses depends on the rarity and exclusivity of the cosmetic item.
Utility Collectibles consist of items such as Crystals and Crystal Forges. Crystals are used to earn $POINT tokens by participating in PvP matches, while Crystal Forges are required to craft and charge Crystals. Players can choose between different charge levels, which determine how many matches the Crystal can be used in. For example, a Short Charge enables six matches, a Medium Charge covers fifteen, and a Long Charge allows for thirty play-to-earn matches.
Shatterpoint Reveals Whitepaper and Token
Season 1 introduces a leaderboard system that allows players to earn Sparks by completing various in-game activities. These activities include crafting challenges, PvP objectives, monster-hunting missions, and event-specific tasks. Sparks function as points used to determine player rankings on the global leaderboard, with the top 1,000 players becoming eligible for an airdrop of $POINT tokens.
Players can track their progress through a player dashboard, which outlines weekly missions that can be completed multiple times. To ensure fairness, there will be a weekly cap on the number of Sparks that can be earned. At the time of the token generation event (TGE), Sparks will be converted into $POINT tokens based on a fixed exchange rate. Until then, Sparks can be used in place of $POINT within the game economy for crafting and upgrades.
Shatterpoint Reveals Whitepaper and Token
With the whitepaper now available, players and observers can explore the full scope of Shatterpoint’s design, including its gameplay systems, economic model, and web3 integration. The release of this documentation comes at a pivotal moment for the game, as the team prepares to launch Season 1 pending approval on mobile app stores. For those interested in participating in the play-to-airdrop program and exploring the in-game economy, the whitepaper offers a detailed resource to help understand what to expect from Shatterpoint’s web3 gaming experience.
About the author
Eliza Crichton-Stuart
Head of Operations
Updated:
August 4th 2025
Posted:
August 4th 2025