Discover the most popular games from Not-E3 2025 based on Steam follow and wishlist trends. See which titles stood out in a showcase filled with sequels, new IPs, and surprising announcements.
During the Not-E3 period, June 2025, a large number of games were revealed across a range of digital showcases. The event saw 704 unique titles presented, each with a Steam page. An additional 50 titles were shown without a Steam page, many of them high-profile console-first titles. An analysis of the data from GameDiscoverCo during this period highlights which games made the greatest impact in the days immediately following their debut.
Followers on Steam reflect a strong indicator of ongoing interest in a game, and during this period, a clear group of titles stood out. Among them were well-known titles such as Resident Evil Requiem, Atomic Heart 2, and Grounded 2. These games were expected to perform strongly, given their recognized franchises and large existing audiences.
Other games made a surprisingly large impact, including ILL, a body-horror first-person shooter; Chronicles: Medieval, a vast medieval sandbox; and Pragmata, Capcom’s sci-fi action game first revealed in 2020 and now making a return. The Expanse: Osiris Reborn also performed well, securing a place in the Top 10 following its debut at the Future Games Show. The game’s setting, based on hard science-fiction books and a TV series, seemed to connect with players.
This range of titles highlights the appeal of a mix of well-established franchises alongside new properties. The strong performance of The Expanse: Osiris Reborn underscores the ongoing popularity of narrative-rich, atmospheric adventure games and shows how a game can attract a following, even when it is revealed at a lesser-profile showcase.
Most Popular Games from Not-E3
Looking at wishlists — a key indicator of future purchasing intent — the trends were broadly similar to the follow numbers. Mainstream titles and well-known franchises generated large wishlist numbers quickly. Mortal Shell II and Code Vein II, for example, performed strongly in this metric, reflecting ongoing interest in the “Souls-like” subgenre. Nioh 3, a samurai-themed action game, also secured a large number of wishlists.
Some more unconventional titles performed well, reflecting a growing interest in unique game worlds. Into The Unwell and Mouse: P.I. For Hire, alongside Boxing, a game presented under the title Felt That, all made a strong showing in wishlists, indicating that players are increasingly interested in different, stylistically ambitious titles.
Most Popular Games from Not-E3
Analysis of the data shows a clear pattern when it comes to the average or “median” wishlist increase for each showcase. The Summer Game Fest led all events, adding a median of 42,500 wishlists per game in the first 5 days after the showcase. The Xbox showcase followed with 29,300 and the PlayStation showcase came in at 22,800. Some games were not available on Steam immediately after their announcement, which made a direct comparison challenging in a few cases.
Other events, such as Future Games Show and PC Gaming Show, performed well above many of the smaller showcases. Day of the Devs and Wholesome Direct were also strong performers in their own context, reflecting the growing appeal of independent and small-studio titles alongside big-budget games.
Most Popular Games from Not-E3
Platform support for the games revealed during Not-E3 highlights the ongoing dominance of PC and, more broadly, the growing significance of Steam. The majority of titles were slated for release on PC, reflecting the platform’s large and engaged community of players.
PlayStation was a close second, while Xbox followed just behind. The number of titles confirmed for the Nintendo Switch 2 remained small, reflecting the ongoing scarcity of development kits and the policy of backward compatibility for future hardware. Nonetheless, this highlights a key consideration for developers when choosing platforms to target with their games.
Most Popular Games from Not-E3
The data from Not-E3 2025 underscores the appeal of a range of genres and styles. Large franchises performed strongly, reflecting their enduring popularity and the power of well-known properties to attract attention quickly. At the same time, a number of less expected titles made a strong debut, indicating a continued interest in unique worlds and stories alongside big-budget productions.
The results show that a game’s ability to connect with players depends not only on its production values or franchise history, but also on its ability to appeal to curiosity and imagination. The wishlist and follow trends from this period provide a clear view into the preferences of players and a snapshot of the industry’s future direction.
updated:
June 15th 2025
posted:
June 13th 2025