Explore how MAYG is enhancing web3 gaming with a sustainable revenue model, set to launch in April 2025 after overcoming market challenges.
By Eliza Crichton-Stuart
Updated February 5th 2025
Updated February 5th 2025
According to a recent post on X (Twitter), Sinjin David Jung - the founder of MAYG - says the team has taken a methodical and strategic approach to the upcoming launch of their web3 game, which is set for April 2025. While there have been delays, these were not due to waiting for a favorable market but rather the need to refine their game’s economy and player onboarding process. This careful planning ensures that the game can attract and engage both web2 and web3 players, bridging the gap between traditional gaming and the emerging web3 space.
MAYG Founder Sinjin Revals 2025 Roadmap
An original PC game developed for web3, MAYG is a turn-based 3rd person shooter multiplayer game that aims to introduce a new social competitive gaming genre through the innovation of web3. MAYG will have special global promotions to bring in competitive female gamers into this new genre. MAYG is led by a world-class game development team at the helm, including Lukasz Drozdek, former lead at Sega Secret Level Studios, Danny Pisano, former Bandai Namco casual games studio head, and Sinjin David Jung, former Asia regional director of Pokerstars.
One of the key challenges addressed by the team at MAYG is the issue of creating a sustainable play-to-earn (P2E) model. Sinjin stresses that the ultimate goal is not to capitalize on the volatile financial markets, but to build a strong, long-lasting user base that can generate consistent revenue. Unlike many other web3 game studios, which may chase short-term trends and pivot frequently based on market changes, MAYG is committed to its original design. Sinjin argues that a game’s success should not be dependent on shifting market trends, likening it to a movie that succeeds due to its solid script and timely release rather than the latest popular genre.
This approach sets MAYG apart from much of the web3 gaming community, where the focus often lies more on quick gains and trading volume rather than on creating a sustainable and enjoyable game. Sinjin's view reflects a belief that the long-term success of web3 gaming will come from stable, well-designed economies and genuine player engagement, not from speculative trading.
MAYG "Fight for Love"
The delay in launching the game is not about waiting for the market to improve but about ensuring that the game is ready to meet its intended audience with a robust system that works. The team has been busy refining its processes to directly onboard web2 players and convert them into web3 players. This adjustment is crucial because MAYG's goal is to create a strong, sustainable player base that will support the game over time, not just during an initial burst of attention.
Sinjin compares the launch of a game to the release of a finished movie, which can succeed as long as it is launched at the right time, with proper planning and execution. MAYG's focus on national distribution and marketing strategies, particularly in Thailand, is a clear indication that they are taking a methodical, market-oriented approach. This is not about raising large sums of money to fuel momentum but about building a strong foundation that will ensure the game’s longevity and success in the long run.
MAYG Cover Banner on X (Twitter)
Sinjin is also critical of the speculative nature of much of the web3 space, particularly when it comes to NFTs and traders looking for quick financial returns. He states that MAYG's focus is not on the trading volume of NFTs or fitting into the current market meta. Instead, the priority is on creating a game that delivers value to its players through meaningful gameplay and a reliable in-game economy. He dismisses the chatter around quick wins and market trends, emphasizing that these factors are irrelevant to the core mission of developing a game that will generate consistent revenue for players.
For Sinjin, the real value lies in building a sustainable model that allows players to earn rewards from the game itself, rather than from external speculation or trading. This long-term approach ensures that the game remains valuable to players beyond the initial excitement and hype that often surround new web3 projects.
MAYG Key Art and Logo
With the April 2025 launch on the horizon, Sinjin is confident that the game will find its place in the web3 gaming landscape. While the broader web3 space may still be in flux, MAYG aims to provide a model for what sustainable, player-focused web3 gaming can look like. The team has already addressed key challenges in creating an open economy for P2E, positioning themselves as one of the potential models the industry could be built around.
Sinjin and the MAYG team are focused on developing a game that prioritizes player engagement, sustainable revenue, and a strong in-game economy. Their commitment to solving the challenges of blockchain gaming and rejecting the short-termism of the broader market underscores their belief in a long-term vision for the industry. The launch in April 2025 will be a significant milestone, and the team remains confident that their approach will set a new standard for web3 gaming going forward.
updated:
February 5th 2025
posted:
February 5th 2025
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