Explore key trends for the East Asia games market in 2025, focusing on Japan and Korea. Learn about gamer behavior, and monetization strategies in one of the world’s most valuable gaming regions.
The East Asia games market, encompassing Japan and South Korea, remains one of the most influential regions in the global video game industry. Despite a projected short-term decline in 2025, both countries continue to offer unique opportunities for game developers and publishers through a combination of high consumer engagement, technological innovation, and strong local content.
According to Niko Partners’ East Asia Market Model and 5-Year Forecast, the combined games market in Japan and Korea generated $29.1 billion in revenue in 2024. This figure represents a year-over-year decrease of 3.1%, with revenue expected to decline further to $28.5 billion in 2025, a 2.3% drop.
The downturn is largely attributed to broader economic factors, including currency depreciation against the US dollar and continued global trade disruptions. Despite these challenges, the market is expected to rebound in 2026 and grow steadily to reach $30.3 billion by 2029, reflecting a compound annual growth rate (CAGR) of 0.8%.
East Asia Games Market Trends 2025
The total number of gamers in Japan and Korea is projected to grow modestly in 2025 by 1.3%, reaching 98.4 million. By 2029, the gamer population is forecasted to hit 101.7 million, maintaining a CAGR of 0.9%. This growth underscores the resilience and long-term viability of the East Asia games market despite near-term economic headwinds.
Average revenue per user (ARPU) also highlights the strength of consumer spending in these markets. In 2025, Japan’s ARPU is expected to reach $21.82, while Korea is forecasted at $30.77 - the highest ARPU among all Asian markets tracked by Niko Partners.
Japan and Korea are not only economically significant gaming markets but also deeply embedded in global gaming culture. The success of titles like Monster Hunter Wilds and Stellar Blade, alongside the record-breaking debut of a new VTuber, demonstrates the cultural importance of games in both countries.
Niko Partners' East Asia Gamer Behavior & Market Insights Reports, based on a survey of 1,090 gamers, reveal key trends in player engagement:
East Asia Games Market Trends 2025
Companies aiming to succeed in Japan and Korea must adapt to specific localization and monetization preferences. Both countries have mature gaming ecosystems with highly engaged users and strong domestic competition. As such, games entering these markets must align closely with local cultural expectations and player preferences.
Effective localization goes beyond language translation to include visual design, game mechanics, and payment systems tailored to regional norms. Monetization strategies also need to be calibrated for each market's unique consumer behavior, particularly given the reluctance toward OOA spending.
The East Asia games market, led by Japan and Korea, continues to offer substantial opportunities for global game developers and publishers. While a slight revenue dip is anticipated in 2025, long-term forecasts remain positive, driven by stable gamer growth and strong user engagement. Success in this region will depend on a nuanced understanding of gamer behavior, cultural context, and effective localization and monetization strategies.
About the author
Eliza Crichton-Stuart
Head of Operations
Updated:
August 1st 2025
Posted:
August 1st 2025