Might and Magic Fates brings Ubisoft’s classic universe back to life through a new digital trading card experience built with Immutable. It reimagines the series as a fast-paced tactical card battler designed for players who enjoy deep strategy and creative deck-building. The game introduces hundreds of collectible cards and multiple playable factions such as Necro, Haven, Academy, and Inferno, each offering a distinct approach to combat.
Set within familiar fantasy roots, Fates focuses on decision-making and resource management rather than luck. Matches are short but layered with strategy, creating an experience that feels competitive and rewarding. The visual design, polished animations, and mobile-friendly format make it both accessible and visually engaging for veteran fans and newcomers alike.

Might and Magic Fates Review
Gameplay
The first thing that stood out to me in Might and Magic Fates was its unique gold-from-hand mana system. Instead of automatically gaining mana each turn, players must sacrifice cards from their hand to generate gold, forcing them to weigh every decision carefully. This system adds a meaningful layer of tension to every match, where one wrong move can shift momentum completely.

Might and Magic Fates Review
Deck building is another highlight. Each faction has its own personality and playstyle. Necro decks love to bring things back from the grave, Haven relies on order and defense, Academy leans into magic and control, while Inferno goes for fast and aggressive plays. The variety keeps things interesting. No two matches feel the same, especially once you start experimenting with hybrid builds or testing how different factions counter each other.

Might and Magic Fates Review
The battles are turn-based, yet they remain quick and fluid. Games typically last only a few minutes, but the pace demands constant focus. Every turn can define the outcome, and the clean interface allows players to track actions clearly without feeling overwhelmed. Combined with detailed card animations and sound design, the duels feel immersive and tense in a way that matches the competitive tone of the genre.
Review
Overall, Might and Magic Fates delivers a stronger experience than expected. The gameplay feels deep and rewarding without forcing unnecessary complexity. Its main strength lies in the balance between fast pacing and strategic decision-making. Each match encourages reflection on resource use, timing, and card management, creating a learning curve that rewards improvement and mastery, which is the kind of challenge that defines a competitive trading card game.
That said, the game still needs work. The learning curve might scare off new players. If you’ve never played card games before, Fates can feel punishing at first. It throws you into battles with a lot of mechanics that aren’t explained well enough yet. A better tutorial or onboarding system would go a long way.
Balancing is another area to watch. Some factions feel stronger than others, especially when players figure out the meta and start optimizing decks. Ubisoft and Immutable have shown they’re listening to feedback, but they’ll need to keep adjusting things to make sure the game stays fair and competitive.
The Web3 integration is interesting but not the main reason to play. You can own and trade cards thanks to the blockchain element, which is cool for collectors, but not essential if you just want to play for fun. It’s a nice bonus, not a selling point.

