Hazelight Studios transforms the concept of cooperative gaming into something extraordinary with It Takes Two. This genre-defying adventure combines platforming, puzzle-solving, and action sequences into a cohesive narrative about love, conflict, and reconciliation. Every moment demands collaboration between two players as they guide Cody and May through a whimsical yet emotionally charged journey that redefines what cooperative gameplay can achieve.
It Takes Two stands as a masterclass in cooperative game design, where every mechanic, puzzle, and narrative beat centers around the fundamental requirement of two players working together. Hazelight Studios has crafted an experience that transforms a crumbling marriage into an interactive adventure through fantastical realms. Players assume the roles of Cody and May, a couple on the brink of divorce who find themselves magically transformed into wooden dolls and thrust into a surreal world where their relationship becomes the key to survival.
The game operates on a simple yet profound premise: neither player can succeed alone. Every challenge requires genuine cooperation, communication, and often creative problem-solving between partners. This design philosophy extends beyond mere gameplay mechanics into the narrative structure itself, where the couple's emotional journey mirrors the collaborative requirements of progressing through each level.
The genius of It Takes Two lies in its asymmetrical gameplay design. Rather than simply duplicating abilities across both characters, each player possesses unique tools and capabilities that complement their partner's skills. One player might control magnetic forces while the other manipulates time, or one character gains the ability to shrink while the other grows to enormous proportions.
Key cooperative mechanics include:
It Takes Two Gameplay
The Friend's Pass system eliminates barriers to cooperative play by allowing one player to invite another to join the entire adventure for free. This approach demonstrates Hazelight's commitment to making cooperative gaming accessible, removing the traditional obstacle of requiring two game purchases for shared experiences.
It Takes Two weaves its relationship themes directly into gameplay mechanics, creating moments where the act of playing becomes a metaphor for communication and compromise. The story follows Cody and May as they navigate both their transformed physical state and their deteriorating marriage under the guidance of Dr. Hakim, a self-help book come to life.
It Takes Two Gameplay
Each chapter introduces new environments that reflect different aspects of their relationship and home life. Players explore everything from a garden shed filled with tool-based challenges to a cuckoo clock's intricate mechanical interior. These settings serve as both literal game spaces and symbolic representations of the couple's shared memories, conflicts, and potential for reconciliation.
The narrative progression maintains emotional weight while never overwhelming the gameplay experience. Dialogue occurs naturally during exploration and puzzle-solving, allowing character development to unfold organically rather than through lengthy cutscenes that interrupt the cooperative flow.
Hazelight Studios demonstrates exceptional artistic vision in crafting It Takes Two's diverse environments. Each chapter presents a completely different visual style and gameplay focus, from steampunk-inspired mechanical worlds to vibrant garden ecosystems teeming with anthropomorphic creatures.
It Takes Two Gameplay
The visual design supports the cooperative gameplay by ensuring both players can easily track their characters and understand environmental cues. Clear visual communication becomes essential when players need to coordinate complex maneuvers or identify interactive elements that require both characters' involvement.
Character animation brings personality to Cody and May's doll forms while maintaining the emotional authenticity of their human relationship. Facial expressions, body language, and movement patterns all contribute to storytelling that transcends the fantastical premise to address genuine relationship dynamics.
The game delivers consistent performance across Windows, Xbox, and PlayStation platforms while maintaining visual fidelity that supports both local and online cooperative play. Split-screen functionality works seamlessly for local co-op, with each player receiving adequate screen space and clear visual information.
It Takes Two Gameplay
Online cooperative play maintains the same level of responsiveness as local play, crucial for a game that demands precise timing and coordination. The technical implementation ensures that cooperative gameplay never suffers from latency issues or connectivity problems that could disrupt the carefully crafted collaborative experience.
Requirement | Minimum | Recommended |
---|---|---|
Processor | Intel Core i3-2100T or AMD FX 6100 | Intel Core i5 3570K or AMD Ryzen 3 1300x |
Memory | 8 GB RAM | 16 GB RAM |
Graphics | Nvidia GeForce GTX 660 or AMD R7 260x | Nvidia GeForce GTX 980 or AMD R9 290X |
DirectX | Version 11 | Version 11 |
Network | Broadband Internet connection | Broadband Internet connection |
It Takes Two represents a significant achievement in cooperative game design, proving that shared gaming experiences can tackle serious themes while delivering consistently entertaining gameplay. The game succeeds by making cooperation feel natural and necessary rather than forced, creating an adventure where the act of playing together becomes as meaningful as the story being told. For players seeking a cooperative adventure that combines creative gameplay with genuine emotional depth, It Takes Two delivers an experience that validates the unique potential of collaborative gaming.
About It Takes Two
A cooperative action-adventure platformer where two players control transformed dolls navigating imaginative worlds filled with creative puzzles and relationship challenges.
Developer
Hazelight Studios
Status
Playable
Platforms