BrokenLore: UNFOLLOW

BrokenLore: UNFOLLOW

Introduction

Anne awakens in an unsettling silence, trapped within a house that holds fragments of her fractured memories. BrokenLore: UNFOLLOW delivers a surreal horror experience that ventures beyond conventional jump scares, examining the psychological wounds inflicted by cyberbullying and online harassment. Developed by Serafini Productions, this narrative-driven horror adventure forces players to confront terrifying manifestations of trauma while piecing together a disturbing mystery that blurs the line between digital cruelty and tangible terror.

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Overview

BrokenLore: UNFOLLOW positions players in the role of Anne, a bullying victim who must navigate through an ominous household while pursued by malevolent entities. The game tackles the intersection of psychological horror and contemporary social issues, specifically addressing how social media platforms amplify harassment and erode mental well-being. Each room Anne explores contains painful echoes of her past, demanding that she reconcile with choices that led to her current nightmare. The experience integrates exploration mechanics with survival horror elements, creating tension through both environmental storytelling and the constant threat of a grotesque creature stalking her every movement.

The narrative framework incorporates appearances from real-world content creators including Akidearest, Knite, Kin Ryan, and Elisa True Crime, grounding the game's social media commentary in authentic digital culture. This approach reinforces the title's examination of influencer dynamics and online toxicity, lending credibility to its thematic exploration of how virtual interactions manifest real psychological damage.

What Makes This Horror Experience Different?

BrokenLore: UNFOLLOW distinguishes itself through its unflinching focus on mental health deterioration caused by digital harassment. Rather than relying solely on atmospheric dread or creature design, the game constructs horror from relatable anxieties surrounding online persecution and social isolation. Players encounter:

  • Memory-based exploration puzzles
  • Psychological manifestations of trauma
  • Social media-themed environmental storytelling
  • Creature evasion mechanics
  • Narrative choices reflecting past decisions
BrokenLore: UNFOLLOW

BrokenLore: UNFOLLOW

The surreal presentation distorts familiar domestic spaces into nightmarish configurations that reflect Anne's fractured psyche. Rooms shift between recognizable household areas and abstracted representations of emotional states, creating disorientation that mirrors the protagonist's mental unraveling. This design philosophy ensures that environmental navigation becomes intrinsically tied to understanding Anne's psychological journey rather than serving as mere backdrop for scares.

Atmosphere and Narrative Design

The storytelling methodology emphasizes gradual revelation over exposition dumps. Anne's memories surface through environmental clues, object interactions, and hallucinatory sequences that challenge players to distinguish between reliable recollection and trauma-distorted perception. The creature that haunts her serves as both literal threat and symbolic representation of inescapable guilt and shame—emotions weaponized by online bullies and internalized by their victims.

BrokenLore: UNFOLLOW

BrokenLore: UNFOLLOW

Sound design plays a critical role in establishing psychological tension. The "silent, empty house" described in the narrative premise creates acoustic space where every footstep, breath, and distant scrape becomes magnified. This auditory minimalism heightens awareness of the pursuing entity while amplifying the isolation that defines both Anne's physical predicament and her emotional state following sustained harassment.

How Does the Game Address Social Media's Dark Side?

The thematic core examines cyberbullying's capacity to transform digital interactions into persistent psychological torment. BrokenLore: UNFOLLOW translates abstract concepts like reputation destruction, pile-on harassment, and anonymous cruelty into tangible horror mechanics. The game demonstrates how online persecution doesn't remain confined to screens—it infiltrates victims' sense of safety, distorts self-perception, and creates lasting trauma that manifests in their daily existence.

BrokenLore: UNFOLLOW

BrokenLore: UNFOLLOW

By featuring recognizable content creators, the game acknowledges the particular vulnerabilities faced by public figures in digital spaces while extending empathy toward all bullying victims. This narrative choice reinforces that online cruelty affects real people with genuine emotional consequences, regardless of their follower counts or platform visibility.

Platform Features and Accessibility

The PlayStation 5 version supports DualSense controller vibration functionality, adding haptic feedback that responds to environmental interactions and creature proximity. Eight accessibility features ensure broader player access to the experience, though specific implementations remain platform-dependent. Cross-platform availability on Windows, Xbox, PlayStation, Steam, and Epic Games Store provides multiple entry points for horror enthusiasts and those interested in games tackling mental health themes.

BrokenLore: UNFOLLOW

BrokenLore: UNFOLLOW

The game carries a Teen rating with content descriptors for language, mild blood, and violence—relatively restrained classifications that suggest the horror derives more from psychological tension than graphic imagery. This rating positions BrokenLore: UNFOLLOW as accessible to players seeking thoughtful horror experiences rather than gore-focused shock value.

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Conclusion

BrokenLore: UNFOLLOW merges survival horror gameplay with socially relevant commentary on cyberbullying and mental health deterioration. The combination of exploration mechanics, creature evasion, and narrative-driven psychological horror creates an experience that challenges players both mechanically and emotionally. By grounding supernatural terror in the very real trauma caused by social media harassment, Serafini Productions delivers a horror adventure that resonates beyond traditional genre boundaries, offering compelling gameplay while fostering awareness of digital cruelty's lasting psychological impact.

About BrokenLore: UNFOLLOW

Studio

Serafini Productions

Release Date

January 16th 2026

BrokenLore: UNFOLLOW

A psychological horror game where you explore a haunted house while confronting the traumatic effects of social media bullying and mental health struggles.

Developer

Serafini Productions

Status

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Platform

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