Discover every customer request solution in Strange Antiquities. Complete walkthrough with artifact identification and step-by-step guide.
Running an occult antique shop in Strange Antiquities means deciphering cryptic customer requests and matching them with the perfect mystical artifacts. Each day brings new challenges as customers arrive seeking everything from Hunter's Boons to Shadow Holds, often describing what they need rather than naming specific items. This comprehensive walkthrough covers every customer interaction across all 18 days, ensuring you never leave a customer empty-handed.
Strange Antiquities
Strange Antiquities presents three distinct customer request patterns that you'll encounter throughout your mystical shopkeeping journey.
Some customers know exactly what they want, asking for specific artifacts by name. Thomas Pope's request for a Hunter's Boon on Day 1 exemplifies this straightforward approach. These requests require you to locate the named item using your Strange Artefacts reference book.
More challenging customers describe what they need without naming the item. When Edith Moore seeks help "banishing inner demons," you must deduce she needs a Horned Shackle based on its properties. Your reference materials become crucial for these deductive challenges.
The most complex requests arrive with question marks, requiring pure detective work. These customers describe their problems, leaving you to determine both the curse type and appropriate remedy through careful research.
Strange Antiquities
Your initial customers establish the game's core mechanics:
Strange Antiquities Hunter's Boon and Shadow Hold
Always ring the bell on your desk to summon new customers. Take your time examining items - there's no time pressure in Strange Antiquities.
Strange Antiquities Ossic's Ring and Vouce of Cernunnos
Day 2 introduces your first ethical decision with Daisy Winters, who wants to teach a thief a lesson:
Other customers include:
Strange Antiquities Selenic Totem and Binding Seed
These days introduce weight-based identification and your first mystery request:
Day 3 highlights:
Strange Antiquities Shield Charm and Vessager
Day 4 breakthrough:
Simone Green provides the Alcove Key instructions. Place these three items on the workspace plinths:
This unlocks additional rare artifacts for future customers.
The alcove contains several powerful items you'll need for later requests, including the Restful Mether and other specialized artifacts.
Starting Day 9, customers arrive with magical afflictions requiring diagnosis:
Strange Antiquities Curse Identification
Wyatt Collings (Day 9) suffers from Noctic Sight - vivid nightmares requiring a Moonstone Guardian for treatment. Consult your curse reference book to identify symptoms, then cross-reference with your artifacts index.
Strange Antiquities Lamb's Syphon and Moonstone Guardian
Nancy Irwin (Day 12) shows Black-Heart curse symptoms - pale skin with dark veins, requiring a Lamb's Syphon for the complex extraction procedure.
Later days introduce multi-step puzzles requiring specific item combinations:
Three Resonant Objects Puzzle (Day 12):
Several customers offer meaningful choices affecting the story:
Customer | Gentle Option | Harsh Option |
---|---|---|
Daisy Winters | Binding Seed | Zeah |
Rebecca Rose | Aries Remnant | Spirit Eye |
Francesca Robertson | Restful Mether | Witch's Finger |
Audrey Bell | Fortinance | Morgan's Folly |
The final challenge requires placing three specific items:
This unlocks the Nalean Casket needed for the story's conclusion.
Strange Antiquities
Weight Identification: Several items require precise weight verification. The Evocant must weigh exactly 1lb, while other items have specific weight requirements mentioned in their descriptions.
Material Recognition: Many artifacts specify materials - bronze for Voices of Cernunnos, stone for certain protective items, wood for others. These details help distinguish between similar-looking objects.
Gemstone Patterns: Items like Aries Remnant feature constellation arrangements, while others use specific gemstone types for their power. The Shimmer has six holes with three containing gems.
Curse Cross-Reference: Always consult both your curse identification book and artifacts index when customers present with mysterious ailments. Symptoms like nightmares, weakness, or physical marks each correspond to specific curses with targeted treatments.
This short but packed walkthrough ensures you'll successfully serve every customer while uncovering Strange Antiquities' deeper mysteries. Whether facing straightforward requests or complex multi-day puzzles, you now have the knowledge to excel as Undermere's premier occult antiquarian.
Updated:
September 18th 2025
Posted:
September 18th 2025