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REANIMAL

Mostafa Salem author avatar

Mostafa Salem

Head of Gaming Research

Updated:20/02/2026
Posted:20/02/2026

What Little Nightmares Could Have Become

The real question everyone's asking: did Tarsier Studios just prove they were the secret ingredient that made Little Nightmares work? After playing REANIMAL, the answer is uncomfortably clear. This isn't just "Little Nightmares but legally distinct." This is what happens when the team behind those games stops pulling punches and delivers their darkest, most mature vision yet.

If you've played the original Little Nightmares, you'll recognize the DNA immediately. Small characters, oversized world, oppressive atmosphere. But where that series felt like a twisted fairy tale, REANIMAL feels like actual childhood trauma given physical form. The shift is deliberate and effective. Within the first hour, you'll encounter imagery that's genuinely disturbing in ways the previous games only hinted at.

Gameplay: Familiar Foundation, Refined Execution

The core loop hasn't changed dramatically. You're still solving environmental puzzles, sneaking past threats, and occasionally running for your life. What's different is how everything's been tightened up. The camera system abandons the signature dollhouse perspective for proper survival horror angles. Kubrickian tracking shots glide through environments, fixed perspectives build tension, and during boat sections, you get full camera control for the first time in this genre.

This isn't just aesthetic. The new camera fundamentally changes how spaces feel. Where Little Nightmares maintained emotional distance through its theatrical framing, REANIMAL puts you right in the horror. You feel trapped in these spaces rather than watching characters be trapped.

The co-op is incredibly flexible; local, online, or gameshare. If you're on PC without the friend pass, Steam Remote Play works surprisingly well as long as the host uses a controller.

Co-op integration actually matters here. Unlike Little Nightmares III's brain-dead puzzles, REANIMAL gives you scenarios where coordination and timing genuinely matter. One player distracts while the other progresses. You split up to solve environmental challenges. The boat sections require one player to navigate while the other deals with threats. It's not revolutionary, but it's thoughtfully designed rather than tacked on.

Puzzles remain on the simpler side. If you're looking for head-scratchers, this isn't it. The focus is on maintaining momentum and atmosphere rather than stumping you. Some players will appreciate the smooth pacing. Others might wish for more challenge beyond "figure out the obvious environmental interaction."

Pacing and Structure

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The game opens slowly—intentionally so, building dread—but once those skin-suit creatures start slithering toward you like snakes, you realize this isn't going to be another "run from big scary monster" game. It's something stranger and more unsettling.

They went there

Yup, they went there

Masterclass in Atmosphere

This is where REANIMAL separates itself from the rest of the genre. The visual fidelity is leagues beyond Tarsier's previous work. Environments are packed with disturbing details that reward exploration. The creature designs are genuinely nightmarish, not jump-scare monsters, but things that lodge in your brain and make you uncomfortable.

The art direction deserves special mention. Where Little Nightmares leaned into whimsical horror, REANIMAL goes full psychological dread. You'll navigate through environments that feel like manifestations of specific childhood fears. An ice cream truck sequence isn't just "creepy man in vehicle." It's every half-remembered warning about strangers and every instinct that something's wrong crystallized into interactive horror.

Sound design builds tension without relying on cheap stingers. Ambient audio creates constant unease. The score knows when to swell and when silence is more effective. Small audio cues guide you without hand-holding. It's polished work that understands horror is about anticipation, not just payoff.

This game tackles mature themes, including suicide, war trauma, and childhood abuse. It's significantly darker than Little Nightmares. Not recommended for younger players despite the art style.

Deliberately Cryptic, Frustratingly Vague

Here's where opinions will split. REANIMAL tells its story through environmental details, fragmented scenes, and player interpretation. If you loved piecing together Little Nightmares lore, you'll appreciate the approach. If you wanted more concrete answers, prepare for disappointment.

The basic premise: two siblings navigate a nightmarish world that mirrors reality, trying to save friends while surviving increasingly disturbing threats. Unlike the complete silence of previous games, there's occasional dialogue between characters. It's minimal but effective, making the siblings feel more human without over-explaining.

The narrative explores childhood trauma through surreal horror. Fears of authority figures, loss of innocence, wartime violence, abandonment, it's all here, twisted into grotesque physical form. The game doesn't explain its metaphors. You're left to interpret what each section represents, which creates rich discussion but also leaves some players feeling unsatisfied.

Scale creates dread

Scale creates dread throughout the game

By the end, you'll have more questions than answers. That's intentional. Whether it's effective storytelling or frustrating ambiguity depends entirely on what you want from narrative horror.

Technical Performance and Accessibility

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The game runs smoothly across platforms. Load times are minimal. Co-op netcode handles well in online play. The only technical hiccup some players report is occasional pathfinding weirdness with the AI partner in solo mode, but it's rare enough not to break immersion.

If you're playing solo, the AI partner is competent but not perfect. Co-op is the intended experience and significantly enhances the gameplay.

The Value Question

Let's address the elephant: forty dollars for four to six hours. If you measure games strictly by completion time, this will feel expensive. My playtime hit just under five hours, and that includes thorough exploration and multiple deaths figuring out sequences.

For context: this is polished, focused horror without filler. Every section serves the experience. There's no padding, no busywork, no artificial lengthening. You're paying for craft, not quantity. Whether that's worth it depends on your priorities.

If you're the type of player who values atmosphere and artistic vision over raw content hours, REANIMAL delivers. Fans of Tarsier's previous work will find this is their most mature, confident creation. Co-op enthusiasts get a genuinely well-designed shared experience.

This isn't for everyone. If you need concrete answers in your narratives, the ambiguity will frustrate you. If you measure value in dollars per hour, wait for a sale. If jump scares are your horror preference, this slow-burn dread won't satisfy.

Every frame tells a story

Every frame tells a story in REANIMAL

REANIMAL proves Tarsier Studios wasn't just riding Little Nightmares' success. They've created something that stands independently while pushing their craft forward. It's darker, more disturbing, and more confident than anything they've done before. The price-to-content ratio will sting for some, but what's here is exceptional.

For fans of atmospheric horror and Tarsier's unique vision, this is essential. For everyone else, it's a question of whether you value quality over quantity.

REANIMAL Review

Here's the thing: REANIMAL is exactly what you'd want from Tarsier Studios working without the Little Nightmares IP holding them back. This is their vision unfiltered, and it's darker, more disturbing, and more confident than anything they've done before. The shift from dollhouse camera angles to proper survival horror cinematography makes the world feel genuinely oppressive rather than just creepy-cute. The co-op integration actually matters, unlike certain other games in this genre that tacked it on as an afterthought. That been said, the price-to-playtime ratio is going to sting for some players. Four to six hours for forty dollars is a tough sell in 2026, even when those hours are meticulously crafted. If you're the type of player who values atmosphere and artistic vision over raw content hours, this won't bother you. If you measure value strictly by completion time, wait for a sale. The bottom line: REANIMAL proves Tarsier Studios wasn't just riding Little Nightmares' coattails. They've created something that stands on its own while pushing their craft forward. It's not perfect, and it's definitely not cheap, but it's the most mature, unsettling thing they've ever made.

8.5

Pros

Genuinely unsettling dark atmosphere

Smart co-op design with flexible local and online gameshare options

Evolved camera system creates immersive survival horror feel

Disturbing themes handled maturely without shying away

Polished mechanics and cinematic pacing throughout runtime

Cons

Story remains frustratingly vague even after completion

Starts slowly before the horror truly kicks in

Some puzzles lean too simple despite co-op opportunities

Limited replayability once you've experienced the set pieces

$40 price point feels steep for 4-6 hours of content

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About REANIMAL

Studio

Tarsier Studios

REANIMAL

A co-op horror adventure game where siblings navigate terrifying environments to rescue missing friends and escape their nightmarish island home.

Developer

Tarsier Studios

Status

In Development

Platform