Find out our cyberlimbs tierlist and which ones you need to dominate in Off the Grid.
Nuwel
Content Writer
Welcome, GAM3RS, to another GAM3S.GG guide. This time, we’re diving deep into Off the Grid to break down one of the game’s most exciting features: cyberlimbs. Imagine having the ability to mix and match your skills, like blending the best abilities from your favorite characters in Apex Legends or Agent Abilities in Valorant, all packed into your character's arms and legs. Off the Grid gives you the power to customize your build with cyberlimbs, adding a whole new twist to gameplay. CryptoStache, one of the top Web3 content creators is the one to thank for this tierlist.
Leapers: If mobility is your game, Leapers are your top pick. These cyberlimbs catapult you into the air, making them unmatched for quick repositioning or gaining the high ground in a firefight. Whether you're trying to dodge incoming attacks or simply get a better vantage point, Leapers are a must-have in any loadout.
Paralyzer: This cyberlimb doesn’t just give you wall-hacks, it also lets you EMP your enemies. When activated, the Paralyzer can stop your enemies in their tracks, making them vulnerable for follow-up attacks. It’s almost unfair how good this is, but until the inevitable nerf arrives, enjoy the ride. There’s no denying it—Paralyzer is firmly S-tier.
Phospho Fury: Phospho Fury is a versatile favorite for those who like a bit of chaos in their gameplay. Stick an enemy with one of these explosive darts, and watch as they panic, trying to shake it off. The explosion isn’t the only payoff—it leaves behind a deadly fire puddle, turning the battlefield into a fiery trap. Bonus points for the synergy with Slugger, ignite the gas, and you’ve got a recipe for mayhem. An easy S-tier choice.
Roadrunners: Speed is life, and Roadrunners give you the boost you need to outrun and outmaneuver the competition. On top of that, these cyberlimbs share the speed boost with teammates behind you, making them an incredible pick for team play. You’ll be first to the fight and first to escape—what’s not to love? These cyberlimbs flirt with A-tier but ultimately belong in the S-tier for sheer utility and team synergy.
Ghost: Ghost gives you invisibility, which is a game-changer in so many situations. Whether you're sneaking up on enemies or trying to make a tactical retreat, Ghost is incredibly handy. The only drawback? Performing certain actions, like looting, breaks your invisibility. Despite that, Ghost is a solid A-tier option for sneaky players.
Hook Shot: Hook Shot is the ultimate tool for quick escapes or aggressive flanking. You can attach to any surface and zip across the battlefield. Even better? You can hook onto enemies and pull them close for some up-close punishment. It’s not quite S-tier, but it’s a high A for its versatility and fun factor.
Recon Drone: While it was a bit stronger in earlier builds, the Recon Drone still earns a spot in A-tier. It provides valuable intel by showing enemy locations, but its effectiveness is reduced by its shorter duration. If it lasted a little longer, it would easily move into S-tier territory, but it still offers enough to secure a place in A.
Javelina: Before the nerf, Javelina was ridiculously OP, but it’s still solid. Shooting a rocket out of your hand is as cool as it sounds, and while it no longer dominates the meta, Javelina still packs enough punch to make it a B-tier contender. Use it wisely, and it can be a game-changer.
Rippers: For close-quarters combat, Rippers are the go-to. These cyberlimbs deal big damage up close, and they look intimidating while doing it. They’re best used as finishers, and pairing them with mobility-focused limbs like Roadrunners can give you the edge you need in those intense, up-close fights.
Skunk Paw: Ever wanted to throw a skunky cloud of smoke at your enemies? Skunk Paw allows you to do just that, messing with their shields and disorienting them in combat. It’s great for creating chaos, but its situational nature keeps it in the B-tier. Use it to make a quick getaway or lay traps at key objectives, and it might just save you from the ever closing Grid.
Buzz Killer: This drone can alert you to enemies in the area and chip away at their shields, but it lacks the raw power to consistently swing battles. Once a powerhouse, Buzz Killer was nerfed into C-tier, though it still has a place in specific scenarios. Just don’t rely on it as your main pick.
Hammerheads: These legs send you flying into the air for a powerful slam attack, but they lack the finesse of other mobility options. They can be effective in certain situations, but compared to Leapers or Roadrunners, they’re a step down. A fun pick, but situational at best.
Thumpers: Sure, Thumpers can deal some serious damage, but they’re unwieldy and often more trouble than they’re worth. Too many players find themselves killing themselves with Thumpers, making them a risky choice in most situations. They lack the versatility needed in a fast-paced game like Off the Grid, which lands them firmly in the wrecked tier.
Slam Fist: Slam Fist tries to be a big finisher but falls flat compared to the competition. Its slow animation and lackluster impact make it one of the weaker cyberlimbs available. You’re better off going with something more reliable if you’re looking to finish enemies.
And that wraps the full breakdown of the best cyberlimbs in Off the Grid! Whether you’re looking to dominate with game-breaking combos or just experiment with different setups, these limbs offer plenty of variety for any playstyle. Big props to CryptoStache for sparking this list, but we want to hear from you, GAM3RS, what cyberlimbs are making your loadouts, and which ones do you think we overrated or slept on? On the other hand, if you're looking for a way to increase your FPS in Off the Grid, don't look any further as we got you covered in this guide.
updated:
October 25th 2024
posted:
October 25th 2024