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Warner Bros. Games Shutting Major Studios and IPs

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Warner Bros. Games Shutting Major Studios and IPs

Warner Bros. Games confirms closure of Monolith and WB Games San Diego studios, halting projects including the Wonder Woman game. Financial challenges and strategic restructuring detailed.

By Eliza Crichton-Stuart author avatar

By Eliza Crichton-Stuart

Updated February 26th 2025

Warner Bros. Games Shutting Major Studios and IPs

Warner Bros. Games has confirmed the closure of three of its development studios: Monolith Productions, Player First Games, and WB Games San Diego. As part of this decision, the publisher is also canceling all ongoing projects at these studios, including Monolith’s previously announced Wonder Woman game. This move is part of a broader restructuring effort as Warner Bros. Games faces ongoing financial challenges and seeks to refocus its development strategy.

Warner Bros. Games Shutting Major Studios and IPs

Warner Bros. Games IPs

Financial Challenges

The news was first reported by Bloomberg’s Jason Schreier before Warner Bros. Games officially confirmed the closures. In a statement shared via Bluesky, the company described these actions as part of a “strategic change in direction.” It emphasized that the restructuring aims to concentrate resources on key franchises to ensure the development of high-quality games. Additionally, the statement reaffirmed Warner Bros.’ commitment to restoring profitability and driving growth in its gaming division beyond 2025.

Warner Bros. Games has been experiencing financial difficulties, exacerbated by the underperformance of its live-service title Suicide Squad: Kill the Justice League. The company recently announced plans to discontinue support for the game, along with Player First’s MultiVersus, a crossover fighting game that had previously gained attention. Despite initially signaling a commitment to live-service titles, Warner Bros. appears to be adjusting its strategy in response to market challenges and financial strain. Warner Bros. Discovery’s J.B. Perrette had previously indicated a desire to create persistent live-service experiences rather than one-time console releases, but the publisher's latest actions suggest a shift in its approach.

Studio Closures, IPs Discontinued

Monolith Productions, one of the affected studios, was best known for developing the F.E.A.R. franchise and the Middle-Earth: Shadow of Mordor series. The studio had been working on the now-canceled Wonder Woman game, which was originally revealed in 2021. With Monolith’s closure, the fate of its proprietary Nemesis System, a well-regarded gameplay mechanic introduced in the Shadow of Mordor games, remains uncertain.

Player First Games, which developed MultiVersus in partnership with Warner Bros., had only one major release before being fully acquired by the publisher in 2024. WB Games San Diego, another affected studio, had been involved in mobile and live-service projects, though its future initiatives had not been widely publicized. The closures mark a significant reduction in Warner Bros. Games' development capabilities as the company focuses on restructuring its gaming division.

Relevance to Web3

The closure of Monolith, Player First Games, and WB Games San Diego, along with the cancellation of key projects, highlights the growing challenges traditional game publishers face in sustaining large-scale development, particularly in the live-service model. This shift is relevant to web3 gaming as it underscores the risks of centralized control over game development and ownership.

Warner Bros. Games’ struggles with profitability and player retention demonstrate why decentralized models, where players have greater ownership over in-game assets and economies, are gaining traction. As traditional publishers rethink their strategies, web3 gaming continues to position itself as an alternative, offering persistent digital economies, player-driven content, and blockchain-based ownership structures that could mitigate some of the issues seen in conventional live-service games.

Source: GamesBeat


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updated:

February 26th 2025

posted:

February 26th 2025

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