The Last Train: Baquedano, directed by Diego Alonso Gajardo, is a first-person psychological horror game that takes a familiar daily activity and reframes it as a source of tension. The premise is simple: fall asleep on the subway, wake up at the end of the line, and realize the station has been abandoned. From there, the game builds a compact but focused horror experience that leans on atmosphere, sound design, and environmental storytelling rather than action-heavy encounters.
Instead of overwhelming players with constant threats, The Last Train: Baquedano keeps its scope narrow and deliberate. The setting, inspired by real-world subway infrastructure, grounds the experience in something recognizable, which makes its quiet moments just as important as its scares. The result is a game that feels closer to an interactive psychological thriller than a traditional survival horror title.
Setting the Tone Through Isolation
The abandoned station is the game’s strongest asset. Platforms, tunnels, control rooms, and maintenance corridors are presented with enough realism to feel believable without becoming visually noisy. Lighting is restrained, often forcing players to rely on shadows and sound to understand their surroundings. This approach gives the station a sense of permanence, as if life simply stopped there rather than the space being built for horror.
Audio plays a major role in reinforcing isolation. Distant echoes, moving footsteps, and environmental noise guide player attention without heavy-handed prompts. The game uses silence effectively, letting long stretches of stillness build unease before introducing movement. This pacing helps maintain tension even when nothing obvious is happening, which is where much of the psychological weight comes from.
Turning Recognition Into Discomfort
One of the more unusual design choices in The Last Train: Baquedano is its use of Tung Tung Sahur, a figure widely known from internet culture. In most contexts, the character is associated with humor or absurdity, but here that familiarity is reframed into something threatening. Seeing a recognizable presence in an abandoned, quiet station creates a sense of contradiction that fuels the game’s psychological tone.
Rather than relying on constant jump scares, the game builds fear through anticipation. Knowing something is nearby, hearing it before seeing it, and recognizing it as something that does not belong in the space all contribute to tension. It’s less about shock and more about awareness, which aligns with the game’s overall focus on mental pressure instead of action.
Exploration as the Core Mechanic
Gameplay in The Last Train: Baquedano centers on movement, observation, and light puzzle-solving. Players are encouraged to explore carefully, checking side rooms and hidden areas for clues that hint at what happened to the station and why the player is there. There is no heavy combat system, which keeps attention on the environment and the story rather than mechanical complexity.
Environmental storytelling carries most of the narrative load. Objects, notes, layout design, and audio cues provide fragments of information without spelling everything out. This approach allows players to interpret events themselves, which fits well with the psychological horror structure. The game asks players to be attentive rather than reactive, reinforcing the idea that survival depends more on awareness than speed.
Maintaining Tension Without Over Complication
The Last Train: Baquedano keeps its systems intentionally simple. Movement, interaction, and stealth-like behavior form the foundation of play. Instead of giving players powerful tools, the game limits options, which increases vulnerability and makes decision-making more meaningful.
This restraint works in the game’s favor. By not turning encounters into action sequences, the focus stays on pacing and atmosphere. Players are not encouraged to confront danger directly, but to observe it, avoid it, and understand it. That design choice supports the tone of psychological horror, where fear comes from feeling small inside a large, unfamiliar space.
Multiple Outcomes and Narrative Interpretation
The game includes four different endings, each shaped by how players explore and interact with the environment. These endings do not simply change a final scene, but add context to what the station represents and what actually occurred during the journey.
This structure encourages replayability without padding the experience. Players who return can uncover additional layers of meaning rather than repeating identical content. The narrative becomes clearer with each outcome, but it never fully removes ambiguity, which suits the game’s themes of uncertainty and perception.
A Focused Indie Horror Experience
The Last Train: Baquedano is designed to be short and concentrated. It does not aim to compete with large-scale horror games, but instead offers a contained experience that prioritizes atmosphere and storytelling over length. Its subway setting works because it feels close to everyday life, and placing horror in such a space makes the experience more relatable.
The game also blends subtle humor and cultural references into its tension without breaking immersion. Instead of exaggerating fear, it treats horror as something that grows naturally from routine spaces and familiar behavior. That grounded approach gives the experience a modern identity within the indie horror landscape.
Final Thoughts
The Last Train: Baquedano succeeds by doing less rather than more. It avoids heavy mechanics and spectacle in favor of pacing, environmental storytelling, and psychological pressure. Its abandoned subway station feels authentic, its use of familiar internet culture adds an unusual layer of discomfort, and its multiple endings provide narrative depth without overstaying their welcome.
For players who prefer atmospheric, first-person psychological horror over combat-driven survival games, The Last Train: Baquedano offers a focused experience that turns a simple commute into a quiet, unsettling journey.
Make sure to check out our articles about top games to play in 2026:
Best Nintendo Switch Games for 2026
Best First-Person Shooters for 2026
Best PlayStation Indie Games for 2026
Best Multiplayer Games for 2026
Most Anticipated Games of 2026
Top Game Releases for January 2026
Frequently Asked Questions (FAQs)
What type of game is The Last Train: Baquedano?
The Last Train: Baquedano is a first-person psychological horror game focused on exploration, atmosphere, and environmental storytelling rather than combat.
Where is The Last Train: Baquedano set?
The game takes place in an abandoned subway station inspired by real-world urban transit spaces, emphasizing isolation and realism.
Does The Last Train: Baquedano have combat?
There is no traditional combat system. Players rely on movement, observation, and avoiding danger instead of fighting enemies.
How long is The Last Train: Baquedano?
It is designed as a short, focused indie horror experience, intended to be completed in a single sitting, with replay value through multiple endings.
How many endings are in The Last Train: Baquedano?
The game features four different endings, influenced by exploration choices and interactions during the experience.
What platforms support The Last Train: Baquedano?
The Last Train: Baquedano is available on Xbox Series X|S and Xbox One.
Is The Last Train: Baquedano suitable for fans of psychological horror?
Yes. The game emphasizes tension, atmosphere, and narrative interpretation, making it well-suited for players who enjoy psychological and atmospheric horror over action-heavy gameplay.




