The 2025 edition of The Game Awards marked a shift in the way the event engages with both the gaming community and mainstream entertainment. While critics have previously questioned the show’s need to mirror film or music awards, this year offered a presentation that felt more balanced and culturally integrated. The event included a broader range of celebrities from Hollywood and the music industry, participating in ways that complemented rather than overshadowed gaming.
Lenny Kravitz appeared to present an award, mentioning that his role voicing a character in the new James Bond game was his first foray into gaming. Jason Momoa’s casting as Blanka in the upcoming Street Fighter movie was highlighted as a natural fit, while Mila Jovovich’s appearance recalled her association with the Resident Evil films, which helped cement the series’ cultural footprint. Evanescence delivered a musical performance, and even Miss Piggy made a brief appearance, reflecting the event’s playful side while keeping the focus on games. These moments indicated that celebrity involvement is increasingly integrated with the medium rather than used solely as a tool for validation.
Growth in Audience and Commercial Scale
The 2025 Game Awards also showed measurable growth in both commercial and viewership terms. Trailer costs were reportedly significant, with a 60-second slot estimated at $450,000 and longer three-minute clips surpassing $1 million. Meanwhile, unaudited viewership rose 11 percent year-over-year to an estimated 171 million, continuing a long-term upward trend in global engagement. Since 2014, when viewership was under 2 million, the show has steadily expanded its audience, peaking at 171 million in 2025. While these figures are unaudited, the trend reflects a growing global interest in video game culture.
A Shift From Celebrity Validation to Cultural Participation
Historically, events like the Spike Video Game Awards (2003–2013) often prioritized Hollywood appearances over game developers, using celebrity involvement to give the industry perceived legitimacy. The 2025 show, however, highlighted a clear shift. Celebrities appeared to participate in gaming culture rather than dominate it, whether through voicing characters, supporting projects, or engaging with fans. This approach suggests that The Game Awards has moved beyond needing external validation, reflecting the medium’s growing cultural confidence.
Balancing Commercial, Celebrity, and Gaming Interests
The 2025 show managed to strike a balance between commercial goals, celebrity appearances, and genuine attention to the gaming community. The integration of stars felt purposeful rather than performative, and the show maintained a focus on developers and their work. For long-time viewers, particularly those from older gaming demographics, this balance may have contributed to a more enjoyable and credible experience compared to past editions.
Source: Joost
Frequently Asked Questions (FAQs)
When did The Game Awards 2025 take place?
The Game Awards 2025 aired in December, continuing the annual tradition of showcasing video game achievements and premieres.
How many people watched The Game Awards 2025?
Unaudited global viewership reached an estimated 171 million, marking an 11 percent increase from the previous year.
Which celebrities appeared at The Game Awards 2025?
The event featured Lenny Kravitz, Jason Momoa, Mila Jovovich, Evanescence, and even Miss Piggy, among others.
How has The Game Awards changed from previous years?
The show has shifted from prioritizing Hollywood validation to integrating celebrities as participants in gaming culture, while maintaining focus on developers and industry achievements.
Are celebrity appearances common in gaming events?
Historically, celebrity appearances were less common or used to lend legitimacy. In recent years, including 2025, they are increasingly integrated naturally into the gaming experience, including voicing characters or promoting games.
Does web3 feature in The Game Awards?
While web3 projects and blockchain-related games are part of the industry conversation, the 2025 show primarily focused on mainstream gaming announcements, developers, and cross-media collaborations.




