As the tenth generation of console gaming begins, Nintendo, Sony, Microsoft, Apple, and Meta are redefining the platform through IP strategy, cloud services, and device integration.
According to SuperJoost, calls for the end of console gaming have long accompanied the close of each hardware generation. Typically, waning sales at the tail end of a console’s lifecycle are seen as signs of decline. However, history consistently shows that these predictions are premature. Still, the current transition appears markedly different from those that preceded it.
With the global launch of its new device last week, Nintendo has officially initiated the tenth generation of console gaming. But unlike previous cycles, the strategic approaches from incumbents—and a few newer players—reflect deeper shifts in how the industry defines platforms, engagement, and growth.
The Future of Console Gaming
Nintendo continues to follow a hardware-centric model, but one increasingly integrated with its broader intellectual property strategy. Following successes like The Super Mario Bros. Movie in 2023 and the expansion of Nintendo-themed amusement parks, the company is positioning itself as a cross-entertainment brand. Ahead of the Nintendo Switch 2 release, the company leveraged strong media coverage and brand loyalty.
Despite concerns over hardware similarity to the Wii U—a product that underperformed after the Wii’s massive success—the new device surpassed expectations. Nintendo reported sales of 3.5 million units in its first four days, including 1.1 million units in the U.S., marking a record launch for the company. This early performance suggests Nintendo is regaining narrative control, with a strategy grounded in curated hardware and high-impact IP rather than chasing technological parity with competitors.
Nintendo Switch 2
Microsoft’s approach contrasts sharply with Nintendo’s. Rather than focusing solely on console performance, Microsoft is repositioning Xbox as a service-based ecosystem. It aims to make gaming accessible across multiple devices—consoles, handhelds, and cloud platforms—using hardware as a channel rather than a gatekeeper.
A new partnership with AMD highlights this transition. Microsoft is co-developing silicon to unify performance across devices, improving efficiency and reinforcing support for features like backward compatibility. This strategy also enables deeper integration of AI and supports cloud-first gameplay. In effect, Microsoft is moving toward a vertically integrated platform model, similar in structure to Apple’s, but within an open, cross-platform architecture.
This evolution raises competitive stakes for Nvidia, which provides chips for Nintendo but holds a limited presence in traditional consoles, and also complicates the position of Sony, which shares AMD as a supplier. If successful, Microsoft’s strategy—anchored by Game Pass, exclusive chip optimization, and cloud reach—could redefine platform leadership in the gaming sector.
Microsoft's ROG Xbox Ally
Sony is reimagining PlayStation not as a console brand, but as a central hub for its intellectual properties across media formats. While PlayStation hardware remains critical, the company is increasingly investing in digital services and cross-format content. This approach has already yielded visible results.
The Last of Us adapted successfully to television, and Sony has grown its anime and film footprint through Crunchyroll and other ventures. The focus is less on broad distribution and more on deepening user engagement through exclusive, high-quality IP. Sony’s strategy positions PlayStation as a vertically integrated content platform, expanding its presence in the broader entertainment ecosystem rather than solely in gaming hardware.
PlayStation
Apple’s position in gaming remains indirect but influential. Through Apple Arcade and its vast base of over two billion active devices, the company embeds gaming as part of its broader consumer technology ecosystem. The upcoming shift away from Intel-based Macs reinforces Apple’s vertically integrated hardware and software design.
Apple does not pursue traditional console-style competition. Instead, it targets casual and family audiences through mobile-native games on iPhone, iPad, and Apple TV. Its gaming revenue, primarily from App Store commissions, exceeds $14 billion annually. Despite speculation, Apple has shown little interest in developing a major first-party gaming studio. Instead, gaming remains a low-risk, high-return layer that complements the company’s broader device and service strategy.
Apple
Meta continues to invest in immersive technologies through its Quest VR line, with over 20 million units shipped. The company subsidizes its hardware aggressively to drive adoption and sees gaming as a gateway to broader applications in spatial computing. Engagement remains a challenge, with high user churn noted internally.
The pivot toward mixed reality and enterprise use cases reflects a diversification beyond consumer gaming. Nevertheless, titles like Beat Saber and Asgard’s Wrath 2 are among its most recognized offerings. Meta’s recent announcement of Deadpool VR, exclusive to its own devices, sparked both anticipation and backlash.
While the move supports its goal of building a closed VR ecosystem, it also limits broader industry collaboration and highlights the challenges of balancing exclusivity with adoption. Meanwhile, Valve is preparing its own premium standalone headset, Deckard, expected to launch in late 2025. At a significantly higher price point, Valve aims to serve the high-end PCVR market, emphasizing compatibility and open standards over exclusivity.
Meta Quest VR
The console industry is not in decline—it is transforming. Each major player is taking a distinct path to platform leadership:
What unites these strategies is a shift from hardware-centric competition to platform architecture. The console, as traditionally understood, is no longer the central object of innovation. Instead, how companies manage software ecosystems, content distribution, and cross-device engagement will define their success.
The tenth generation marks a turning point where the console becomes less a box and more a strategic foundation—an evolving platform rather than a fixed form. In 2025, the console’s death is once again overstated. What’s changed is not whether consoles matter, but how they matter.
About the author
Eliza Crichton-Stuart
Head of Operations
Updated:
June 20th 2025
Posted:
June 20th 2025