News

Why Tech Giants Integrate Games on Their Platforms

Discover how major tech companies like The New York Times, Microsoft, and Netflix are incorporating games into their platforms. Learn why not all platforms benefit equally from gaming strategies.

Eliza Crichton-Stuart author picture}

Eliza Crichton-Stuart

Head of Operations

Why Tech Giants Integrate Games on Their Platforms

The integration of video games into various digital platforms has become an increasingly popular strategy among major tech companies like Apple, Amazon, and Netflix. As these companies seek to enhance user engagement and retention, the appeal of gaming as a tool for capturing attention is undeniable. However, not all platforms benefit equally from incorporating games.

Recent insights from Konvoy Ventures reveal that the success of such initiatives hinges on how well games align with a platform’s core value proposition and existing usage patterns. This analysis highlights the importance of a strategic approach, demonstrating that while games can offer significant benefits, they are not a one-size-fits-all solution.

Why Tech Giants Integrate Games on Their Platforms

Konvoy Ventures Cover Banner on X

The Importance of Alignment 

When considering the introduction of games, two critical factors need to be evaluated: the platform's core value proposition and the existing usage patterns of its users.

  1. Core Value Proposition: This refers to the fundamental benefit that the platform provides to its users, such as entertainment, communication, or professional networking. Games should align with this core value to complement rather than detract from the platform's purpose.
  2. Usage Patterns: These are the typical ways in which users engage with the platform, including how often they log in, the duration of their sessions, and the context in which they use the platform. Games that align with these patterns can enhance user engagement, while those that diverge might disrupt the user experience.
Why Tech Giants Integrate Games on Their Platforms

Value Proposition and Usage Patter Matrix

Categorizing Platform-Gaming Relationships

Platforms can be classified into four categories based on their relationship with games:

  • Parallel & Aligned: Platforms where existing usage patterns are similar to gaming patterns, and games enhance the core value proposition.
  • Parallel & Distracting: Platforms where usage patterns are similar, but games detract from the core value proposition.
  • Divergent & Aligned: Platforms where games differ from usage patterns but align with the core value proposition.
  • Divergent & Distracting: Platforms where games neither align with usage patterns nor enhance the core value proposition.

Examples of Gaming Integration in Major Platforms

The New York Times (Parallel & Aligned)

The New York Times (NYT) is a prime example of successful gaming integration. With its acquisition of Wordle in 2022 and a history of 80+ offering crossword puzzles, NYT has seamlessly integrated casual games into its platform. The NYT's games page features 10 different games, some of which are free while others require a subscription, though most can only be played once per day.

This strategic expansion into digital games has proven successful, with over 1 million NYT Games subscribers and 10 million daily players. The daily nature of games like Wordle aligns perfectly with NYT’s usage patterns, where users log in daily to consume news. Games enhance the value proposition by providing additional engagement through mental stimulation, making them a natural fit for the platform.

New York Times Wordle

New York Times Game Wordle

Microsoft Teams (Parallel & Distracting)

Microsoft Teams introduced games in 2022 as a part of its communication and collaboration suite. While the platform’s usage patterns—frequent and long-term engagement—could support gaming, the core value proposition of facilitating professional communication is not well-served by games. Microsoft’s argument that games enhance collaboration is not fully convincing, as games are more commonly associated with entertainment than with workplace productivity. This mismatch suggests that gaming on Teams may distract from its primary purpose.

Microsoft Teams Games

Microsoft Teams Games

Netflix (Divergent & Aligned)

Netflix’s foray into gaming began in 2021, aiming to diversify its entertainment offerings. However, the passive nature of video streaming contrasts with the active engagement required for gaming. This divergence in usage patterns presents a challenge. Yet, games align with Netflix’s core value of providing entertainment and competing for user attention. To succeed, Netflix might need to focus on games that mimic passive consumption, such as interactive stories, which align more closely with current user habits. You can read more about Netflix gaming here.

Netflix Gaming

Netflix Games

Zoom & LinkedIn (Divergent & Distracting)

Zoom and LinkedIn represent platforms where gaming strategies may be both divergent and distracting. Zoom’s introduction of games in 2021 contrasts with its primary use as a tool for professional communication, particularly in enterprise contexts. Similarly, LinkedIn’s professional focus makes the inclusion of games potentially distracting and misaligned with users’ work-related goals. For both platforms, gaming could dilute their brand and conflict with their core value propositions.

LinkedIn Games

LinkedIn Games

Final Thoughts

In conclusion, the integration of video games into digital platforms requires a nuanced understanding of how games fit within a platform's core value proposition and user behavior patterns. As highlighted by Konvoy Ventures, while games offer substantial potential for enhancing engagement and creating new revenue streams, their success largely depends on their alignment with a platform's existing functions and user expectations.

Platforms that effectively integrate games will find that they complement rather than disrupt their core offerings, fostering increased user interaction and satisfaction. Conversely, platforms that misalign their gaming strategies may encounter challenges, including user distraction and brand dilution. Therefore, a carefully considered approach is essential for leveraging the benefits of gaming without compromising the platform's primary objectives and user experience. You can read the full write-up by Konvoy here.


Reports

updated:

August 18th 2024

posted:

August 17th 2024

Related News

View All
Netflix Gaming Drives 81 Million Downloads

6 months ago

4 min read

Netflix Gaming Drives 81 Million Downloads

According to the latest data from Konvoy, Netflix drove 81.2 million gaming downloads in 2023, making up 0.15% of all mobile gaming downloads.

Casual Gaming Unveiled: Demographics, Genres, and Monetization Trends

10 months ago

4 min read

Casual Gaming Unveiled: Demographics, Genres, and Monetization Trends

Explore the world of casual gaming: demographics, game genres, and monetization strategies. Dive into market statistics and learn how developers capitalize on the growing industry.

Casual Gaming in Web3: NFTs, Innovation, and the Future of Play

10 months ago

2 min read

Casual Gaming in Web3: NFTs, Innovation, and the Future of Play

Explore the pivotal role of casual gaming in web3, from the allure of NFT rewards to the potential to democratize the gaming industry.

Leaderboard

View All

Streaming