GameDiscoverCo’s latest report analyzes long-tail revenue trends for Steam games in 2024, focusing on first-week vs. first-year sales ratios and key performance factors for indie and AAA titles.
By Eliza Crichton-Stuart
Updated May 21st 2025
Updated May 21st 2025
GameDiscoverCo has released new findings on long-tail revenue performance for games launched on Steam in 2023. Building on its earlier study from April 2024, which focused on over 100 titles, the updated analysis expands to cover all games released on the platform during the year. The study centers on the comparison between first-week and first-year sales figures, providing a clearer understanding of how games perform over time beyond their launch window.
State of Steam Game Sales in 2024
GameDiscoverCo has released a comprehensive analysis of long-tail revenue trends for games launched on Steam in 2023, offering detailed insights into how sales evolve beyond the initial release period. By comparing first-week sales to first-year revenue across a wide range of titles, the study highlights patterns that influence sustained performance on the platform.
The findings reveal that games with strong viral appeal, co-op or multiplayer features, and streamer support tend to outperform others in long-term sales growth, particularly among indie projects. This data builds on earlier research conducted in April 2024 and provides updated benchmarks that can inform both developers and publishers navigating the competitive Steam marketplace.
State of Steam Game Sales in 2024
The report identifies several games that achieved the highest ratios of first-year revenue compared to first-week earnings. Lethal Company recorded the most significant long-tail revenue, generating 507 times its first-week sales within the first year. Other notable examples include Class of ‘09: The Re-Up, which achieved a 106x multiplier, and Pizza Tower, which reached 22.5x. These projects stand out not because they were the top earners in terms of overall revenue, but due to the size of their long-term performance relative to early sales.
According to GameDiscoverCo, games that achieve this type of long-tail success often share common traits. Many of them are indie titles with limited visibility at launch but grow organically over time. Viral appeal, multiplayer or co-op features, and support from streamers are recurring factors in these cases. These characteristics tend to help games sustain momentum and discoverability long after their release.
State of Steam Game Sales in 2024
The analysis suggests that the number of pre-orders and the size of a game’s potential audience influence its first-year to first-week sales ratio. Titles with strong pre-launch campaigns typically have lower ratios, as much of their sales are concentrated around release. In contrast, games with smaller initial followings may see a more gradual and extended sales curve, resulting in higher long-tail multipliers.
AAA projects, which often benefit from extensive pre-release promotion and large day-one sales, generally report lower revenue ratios over time. While these games may earn more in absolute terms, their ability to generate consistent revenue growth after launch is limited compared to some smaller or niche titles.
State of Steam Game Sales in 2024
GameDiscoverCo found that the median first-year to first-week revenue ratio across all games released on Steam in 2023 was 2.64x. For games that sold more than 1,000 copies in their launch week, this median increased slightly to 2.69x. These figures offer a useful benchmark for developers and publishers looking to set realistic expectations for long-term performance.
The study also revisits findings from the April 2024 report, where the median ratio was slightly higher at 3.16x. The difference may be attributed to variations in sample size and methodology. Games that sold between 10,000 and 50,000 copies in their first week tended to show the highest long-tail performance, with a median ratio of 3.6x. By contrast, titles with more than 100,000 sales in the first week exhibited the lowest ratios, around 2.61x, which is consistent with patterns tied to pre-orders and launch-day interest.
State of Steam Game Sales in 2024
When analyzing units sold instead of revenue, the trends remain broadly consistent. Games with 100,000 or more first-week sales showed a median of 2.68x in total units sold over the year. For titles that sold between 10,000 and 50,000 units in the first week, the multiplier was higher at 3.77x. The gap between revenue and units sold ratios typically ranges from 5 to 7 percent, influenced by factors such as discounts and pricing changes over time.
Some games failed to maintain momentum after launch, leading to poor long-tail performance. Notable examples include Redfall and Payday 3, which did not meet audience expectations and therefore saw limited revenue growth beyond their initial sales period. These cases serve as cautionary examples of how launch reception and ongoing engagement can impact a title’s financial trajectory.
State of Steam Game Sales in 2024
GameDiscoverCo’s study highlights the varied revenue paths games can follow after launch on Steam. While large-scale marketing and pre-orders can boost short-term success, sustained performance often depends on factors such as player engagement, community support, and continued visibility. Developers aiming for longer-term results may benefit from focusing on gameplay experiences that encourage sharing and replayability, particularly in multiplayer and cooperative formats.
For ongoing updates and detailed analysis, GameDiscoverCo encourages readers to subscribe to its GameDev Reports Premium tier. Subscribers gain access to archived reports, curated articles, and additional data that offer deeper insights into the dynamics of game performance on platforms like Steam.
updated:
May 21st 2025
posted:
May 20th 2025