Screamer Preview: Retro Arcade Racing Returns

Screamer Coming to Xbox Series X|S

Screamer revives classic arcade racing with combat, story-driven modes, and multiplayer on Xbox Series X|S. Here’s how Milestone modernizes a 90s classic.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Jan 24, 2026

Screamer Preview: Retro Arcade Racing Returns

Milestone’s Screamer is not positioned as a simple remake of its 1995 PC racing classic, but as a reimagining built for modern platforms and players. While the original Screamer helped define fast-paced PC racers in the mid-90s, the new version shifts focus toward a blend of arcade racing, combat systems, and story-driven progression. Scheduled to launch on Xbox Series X|S on March 26, with Early Access starting March 23, Screamer aims to merge nostalgic design ideas with updated mechanics and presentation.

Rather than relying purely on speed and lap times, Screamer introduces a dual-stick control setup that allows players to steer while actively managing combat abilities. This creates a structure that sits somewhere between traditional arcade racers and action-focused driving games. The result is a racer that values positioning, timing, and ability management alongside raw driving skill.

Racing With Narrative at the Center

Unlike many arcade racers, Screamer places its main emphasis on a story-driven mode known as The Tournament. This mode follows five different teams competing in a mysterious competition organized by a figure called Mr. A. Each driver enters the event with personal motivations that extend beyond finishing first, and progression is delivered through dialogue and animated cutscenes produced in collaboration with Polygon Pictures.

The structure borrows elements from classic JRPG storytelling, weaving narrative beats directly into the racing experience. The Echo system, which powers Screamer’s combat mechanics, plays an important role both mechanically and narratively. Abilities unlocked through Echo influence how races unfold, turning story progression into something that directly affects gameplay rather than sitting beside it.

For a genre that often separates racing from narrative, Screamer attempts to keep both tightly linked, encouraging players to engage with characters while mastering tracks and abilities.

A Combat Layer on Top of Arcade Speed

At its core, Screamer still behaves like an arcade racer, but its defining feature is the Echo system. Echo introduces offensive and defensive tools that allow players to knock out opponents, defend positions, and manage risk while moving at high speed. This transforms races into something closer to competitive arena matches on wheels.

Players can decide how much Echo is present in certain modes, allowing Screamer to shift between traditional racing and combat-heavy action. Disabling Echo creates a more classic experience focused on lines and lap times, while maximizing it pushes Screamer toward spectacle and tactical play.

Cars are divided into leaders and members, each with different handling profiles and abilities. This creates variety in how players approach races, whether they prefer balanced setups or more aggressive options built around combat opportunities.

Arcade-Style Modes for Replayability

Outside of the story mode, Screamer offers a wide set of arcade-focused experiences designed for replay value. These modes are accessible immediately and don’t require long progression paths before jumping into competition.

Race! mode acts as a sandbox, letting players customize laps, Echo usage, and vehicle classes. Team Race expands on the combat systems by placing players into squads where points come not only from finishing position but also from knockouts. This makes cooperation and timing important, especially when playing online.

Score Challenge leans into arcade traditions by pushing players to maximize points across chained events rather than simply finishing first. Performance is tracked on global leaderboards, encouraging players to experiment with different characters and approaches.

There are also focused skill challenges like Overdrive, Checkpoints, and Time Trial. These strip things back to precision, survival, and speed, giving competitive players a reason to refine their driving and Echo management.

Multiplayer That Supports Both Couch and Online Play

Screamer supports both local and online multiplayer, keeping the social element of arcade racers intact. Split-screen allows up to four players to compete on a single screen, recreating the couch multiplayer experience that defined many classic racers.

Online play introduces rotating playlists through the Screamer Mixtape for quick matchmaking, alongside private lobbies for organized sessions with friends. Ranked Team Race, arriving shortly after launch, adds a competitive structure built around global leaderboards and team-based play.

This mix gives Screamer room to appeal to casual groups and competitive players without locking the experience behind online-only systems.

Updating a 90s Racer for Today

The original Screamer stood out in the 1990s for its technical ambition and arcade feel. Milestone’s modern version doesn’t attempt to replicate that design directly. Instead, it updates the formula with anime-inspired presentation, narrative structure, and combat-focused racing systems.

By blending story, arcade racing, and competitive multiplayer, Screamer positions itself as a hybrid between classic design and contemporary expectations. It keeps the speed and accessibility of retro racers while adding layers of strategy and progression that fit modern console audiences.

For players looking for something that sits between pure simulation and traditional kart-style chaos, Screamer aims to occupy a middle ground rooted in arcade history but built for today’s platforms.

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Frequently Asked Questions (FAQs)

What is Screamer?
Screamer is a modern arcade racing game by Milestone that combines high-speed driving with combat mechanics and story-driven progression.

When does Screamer release?
Screamer launches on Xbox Series X|S on March 26, with Early Access available from March 23.

Is Screamer a remake of the 1995 game?
Screamer is not a direct remake. It is a reimagining inspired by the original, updated with anime-style presentation, combat systems, and narrative elements.

What is the Echo system in Screamer?
Echo powers the game’s combat mechanics, allowing players to use offensive and defensive abilities during races, adding a tactical layer to traditional arcade racing.

Does Screamer support multiplayer?
Yes. Screamer includes split-screen multiplayer for up to four players and online modes with matchmaking, private lobbies, and ranked team races.

Can Screamer be played without the story mode?
Yes. All arcade and multiplayer modes can be accessed immediately, though the story mode is the fastest way to unlock characters and tracks.

What makes Screamer different from other arcade racers?
Screamer combines narrative progression, dual-stick combat racing, team-based scoring, and classic arcade speed, positioning it between traditional racers and action-driven competitive games.

 
 
Game Updates

updated

January 24th 2026

posted

January 24th 2026