Ready Or Not Sells 1 Million Copies

Ready Or Not Sells 1 Million Copies

Ready Or Not sells over 1 million copies on console within four days, pushing lifetime sales past 10 million. Industry data shows such console performance remains the exception rather than the rule.

The tactical first-person shooter Ready Or Not has sold over one million copies on console within just four days of launch, marking a significant commercial milestone. This achievement has helped the game surpass 10 million units sold across all platforms since its initial release.

Originally launched in early access on Steam in December 2021, Ready Or Not released version 1.0 in December 2023. The game’s strong performance on consoles highlights its appeal among mainstream audiences, particularly those drawn to tactical shooters reminiscent of Rainbow Six and SWAT.

Ready Or Not Sells 1 Million Copies

Ready Or Not Sells 1 Million Copies

Ready Or Not Sells 1 Million Copies

Ready Or Not's early success underscores its positioning within genres that have traditionally resonated with console players. Its realistic, squad-based mechanics and serious tone place it within a niche that has retained popularity among Xbox and PlayStation users. Analysts at GameDiscoverCo noted that Ready Or Not stands out not just for its sales numbers but for how quickly it achieved them in a crowded marketplace.

Console Market Top-Heavy and Genre-Focused

Despite the rapid sales of Ready Or Not, its performance is not indicative of broader trends within the console game market. GameDiscoverCo's estimates for recent PlayStation and Xbox releases since the start of Q2 2025 show a clear concentration of high sales within a small group of titles. On PlayStation, Ready Or Not entered the top ten new releases outside of PlayStation Plus offerings.

The other games in this category are mostly high-profile action and sports titles, including an Elden Ring spinoff, EA College Football, and Death Stranding 2. The presence of these titles reflects longstanding consumer preferences. Console audiences continue to gravitate toward large-scale, AAA-style experiences similar to those that dominated the market 10 to 15 years ago. Additionally, games with delayed platform releases (such as Forza Horizon 5, which was previously Xbox-exclusive) have shown strong demand from PlayStation users, a trend that may have also benefited Ready Or Not due to its earlier availability on PC.

Ready Or Not Sells 1 Million Copies

Console: PlayStation New Releases Top 10 

Mid-Sized Titles See Occasional Breakthroughs, But Few Reach Scale

While most of the best-performing titles are large-scale releases, there are a few exceptions. Games like Clair Obscur and Rematch have managed to enter the upper ranks without AAA budgets, due in part to distinctive gameplay concepts and strong presentation. However, such cases remain limited.

According to estimates, only around 15 new PlayStation titles in 2025 have surpassed 500,000 units sold. Slightly more than 30 titles have sold over 100,000 units, suggesting that significant commercial success on console is limited to a small number of games that manage to align well with established audience expectations. This pattern of overperformance is also visible in games like Test Drive Unlimited: Solar Crown.

Although its performance on Steam has been modest, selling approximately 110,000 units, the title has sold over 300,000 copies on PlayStation and more than 150,000 on Xbox. The developers have pointed out that Steam numbers do not always reflect the broader market, particularly when console sales are driven by physical distribution and deep digital discounts. While not common, this type of console-first performance shows that certain games can exceed expectations under the right conditions.

Ready Or Not Sells 1 Million Copies

Console: Xbox New Releases Top 10 

Xbox Sales Reflect Regional Strengths

On Xbox, the success of Ready Or Not has also been notable. The game ranks third among new releases since Q2 2025, based on GameDiscoverCo’s estimates that exclude Game Pass data. Regional data shows that the United States accounts for 56 percent of Xbox sales for the title, with the United Kingdom contributing 10 percent and Canada 6 percent. This distribution aligns with the known strengths of the Xbox platform in North America and the UK.

Despite some standout performances, overall standalone sales on Xbox are lower compared to PlayStation. Only two new titles released since the beginning of Q2 have crossed the 500,000-unit mark on Xbox, with five exceeding 100,000 units sold. In contrast, Game Pass has become a major driver of engagement. Among 23 recent Game Pass releases tracked by GameDiscoverCo, 18 surpassed 100,000 players and six attracted over one million players. This suggests that Xbox’s ecosystem is increasingly dependent on Game Pass to deliver reach, which in turn may affect how developers prioritize the platform.

Some developers are taking note of these trends. Moon Studios, for example, has indicated that its upcoming game, No Rest for the Wicked, might not launch on Xbox simultaneously with other platforms, citing performance data. While multiplatform parity remains common, decisions like these suggest that platform-specific strategies may shift based on where the most engagement and revenue are expected.

Steam Traffic Data

Steam Traffic Data

Visibility and Discoverability Pose Challenges

The commercial trajectory of Ready Or Not illustrates that while success on console platforms is still possible, it is increasingly limited to a specific subset of games. Titles that resemble traditional AAA formats and appeal to established genre interests are far more likely to perform well. Moreover, physical distribution and strong marketing campaigns remain important factors.

One of the most persistent challenges in the console space is visibility. Many publishers that transition games from PC to console report limited traction, even when the games are well-received. Without significant awareness among casual console players, these titles often struggle to gain momentum. The need for strong online buzz and media coverage has become critical in breaking through platform-specific discovery barriers.

Final Thoughts

In summary, the console game market in 2025 remains concentrated around a few high-performing titles with broad appeal. While examples like Ready Or Not demonstrate that rapid sales are achievable, the overall environment remains difficult for mid-sized and niche games. Developers looking to succeed on console must consider genre alignment, platform-specific trends, and marketing reach to compete effectively. Here is a list of all the games mentioned in the article: 

  1. Ready Or Not
  2. Rainbow Six (mentioned as a point of comparison)
  3. SWAT (mentioned as a point of comparison)
  4. Elden Ring (referred to via a spinoff)
  5. EA College Football
  6. Death Stranding 2
  7. Forza Horizon 5
  8. Clair Obscur
  9. Rematch
  10. Rocket League (mentioned in relation to Rematch)
  11. Test Drive Unlimited: Solar Crown
  12. No Rest for the Wicked

Source: GameDiscoverCo

Reports, Educational

Updated:

July 23rd 2025

Posted:

July 23rd 2025

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