nDreams Elevation is set to release Reach, its first virtual reality action-adventure, on PS VR2 on October 16. The game is designed to take full advantage of next-generation VR hardware, offering players an immersive experience where their physical actions directly influence the world around them. Players take on the role of a reluctant hero drawn into a reality where different worlds collide, turning a search for escape into a high-stakes journey of survival and exploration.
Embodiment and Player Presence
A key focus for Reach is the sense of embodiment. The game uses a responsive full-body avatar to replicate player movements in the virtual space, providing a strong sense of presence. Actions such as climbing, dodging, or interacting with the environment are reflected in real time, making movement feel grounded and natural. According to Glenn Brace, Head of Studio at nDreams Elevation, this emphasis on physicality allows players to fully inhabit the role of the protagonist rather than simply controlling a character from a distance.
Movement as a Core Gameplay Mechanic
Traversal in Reach goes beyond traditional VR movement systems. Players can perform acrobatic maneuvers, leap across wide gaps, and scale complex structures without relying on teleportation or guided paths. This approach encourages experimentation, allowing multiple solutions to environmental challenges. The design rewards players for taking risks and exploring alternative routes, enhancing the feeling of agency and personal accomplishment within the game world.

Reach PS VR2 Gameplay Breakdown
Tools, Combat, and Flexible Approaches
Reach features a range of multi-functional tools and weapons, enabling players to tackle situations in varied ways. For example, a grapple hook can be used to swing across chasms, while a bow can interact with the environment to create improvised combat opportunities. Levels are constructed to support diverse strategies, and the game encourages players to combine traversal, combat, and puzzle-solving in creative ways. This flexibility aligns with nDreams Elevation’s goal of giving players complete freedom in how they approach challenges.
Leveraging PS VR2 Hardware
The game makes extensive use of PS VR2’s capabilities. Sense controllers provide tactile feedback through haptics and adaptive triggers, simulating the weight and resistance of objects in the environment. Players feel realistic interactions when opening doors, gripping uneven surfaces, or landing from jumps. Visually, the game utilizes PS VR2’s 4K resolution to display detailed textures and intricate environments, from sprawling caverns to detailed architectural ruins. Every interaction and animation is designed to maximize immersion and make the player feel physically present in the game world.
Release and Pre-Order Information
Reach is scheduled to launch on October 16, and pre-orders are currently available through the PlayStation Store. nDreams Elevation has positioned the game as a blend of immersive VR gameplay and traditional action-adventure design, emphasizing player choice, environmental interaction, and high-fidelity virtual presence.
Source: Glenn BraceHead of Studio, nDreams Elevation
Frequently Asked Questions (FAQs)
When is Reach releasing on PS VR2? Reach is launching on PS VR2 on October 16.
What type of game is Reach? Reach is an action-adventure game designed specifically for virtual reality, combining traversal, combat, and exploration.
How does Reach use PS VR2 hardware? The game uses Sense controllers with haptic feedback and adaptive triggers for realistic interactions and 4K visuals for detailed environments.
Can players choose how to approach challenges in Reach? Yes, the game emphasizes player agency, allowing multiple strategies for traversal, combat, and puzzle-solving.
Are there pre-orders available for Reach? Yes, Reach is available for pre-order on the PlayStation Store ahead of its October 16 release.
Does Reach require teleportation for movement? No, traversal is based on free movement and physical actions, without teleportation or pre-set rails.



