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Players Spend Over $6 Billion in Royal Match

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Players Spend Over $6 Billion in Royal Match

Learn about gaming milestones between May 21 and June 3, 2025. Explore PC, console, mobile, and user-generated content performance across the global games industry.

By Eliza Crichton-Stuart author avatar

By Eliza Crichton-Stuart

Updated June 3rd 2025

Players Spend Over $6 Billion in Royal Match

From May 21 to June 3, 2025, the gaming industry marked several notable milestones across PC, console, and mobile platforms. Sales data, player engagement, and wishlist activity revealed continued momentum for established franchises alongside promising performance from new releases. Mobile titles showed strong revenue growth, while user-generated content maintained high levels of player activity. This bi-weekly overview highlights the latest trends shaping the global gaming landscape, supported by insights from sources such as AppMagic and GameDevReports.

Players Spend Over $6 Billion in Royal Match

Players Spend Over $6 Billion in Royal Match

Highest Reported Revenue

Here is a list of the games mentioned in this article, ranked by highest reported revenue (gross):

  1. Royal Match Revenue: Over $6 billion gross with the United States accounting for 54.5% of total revenue.
  2. Dungeon & Fighter Mobile Revenue: Over $1.3 billion on the Chinese App Store alone. Actual global revenue is significantly higher.
  3. Pokémon TCG Pocket Revenue: Surpassed $1 billion gross in 204 days. Reached this milestone 78 days faster than Pokémon GO.
  4. Candy Crush Saga Revenue: $108.25 million after taxes and fees. Second-highest monthly revenue ever for the game.
  5. Delta Force Revenue: Surpassed $100 million, with $72.9 million earned before global launch; majority from China.
  6. Blood Strike Revenue: Nearly $23 million (gross, before taxes and fees). Cross-platform game available on mobile and PC.
  7. JDM: Japanese Drift Master Revenue: $1.2 million in first 5 days. Development cost was $2.9 million; marketing cost $268,000.
Players Spend Over $6 Billion in Royal Match

Players Spend Over $6 Billion in Royal Match

PC and Console Gaming

Between May 21 and June 3, 2025, several PC and console games reached new commercial and engagement benchmarks. Sales across the Pokémon game universe have now surpassed 489 million copies. This cumulative total reinforces the franchise's continued relevance, with expectations for further growth in the coming year. Another long-standing title, The Witcher 3: Wild Hunt, has now sold 60 million copies, a figure it achieved over a ten-year period since its original release.

CD Projekt Red’s other major title, Cyberpunk 2077: Phantom Liberty, has also shown steady progress. The expansion has now sold over 10 million copies, doubling its total from January 2024. Meanwhile, Atomic Heart has attracted over 10 million players globally. While this number does not directly represent units sold, it reflects strong interest, supported in part by its inclusion in subscription services.

Players Spend Over $6 Billion in Royal Match

Players Spend Over $6 Billion in Royal Match

The Nioh series has recorded over 8 million copies in lifetime sales, with 90 percent of purchases coming from the United States and European countries. Another action-focused title, Sifu, has reached 4 million copies sold since its February 2022 debut.

Clair Obscur: Expedition 33 reported 3.3 million copies sold just 33 days after launch. Similarly, DOOM: The Dark Ages attracted more than 3 million players within its first week, marking the most successful launch in the franchise’s history. Elden Ring Nightreign also reported strong opening numbers, reaching over 2 million copies sold within the first 24 hours.

Xbox Game Pass title Revenge of the Savage Planet saw over one million players two weeks after release, benefiting from immediate availability on the platform. In the simulation genre, Fantasy Life i: The Girl Who Steals Time sold over 500,000 copies in its first three days. Cash Cleaner Simulator sold more than 100,000 copies in its debut week and had 42,000 wishlists prior to launch.

Racing game JDM: Japanese Drift Master, developed by Polish studio Gaming Factory, earned $1.2 million in revenue during its first five days on sale. The title’s development cost was $2.9 million, with an additional $268,000 spent on marketing.

Wishlist trends also provide insight into upcoming titles. Gothic 1 Remake has attracted more than 1 million wishlists, suggesting notable interest ahead of its launch. Quarantine Zone: The Last Check has over 650,000 wishlists, helped by viral exposure on platforms like TikTok. The game is expected to release in September 2025. Another in-development title, The King is Watching, has surpassed 200,000 wishlists, although a specific release date has not been confirmed.

Players Spend Over $6 Billion in Royal Match

Players Spend Over $6 Billion in Royal Match

Mobile Game Revenue and Downloads

The mobile games sector also showed strong performance. According to AppMagic, players have spent over $6 billion in Royal Match, with the United States accounting for 54.5 percent of gross revenue. The game has been downloaded more than 351 million times since its launch.

Dungeon & Fighter Mobile reported over $1.3 billion in revenue during its first year on the Chinese App Store. The actual global revenue figure is likely higher, though not officially disclosed.

Pokémon TCG Pocket surpassed $1 billion in gross revenue within 204 days of release. This milestone was reached 78 days faster than Pokémon GO, indicating rapid adoption and spending.

Another long-running title, Candy Crush Saga, recorded $108.25 million in after-tax revenue during April 2025, making it the game’s second-highest monthly earnings on record. The highest month remains October 2021, which exceeded April’s revenue by $38,000.

Tactical shooter Delta Force crossed $100 million in revenue, with $72.9 million earned prior to its global launch. Most of this revenue originated from China. Blood Strike, developed by NetEase Games, reached over 100 million downloads. Released in Southeast Asia in October 2023 and globally in March 2024, the title has generated nearly $23 million in gross revenue before taxes and fees.

NetEase’s new mobile basketball game Dunk City Dynasty drew over one million users in its first five days. The title is currently available in the United States and several Southeast Asian countries, showing early signs of strong regional interest.

Players Spend Over $6 Billion in Royal Match

Players Spend Over $6 Billion in Royal Match

User-Generated Content (UGC)

User-generated content platforms also experienced significant engagement. On May 31, the concurrent user count for Grow a Garden, a popular game within Roblox, reached 11.7 million players. This peak player number surpassed the total concurrent users across all games on Steam on the same day, highlighting the scale of UGC-driven platforms and the reach of specific community-driven titles.

Players Spend Over $6 Billion in Royal Match

Players Spend Over $6 Billion in Royal Match

Final Thoughts

These data points reflect a diverse and active gaming landscape, where established franchises continue to perform strongly while new projects find immediate traction through a combination of direct sales, subscription services, and digital storefront wishlists. Subscription models and mobile revenue trends also underline the global shift in consumer preferences. Developers and publishers appear to be leveraging a wide range of platforms and monetization models, supported by user engagement across social media.


ReportsEducational

updated:

June 3rd 2025

posted:

June 2nd 2025

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