Ninja Gaiden 4 was officially revealed at Gamescom 2025 with new gameplay and details. The game features dual protagonists and launches October 21 on PS5, PC, and Xbox Series X|S.
At Gamescom 2025’s Opening Night Live, Ninja Gaiden 4 made a compelling entrance with a story-driven gameplay trailer that introduced key characters, environments, and weapons poised to define its October release. The presentation confirmed a departure in narrative focus while assuring longtime fans that the core intensity of the series remains intact.
Ninja Gaiden 4 Gameplay Revealed at Gamescom
The debut gameplay footage focused primarily on Yakumo, showcasing his agile movements and blood-fueled abilities. The trailer introduced new weapons and urban environments that highlight the game’s updated visual direction. While Ryu Hayabusa remains a central character, most of the playable footage was centered around Yakumo, signaling a shift in perspective for this new installment.
Yakumo’s playstyle introduces unique mechanics, including his ability to weaponize blood, a feature referred to by the developers as the Bloodraven Form. This transformation allows Yakumo to perform devastating area attacks and unlock new combos. Ryu’s traditional fighting style, including signature moves like the Izuna Drop and Flying Swallow, remains untouched, catering to longtime fans who are familiar with his combat flow.
Ninja Gaiden 4 Gameplay Revealed at Gamescom
Ninja Gaiden 4 will offer high-performance options for current-gen consoles. Xbox Series X and PlayStation 5 users will be able to choose between 60 and 120 frames per second modes. The Xbox Series S version will run at a consistent 60 frames per second. The developers confirmed these modes are aimed at delivering both cinematic and competitive experiences depending on player preference.
Ninja Gaiden 4 Gameplay Revealed at Gamescom
The joint development between Team Ninja and PlatinumGames was described by the directors as a crucial factor in achieving the project’s scale. Masakazu Hirayama of Team Ninja stated, "This game would not have been possible without the creative and technical synergy between both teams." Yuji Nakao of PlatinumGames added that their studio’s stylistic expertise allowed for experimentation while staying true to the core elements that define Ninja Gaiden.