Supercell CEO Ilkka Paananen has voiced concerns over new European Union regulations that could significantly affect free-to-play games. In an open letter to EU regulators, Paananen warned that the Digital Fairness Act and Consumer Protection Cooperation (CPC) Guidelines risk undermining the business model that has made mobile games like Clash of Clans and Candy Crush some of Europe’s most successful tech exports. According to Michail Katkoff of Deconstructor of Fun, Paananen called on policymakers to consider the potential consequences of treating in-game currencies as financial instruments.
Understanding the Proposed Regulations
The Digital Fairness Act and CPC Guidelines aim to increase transparency and protect consumers, especially minors, in digital environments. Under the proposals, in-game currencies such as gems, gold, or elixir could be classified as digital money. This would require additional confirmation screens for every purchase, euro-denominated notifications, and potentially parental re-authorization.
Paananen likened the situation to a theme park where children must have a parent sign a waiver for every token they use, highlighting the potential impact on the playability of free-to-play games. While the measures are intended to protect players, critics argue they could create bureaucratic hurdles that threaten the viability of European studios and the broader gaming ecosystem.

New EU Rules Impact Free-to-Play Games
Free-to-Play: Innovation and Accessibility
The free-to-play model has transformed the gaming industry by making high-quality games accessible to millions of players. Before its widespread adoption, mobile games were often limited to players who could pay upfront. Free-to-play games allowed anyone with a smartphone to participate, with a small portion of users contributing to revenue through optional purchases.
This approach has supported the growth of major European studios including Supercell, King, Rovio, Playrix, and Outfit7. Together, these companies have generated tens of billions in revenue, created jobs, and enabled the emergence of new startups and creative ventures. Paananen’s letter emphasized that the goal of the discussion is to defend innovation, not merely monetization. Restrictive regulations, he argues, could compromise the frictionless design that has allowed free-to-play games to thrive.

New EU Rules Impact Free-to-Play Games
Why the EU is Taking Action
Regulators point to potential risks of free-to-play games, particularly for younger players. Mechanics such as loot boxes, energy systems, and limited-time offers can encourage impulsive spending and resemble gambling in some respects. The Digital Fairness Act is designed to ensure that minors are protected and that consumers understand the costs associated with virtual currencies.
Industry experts acknowledge that some oversight is necessary, but argue that broad regulations could unintentionally harm the very players and companies the rules are meant to protect. The balance between consumer safety and industry innovation remains a central concern in the debate.
Broader Implications for European Gaming
The conflict highlights a broader pattern in European tech policy. Successful digital businesses are often subject to strict regulations aimed at mitigating perceived social risks. While protecting children is widely accepted, critics argue that treating all players as vulnerable could stifle growth, reduce revenue, and limit opportunities for entrepreneurs.
The European free-to-play ecosystem has generated significant economic and cultural value, but policymakers must weigh the potential benefits of regulation against the risk of unintended consequences for innovation and competitiveness.

New EU Rules Impact Free-to-Play Games
Moving Forward: Regulation and Responsibility
Industry leaders, including Paananen, suggest that effective regulation should focus on targeted protections, such as parental controls and spending limits, rather than treating every transaction as a financial event. Advocates argue that education, responsible game design, and parental involvement are more effective tools for reducing harm than broad bureaucratic oversight.
The ongoing debate raises questions about Europe’s approach to digital innovation: whether to prioritize regulation at the risk of stifling growth, or to allow innovation to flourish while managing risks through responsible design and oversight.
Source: Michail Katkoff of Deconstructor of Fun
Frequently Asked Questions (FAQs)
What is the Digital Fairness Act? The Digital Fairness Act is a proposed EU regulation aimed at increasing transparency and protecting consumers in digital markets, with a particular focus on minors and in-game purchases.
How could this affect free-to-play games? If in-game currencies are classified as financial instruments, every purchase in free-to-play games could require additional confirmation screens, parental approvals, and euro-denominated notifications, potentially making games harder to play.
Why is Supercell concerned? Supercell argues that these regulations could disrupt the free-to-play business model, reduce revenue, and limit opportunities for innovation in the European gaming industry.
Are regulators trying to harm the gaming industry? Regulators’ stated intent is to protect minors and ensure transparency, not to harm the industry. However, critics warn that broad regulations could have unintended consequences for players and developers.
What are possible alternatives to strict regulation? Industry leaders suggest targeted measures like parental controls, spending caps, clear consent for minors, and educational initiatives rather than classifying all in-game transactions as financial events.
Why is this debate important for European gaming? Europe’s free-to-play ecosystem has produced major studios and billions in revenue. How regulators approach this issue could shape the future of game development, innovation, and economic growth in the region.



