Dremica is preparing to launch Carnage 2.0, an updated version of its open world MMORPG built on Beam. The latest iteration introduces a range of new gameplay features, including weapons across three combat classes, fresh areas to explore, additional skills, and updated armor sets. Early access alpha sessions are currently scheduled every other Sunday, giving players the chance to experience the game ahead of the full release.
A Wider Range of Combat Options
Carnage 2.0 expands its combat system with weapons classified into melee, magic, and ranged types. Each class offers distinct gameplay strategies, allowing players to focus on close-range attacks, magical abilities, or long-distance combat. As players increase their skill levels, the weapons available to them become more powerful, adding depth and progression to PvP encounters. This approach encourages experimentation with different play styles and strategies depending on how players want to engage in combat.
Fast-Paced, 2-Hour Gameplay Loops
One of the most significant changes in Carnage 2.0 is its restructured 2-hour gameplay loop. Each session is designed to be fast and unpredictable, providing a high-intensity experience in a short period. Players can choose to adopt defensive tactics or actively pursue others in PvP, creating a dynamic and competitive environment. The shorter session length aims to deliver a concentrated experience reminiscent of classic gaming sessions while keeping players engaged throughout.
New Areas and Resources
Set in a remote and hostile region of Keshirea, Carnage 2.0 introduces new areas for players to explore. The update also adds resources that can be collected and utilized in crafting or combat, as well as new armor sets that allow players to demonstrate their in-game progress. These additions expand the game’s world and provide more incentives for exploration, while integrating with the updated combat and PvP systems.
Early Access and Community Engagement
Dremica is encouraging players to participate in the alpha phase to provide feedback and experience the redesigned gameplay. By scheduling early access sessions every other Sunday, the development team can engage directly with the community and make adjustments based on player input. This collaborative approach is designed to refine gameplay before the full release, ensuring that the new mechanics, weapons, and areas function as intended.
Final Thoughts
Carnage 2.0 marks a significant evolution for Dremica’s open world MMORPG. With its expanded combat system, new areas, and a fast-paced 2-hour match structure, the update offers both seasoned and new players an opportunity to explore Keshirea in a competitive, web3-enabled environment. Early access allows the community to test the changes ahead of the full launch and shape the ongoing development of the game.
Frequently Asked Questions (FAQs)
What is Carnage 2.0?
Carnage 2.0 is an updated version of Dremica’s open world MMORPG, featuring new weapons, areas, skills, and armor sets, with a redesigned 2-hour PvP gameplay loop.
When does Carnage 2.0 launch?
Early access alpha sessions are currently running every other Sunday, with a full launch scheduled to follow shortly after the alpha testing period.
What combat options are available in Carnage 2.0?
Players can choose from three combat classes: melee, magic, and ranged. Each class provides unique strategies and grows stronger as players increase their skill levels.
What is the gameplay loop like?
Each match runs on a 2-hour loop designed to provide fast-paced, intense gameplay. Players can adopt defensive strategies or actively engage in PvP combat.
Where is Carnage 2.0 set?
The game takes place in a hostile, remote region of Keshirea, offering new areas to explore and resources to collect.
Is Carnage 2.0 part of web3?
Yes, Carnage 2.0 is a web3-enabled MMORPG built on Beam, integrating blockchain technology into its gameplay systems.




