Discover peak gaming hours worldwide. A ByteBrew analysis of 1 billion users reveals key trends across North America, Latin America, EMEA, and APAC regions.
By Eliza Crichton-Stuart
Updated March 14th 2025
Updated March 14th 2025
Mobile gaming continues to grow globally, with players engaging at different times based on their region. ByteBrew, an analytics platform specializing in mobile gaming data, analyzed over one billion active users across 185 countries to determine the most active gaming hours worldwide. The study revealed that the most active time for mobile gamers is between 7 PM and 9 PM, with peak engagement occurring at 8 PM. The least activity is recorded at 4 AM. While global trends suggest evening hours as the most popular for gaming, significant regional differences indicate variations in user behavior.
On a worldwide scale, mobile gamers tend to be most active in the evening, particularly between 7 PM and 9 PM. Peak activity reaches its highest point at 8 PM, while engagement drops significantly during early morning hours, with 4 AM marking the lowest level of player activity. Based on this data, ByteBrew recommends launching in-game events between 2 PM and 4 PM UTC to maximize player engagement, as this time aligns well with when users are most active globally.
Global Average Players by Hour
In North America, mobile gamers are most active between 7 PM and 9 PM. While this aligns with global trends, North American users exhibit a unique pattern of extended late-night gaming. Between midnight and 2 AM, players in this region engage 40% more frequently than their counterparts worldwide. This trend suggests that North American gamers are more likely to continue playing late into the night compared to other regions.
North America Players by Hour
Unlike North America, Latin America shows a different trend with an increase in gaming activity in the early morning hours. Player engagement begins to rise around 5 AM and 6 AM, which contrasts with the global pattern of minimal activity during this time. Additionally, late-night gaming between 1 AM and 4 AM is notably high in this region, with 65% more players active compared to global averages. This suggests that mobile gamers in Latin America tend to play both early in the morning and late at night, highlighting a distinct gaming culture.
LATMA Players by Hour
In the EMEA region, mobile gaming activity follows a different pattern compared to other regions. Players in this region are significantly less active at night and in the early morning. Between 4 AM and 7 AM, player engagement is 46% lower than the global average. This indicates that mobile gamers in the EMEA region are less likely to play during non-traditional hours, with activity more concentrated in the evening and daytime.
EMEA Players by Hour
In the Asia-Pacific (APAC) region, gaming activity peaks earlier than in other parts of the world, with the highest engagement recorded at 7 PM. During peak hours, APAC users play 7.2% to 10% more than in other regions, demonstrating a stronger preference for gaming during this time. Additionally, mobile gamers in this region are more active in the early morning between 6 AM and 7 AM, with a 27% increase in engagement. However, this trend is counterbalanced by reduced gaming activity during late-night hours, particularly between midnight and 2 AM.
APAC Players by Hour
ByteBrew’s analysis highlights clear differences in mobile gaming behavior across global regions. While evening hours remain the most active worldwide, regional preferences vary significantly. North American players tend to extend their gaming sessions late into the night, whereas Latin American users show increased engagement in both early morning and late-night hours. The EMEA region sees lower activity levels during non-traditional hours, while APAC players prefer earlier peak times and increased morning activity. Understanding these behavioral patterns can help game developers and marketers optimize engagement strategies by scheduling in-game events and content releases at the most opportune times for each region.
Source: ByteBrew
updated:
March 14th 2025
posted:
March 14th 2025