Masks of the Void: Infinity positions itself as a rogue-lite action RPG that prioritizes repeatable runs and mechanical experimentation over linear progression. Developed by RolldBox Games and published by Forthright Entertainment, the game places players in control of Iret, a warrior navigating unstable realities in an effort to stop a destructive force known as the Neverending Night. Each run is designed to stand on its own while contributing to a larger narrative arc, encouraging players to return with new strategies and a deeper understanding of the game’s systems.
The structure follows a familiar rogue-lite rhythm, but its emphasis on environmental interaction and mask-based abilities gives it a distinct feel. Sessions are relatively compact, making it easy to jump in, experiment with builds, and exit with tangible progression or new story context.
Combat Focuses on Environment and Player Choice
At its core, Masks of the Void: Infinity is less about raw reflexes and more about how players use the space around them. Telekinetic abilities allow Iret to manipulate objects in the environment, turning debris, walls, and loose elements into improvised weapons. Combat encounters reward awareness and positioning, as the environment itself becomes a key resource rather than just a backdrop.
Enemy encounters escalate as players advance through each run, introducing new attack patterns and hazards that demand adaptation. Rather than relying on a single optimal approach, the game pushes players to adjust their tactics based on the tools available during that specific run. This design reinforces the idea that no two playthroughs are meant to feel identical.
Masks Define Playstyles and Long-Term Progression
The game’s defining mechanic is its mask system, which determines Iret’s abilities and overall playstyle. Each mask provides a set of actions that cover basic attacks, defensive options, mobility, and high-impact abilities that consume Focus. Switching masks can significantly alter how combat unfolds, encouraging experimentation rather than specialization around a single build.
As players progress, additional masks and upgrades become available, expanding the range of possible combinations. Some masks emphasize survivability and control, while others lean toward aggressive, high-risk play. This layered progression system supports long-term engagement, as players gradually unlock new ways to approach familiar challenges.
A Narrative That Evolves Through Repetition
Masks of the Void: Infinity uses repetition as a storytelling device rather than a limitation. The narrative unfolds across multiple loops, with Iret encountering altered versions of allies and timelines that reflect the consequences of her actions. Characters may offer guidance in one run and create uncertainty in another, reinforcing the unstable nature of the Vortex.
The game’s lore is intentionally fragmented. Instead of presenting a complete narrative upfront, it allows players to piece together the larger story through repeated runs and subtle changes in dialogue and events. This approach aligns with the game’s themes of shifting realities and personal consequence, making story discovery an active part of the experience.
Difficulty Scales With Power and Progress
As Iret becomes stronger, the world reacts. The Vortex grows increasingly unstable, introducing tougher enemies, altered terrain, and visual changes that reflect rising tension. This adaptive difficulty system ensures that progression is not simply about becoming more powerful, but about managing the consequences of that power.
Runs typically last around 30 minutes, striking a balance between meaningful progression and manageable time investment. The escalating challenge gives each session a clear arc, from early experimentation to late-run pressure, reinforcing the high-stakes nature of the game’s design.
Infinity Gamers Lab Integration and Competitive Direction
Beyond its single-player foundation, Masks of the Void: Infinity is expanding its scope through integration with Infinity Gamers Lab. This move signals an interest in broader community engagement within the web3 gaming space, particularly around competitive play and structured events.
Upcoming tournaments have been announced, suggesting that the game’s systems are being positioned for competitive evaluation. These events are expected to highlight player skill, decision-making, and mastery of the mask system rather than pure speed or memorization. While full details have yet to be revealed, the competitive plans indicate a long-term vision that extends beyond traditional rogue-lite experiences.
Overall Impression
Masks of the Void: Infinity presents a focused take on the rogue-lite action RPG formula, combining environmental combat, flexible build systems, and a narrative that rewards persistence. Its approach to progression and storytelling aligns well with its themes, while Infinity Gamers Lab integration and planned tournaments suggest a growing emphasis on community and competition. As development continues, the game appears positioned to appeal to players looking for replayability, mechanical depth, and evolving challenges within a web3-connected ecosystem.
Frequently Asked Questions (FAQ)
What type of game is Masks of the Void: Infinity?
Masks of the Void: Infinity is a rogue-lite action RPG that features run-based progression, telekinetic combat, and procedurally generated environments.
Who is the main character in Masks of the Void: Infinity?
Players control Iret, a warrior from Boreal Island who is attempting to stop an ancient force known as the Neverending Night.
How does the mask system work?
Masks define Iret’s abilities, including basic attacks, defense, mobility, and special abilities that consume Focus. Different masks support different playstyles.
How long does a typical run last?
Most runs last around 30 minutes, offering a complete gameplay arc with progression and increasing difficulty.
Does Masks of the Void: Infinity support competitive play?
Yes, the game is integrating with Infinity Gamers Lab and has announced upcoming tournaments focused on competitive play.
Is Masks of the Void: Infinity part of web3 gaming?
The game is expanding into the web3 space through Infinity Gamers Lab integration, with a focus on community and competitive features.
Who is developing and publishing the game?
Masks of the Void: Infinity is developed by RolldBox Games and published by Forthright Entertainment.




