Smilegate’s blockchain MMORPG Lordnine: Infinite Class is making a notable impact in its first month, with Line Next confirming that the game’s NFT marketplace has surpassed $15 million in total trading volume. The in-game economy operates through the Next Market, which serves as a central hub for buying and selling digital items tied to the game’s blockchain infrastructure.
Available in 35 regions, including South Korea, Japan, Taiwan, Thailand, and the Philippines, Lordnine: Infinite Class blends traditional MMORPG gameplay with blockchain functionality. Players can trade, earn, and spend assets in Tether, which is integrated directly into the game’s systems through Line’s Kaia blockchain.

Lordnine Reports $15 Million in Trades
Tether Adoption Boosts Player Spending and Engagement
Line Next reports that Tether has quickly become a preferred currency among players, accounting for 41% of total trading volume - up from just 5% a month ago. The company has also integrated Tether into Lordnine’s reward system, creating a direct link between gameplay achievements and blockchain-based rewards.
The game currently features a $250,000 prize pool, distributed in Tether. According to Line Next, 90% of these rewards have been reinvested back into the game, with only 10% being withdrawn. This suggests that most players are choosing to remain active within the ecosystem rather than cashing out their earnings.
Players Spending More Than Traditional web2 Gamers
Player spending in Lordnine: Infinite Class has exceeded typical web2 benchmarks. The average revenue per paying user (ARPPU) is reported at $1,500, which Line Next says is 28% higher than what’s usually seen in traditional online games. This figure highlights how blockchain incentives and digital ownership may be driving higher spending and engagement levels.
The strong financial performance is matched by solid player retention. Line Next claims that 89% of users are still trading on the marketplace 30 days after their first purchase - an engagement rate said to be 11 times higher than that of non-blockchain gamers.

Lordnine Reports $15 Million in Trades
What’s Next for Lordnine’s Marketplace
Line Next plans to keep the momentum going by adding exclusive in-game items that can only be traded through the Next Market. The company also aims to expand Lordnine’s missions and rewards to maintain player interest and encourage continued participation.
By combining familiar MMORPG systems with blockchain-based ownership, Lordnine: Infinite Class appears to be carving out a unique position in the evolving web3 gaming space.
Frequently Asked Questions (FAQs)
What is Lordnine: Infinite Class? Lordnine: Infinite Class is a blockchain-enabled MMORPG developed by Smilegate and supported by Line Next. It combines traditional online role-playing elements with NFT-based item trading.
How does the blockchain integration work? The game uses Line’s Kaia blockchain and a version of the Tether stablecoin for both trading digital items and rewarding players.
How much trading activity has the marketplace seen? In its first month, the Next Market (Lordnine’s official trading platform) recorded over $15 million in cumulative NFT item transactions.
What is the average revenue per paying user (ARPPU)? Line Next reports an ARPPU of $1,500, which is roughly 28% higher than the average seen in traditional web2 games.
Is Tether used only for trading? No. Tether is also used for in-game rewards, and most players reinvest these rewards within the game rather than withdrawing them.
Where is Lordnine: Infinite Class available? The game is currently available in 35 countries, including South Korea, Japan, Taiwan, Thailand, and the Philippines.
What’s next for the marketplace? Line Next plans to introduce exclusive tradable items and expand the game’s missions and reward systems to sustain long-term engagement.



