Riot Games is bringing optional WASD movement to League of Legends for the first time in its history. Learn how this update works, when it’s coming, and what the community thinks about the change.
Summary: After 16 years of point-and-click movement, Riot Games is preparing to add an optional WASD control scheme to League of Legends. The feature is intended to make the game feel more intuitive for players who are used to keyboard-based movement in other PC titles, while still keeping the original controls available.
League of Legends is Riot Games’ flagship multiplayer online battle arena, or MOBA, first released in 2009. Players control champions with unique abilities and battle on maps like Summoner’s Rift, aiming to destroy the enemy Nexus. Movement has always been handled by clicking with the mouse, a system that has remained the same since the game’s launch.
League of Legends
Riot confirmed that WASD controls will be introduced as an optional way to move champions, alongside the traditional click-to-move method. According to executive producer Paul Bellezza, the goal is to help players “get into the fun parts of League faster and with less friction,” especially those who come from other genres where WASD is standard.
The rollout will be gradual. Testing will begin on the Public Beta Environment (PBE) and last for multiple patches to gather feedback and fix issues. The feature will then expand to non-ranked modes before becoming available in Ranked and professional play. Riot has stated that the system will only go live in competitive settings once they are confident that neither control method offers an unfair advantage.
Keyboard WASD Controls
Balancing will be a major focus. WASD controls could make actions like kiting easier for ranged champions, which may shift the meta if not addressed. Riot plans to monitor these interactions closely and adjust mechanics if one control scheme proves superior.
The announcement has sparked lively discussion among players. On the positive side, many believe WASD could make the game more comfortable for newcomers who are used to shooter or MMO controls. It may also allow for smoother kiting and simultaneous aiming, freeing up mouse control for better targeting.
On the other hand, some veterans worry that WASD movement might provide too much of an advantage in certain situations, especially for attack-move-heavy champions like ADCs. Others feel it could reduce the precision of movement compared to point-and-click, since WASD typically supports only eight directions. Wild Rift (LoL's lighter mobile version) players can attest to this, as the mobile controls are quite similar to WASD. There is also concern about how it might affect jungle pathing or tight positioning during team fights.
Overall, the community seems split between excitement for a fresh control option and caution about maintaining competitive fairness. Riot’s willingness to test extensively before a full release has eased some of those concerns.
This is one of the most significant control updates in League of Legends history. For new players, WASD could make the game feel more accessible from the very start. For long-time fans, the classic controls remain untouched. The coming months of testing will reveal whether WASD becomes a popular alternative or simply a niche preference, but either way, Riot is clearly aiming to make Summoner’s Rift more welcoming without compromising its competitive depth.