Over 19,000 new games hit Steam in 2025. That number’s going up in 2026. And with GTA 6 dropping in November, the attention economy for game developers is about to get brutal. Here’s the thing most marketing guides won’t tell you: the games that succeed aren’t always the best games. They’re the best-marketed games. A brilliant title with zero visibility dies just as quietly as a mediocre one.
At GAMES.GG, we work with over 500 game studios across Steam, PlayStation, Xbox, Epic Games, and blockchain platforms. We see what separates the games that get discovered from the ones that don’t—every single day. This guide breaks down everything we’ve learned into a practical framework that works whether you’re a solo indie dev or a mid-size studio. No fluff. No generic advice. Just what actually works in 2026.
Start With Market Research, Not Marketing

Before you spend a single dollar, you need to answer three questions honestly.
Who is your target player? Not “everyone who likes games.” Define their age range, the platforms they play on, the genres they gravitate toward, the streamers they watch, the subreddits they browse. If you can’t describe your ideal player in one paragraph, your marketing is going to be unfocused and expensive.
What’s your game’s hook? Your hook is the one thing that makes someone stop scrolling. It’s not your story synopsis or a feature list. It’s the single most compelling, differentiated element of your game. “You play as a cat exploring a cyberpunk city” is a hook. “An action-adventure game with a rich story” is not.
Is there proven demand for this type of game? Look at comparable titles on Steam. How many reviews do they have? What tags are they using? How did they perform during launch week? Tools like SteamDB, Gamalytic, and VG Insights give you real data on whether your genre actually has an audience. If similar games consistently sell under 1,000 copies, that’s a signal to rethink your positioning, not your marketing budget.
This research phase isn’t optional. It’s the foundation that determines whether every marketing dollar after this is well spent or wasted.
Build Your Steam Page Early

Your Steam store page is the single most important marketing asset you own. It’s where wishlists happen, where purchase decisions get made, and where Steam’s algorithm decides whether to show your game to more people. The biggest mistake devs make? Waiting too long to set one up. Your page should go live the moment you have enough visual material to make a compelling listing. For most studios, that’s 6 to 12 months before launch.
Here’s what an optimized Steam page needs in 2026:
- Capsule image that stops the scroll. Your capsule shows up everywhere, search results, recommendation widgets, sale pages, the Discovery Queue. It needs to be legible at every size, from 460x215 down to 184x69 pixels. Bold colors that contrast against Steam’s dark UI. Show your hook visually. Test it at thumbnail size before you finalize.
- A trailer that leads with gameplay. Auto-play starts the moment someone lands on your page. You’ve got roughly three seconds before they bounce. Don’t open with a logo. Don’t open with a cinematic. Show the most exciting gameplay moment within the first two seconds. Keep the whole trailer under 90 seconds.
- Screenshots that sell the experience. Show variety, different environments, mechanics, moods, moments. Every screenshot should make someone think “I want to play that.” Avoid repetitive angles or near-identical scenes.
A short description that communicates your hook instantly. You get roughly 300 characters above the fold. Lead with what makes your game unique, not with generic genre descriptions. - Tags that match what your audience searches for. Steam allows up to 20 tags. Choose strategically. Look at what tags successful games in your genre use and mirror their approach. The right tags determine which recommendation queues your game appears in.
Create a Content Strategy That Compounds
Marketing a game isn’t a single event. It’s a sustained content operation that builds visibility over months. The studios that struggle are the ones that go silent for weeks and then blast out a single announcement. Here’s a content rhythm that works:
- Weekly: Post development updates, behind-the-scenes screenshots, GIFs of interesting mechanics, or short clips on X, TikTok, and Instagram. Consistency matters more than virality. You’re training the algorithm and your audience to expect content from you.
- Biweekly: Share longer-form content, devlog videos, Steam news posts, blog articles showing your creative process. These build emotional investment and give press and influencers something to reference.
- Monthly: Hit a milestone. Announce a feature, reveal a character, share a new trailer, participate in a showcase, or release metrics. Each milestone gives you a reason to reach out to press, post on Reddit, and email your list.
- Quarterly: Coordinate around major Steam events. Next Fest, seasonal sales, themed festivals, these are the highest-traffic moments on the platform. Plan your calendar around them.
The platforms that matter most in 2026 for PC games: Steam itself (news posts, community hub), X/Twitter (still the primary gamedev conversation platform), TikTok (highest organic reach potential), YouTube (long-tail discoverability), Discord (community depth), and Reddit (targeted niche communities). You don’t need to be everywhere. Pick three platforms and be consistent.
Build Community Before You Need It

A common trap: trying to build a Discord server or email list at launch. By then, you’re competing with every other game launching that week. The studios that thrive already have a warm audience when launch day hits.
- Start your Discord early. Make it about more than just your game, discuss the genre, share interesting finds, host events, let people connect with each other. A server with 500 genuinely engaged members is more valuable than one with 5,000 silent ones.
- Build an email list from day one. Put a signup form on your website, mention it on social, use Steam’s “Follow” button as a proxy list. Email is the only channel you fully own. Every other platform can throttle your reach at any time.
- Engage on Reddit authentically. Participate in communities, give feedback to other devs, share knowledge before you ever promote your own game. Reddit rewards genuine participation and punishes transparent self-promotion.
Work With Influencers Strategically

Influencer marketing is the single highest-impact paid channel for games in 2026. But it also has the highest variance. A well-matched campaign can drive thousands of wishlists overnight. A poorly matched one can burn your entire budget for zero return.
Genre fit beats follower count. A creator with 15,000 subs who plays your exact genre will almost always outperform a creator with 500,000 subs who plays everything. Look at their recent content. If they regularly cover games similar to yours, their audience is already primed.
Start with organic outreach. Send Steam keys to 50–100 creators who cover your genre. Personalized messages that reference their content specifically. Many mid-tier creators are happy to cover interesting games without a sponsorship fee if you make it easy for them.
Reserve paid sponsorships for launch week. Concentrate paid deals around your launch window. Multiple creators covering your game in the same week creates a perception of momentum that Steam’s algorithm rewards.
Use Twitch for awareness, YouTube for conversions. Twitch streams create real-time excitement but their shelf life is short. YouTube videos are discoverable for months and drive more direct store page visits over time. The ideal mix is both.
Plan Your Launch Like a Campaign
Your launch window is the most important marketing moment in your game’s lifecycle. Steam’s algorithm heavily weights the first few days of sales data to determine long-term visibility. A strong launch leads to better algorithmic placement, which leads to more organic traffic, which leads to sustained sales. A weak launch makes recovery extremely difficult.
The launch window starts two weeks before release. That’s when you should be emailing your list, activating influencer campaigns, sending press kits, posting your best content, and making sure your Steam page is flawless.
Launch on a Tuesday, Wednesday, or Thursday. Weekday launches typically outperform weekends because press and creators are more active, and Steam’s editorial team is more likely to feature new releases.
Plan around the 2026 calendar. The single biggest factor in launch timing this year is GTA 6’s November release. From October 2026 through January 2027, mainstream attention will be dominated by Rockstar. The ideal window for most indie titles is Q2 2026, April through June, which sits between the early-year crowding and the late-year GTA effect.
Have a launch day content plan ready to go. Prepare posts, tweets, Discord announcements, newsletter emails, and a launch trailer in advance. You should not be creating content on launch day. You should be responding to players, monitoring reviews, and fixing critical issues.
Leverage Discovery Platforms
Steam is the dominant storefront, but it’s not the only way players find new games. Discovery platforms like GAMES.GG exist specifically to help players find games that match their interests, and they represent a seriously underutilized channel for developers.
Listing your game on discovery platforms gives you additional exposure to audiences who are actively looking for new titles. It diversifies your traffic sources beyond Steam’s algorithm. And many platforms offer free or promotional opportunities like featured listings, curated collections, and awards programs that can meaningfully boost visibility.
The strategy is simple: list your game on every relevant platform, make sure your listing is as polished as your Steam page, and take advantage of any promotional features they offer. It costs nothing and adds incremental visibility that compounds over time.
Track What Actually Matters
A lot of devs obsess over vanity metrics like social media followers or total impressions. These numbers feel good but rarely correlate with sales. The metrics that actually predict commercial success:
- Steam wishlists are the single best leading indicator of launch performance. Industry benchmarks suggest you need at least 7,000–10,000 wishlists at launch to have a viable commercial release, with top performers reaching 50,000+ before day one.
- Wishlist conversion rate measures how many store page visitors actually add your game. Below 10%? Your page needs work. Strong pages convert at 15–25%.
- Click-through rate on your capsule image tells you whether your visual branding is working. Below 3%? Redesign your capsule.
- Demo retention and completion rate tells you whether your game delivers on the promise your marketing makes. High demo dropout rates signal a mismatch between marketing and gameplay.
Focus on these numbers. Everything else is noise.
Post-Launch Isn’t the End

The days when you could ship a game and move on are over. Players expect updates, patches, new content, and ongoing communication. Games that sustain post-launch engagement see significantly better long-term revenue through Steam’s recommendation algorithm, which favors active games.
Plan your first three months of post-launch content before you release. Bug fix patches, quality-of-life improvements, a content update or two, and consistent communication through Steam news posts. Participate in Steam’s seasonal sales. Each sale is a new visibility event. Prepare updated assets, discount strategically, and time major updates to coincide with sale events for maximum impact.
Marketing your game in 2026 comes down to four things: doing your research before you build, optimizing your Steam page relentlessly, building community and visibility over months (not days), and executing a focused launch campaign.
There are no shortcuts. There are no hacks. The studios that succeed are the ones that treat marketing as an ongoing discipline, not a box to check the week before launch.
The good news? Every tool, platform, and channel mentioned in this guide is available to a solo developer just as much as a funded studio. The playing field has never been more accessible for devs who are willing to put in the work.
Want to get your game in front of 2M+ registered gamers? List your game on GAMES.GG for free → partners.gam3s.gg
