Gigaverse Hits $3M Revenue and 73k Users

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Gigaverse Hits $3M Revenue and 73k Users

Gigaverse Hits $3M Revenue and 73k Users

Gigaverse shares key insights from its first 111 days, including $3 million in revenue, 73,500 player sign-ups, and 1.5 million item sales. A look into its web3 game development model.

In a recent article titled “111 Days of Gigaverse,” the team behind the web3 game Gigaverse shared a detailed summary of its progress since launch. The report offers a data-focused overview of player engagement, monetization, and development updates from the game’s first 111 days in operation. Without paid promotions or external marketing agencies, the team has built traction primarily through community-driven efforts and continuous feature development.

Player Growth and Platform Activity

According to aa recent analysis from GamingChronicles, since launch Gigaverse has attracted a total of 73,500 registered users. Entry to the game was initially gated behind a cost of approximately $10, which did not appear to hinder early adoption. At its peak, the platform recorded 40,000 weekly active users. These figures suggest a strong level of interest and engagement during the initial growth period.

Gigaverse Hits $3M Revenue and 73k Users

Gigaverse Hits $3M Revenue and 73k Users

Revenue Generation and Item Sales

Revenue during the first three months totaled $1.5 million, not including the proceeds from the ROM mint. The revenue came largely from Giga Juice purchases and player sign-ups. Giga Juice serves as both an in-game power-up and a type of VIP subscription, which is offered in four different durations. In total, 27,500 Giga Juice purchases were recorded. In March, the Gigaverse team held a ROM mint that generated an additional $1.5 million, with 10,000 mints sold at $150 each.

This brought total earnings over the 111-day period to approximately $3 million. During this time, players conducted 1.5 million item sales, including 140,000 unique trades and a recorded trading volume of $250,000. Just 48 hours after launch, the game’s own marketplace recorded fifteen times more trading volume than what was seen on Magic Eden. The team sees this as evidence that marketplace integration within a game can significantly improve transaction rates.

Gigaverse Reports $6 Million in Revenue

Gigaverse Hits $3M Revenue and 73k Users

Game Features and Development Strategy

Over the course of three months, Gigaverse has introduced several game features aimed at enhancing the player experience. These include crafting mechanics, a gear system, an incentivized referral program, and a new dungeon. Quality-of-life improvements and the implementation of Giga Juice were also added during this period. More recently, a casual fishing mini-game was introduced, which added a new gameplay element to the existing loop.

According to the developers, the plan is to continue introducing varied gameplay systems that require different skills and thought processes. The development approach used by the Gigaverse team has focused on building a core gameplay loop, testing for product-market fit, and scaling based on community response. The team cites a strategy of fast iteration and early experimentation, similar to how other successful projects in the space, such as Fishing Frenzy, have approached game development.

Gigaverse Major Updates: Giga Juice and ReferFI

Gigaverse Hits $3M Revenue and 73k Users

Role of Community and Marketing

One of the notable aspects of Gigaverse’s growth is its decision to avoid traditional paid marketing routes. No funds were allocated to influencers or promotional agencies. Instead, the team relied on early community-building efforts, particularly through the GL:HF community, as well as direct engagement by the founding team. This community-first marketing model has been central to the game's early success.

Community members have also contributed analysis of the game's internal systems. For example, one contributor highlighted how the XP and badge system from Abstract helped increase Giga Juice sales. The hypothesis is that players are more likely to purchase if they perceive the XP rewards to be greater than their in-game investment, suggesting that economic incentives play a role in user decision-making.

Gigaverse Major Updates: Giga Juice and ReferFI

Gigaverse Hits $3M Revenue and 73k Users

Future Vision and Platform Strategy

Gigaverse is positioning itself as a modular platform for on-chain experiences. It refers to this model as a “universe of universes,” which is supported by its open API and willingness to integrate with partner systems. This infrastructure enables in-game agents and allows for external collaborations, providing more flexibility in game expansion.

The long-term vision includes evolving the platform into a large-scale social MMO. This direction is supported by recent game feature additions and the team’s ongoing commitment to delivering new content and maintaining community engagement. The emphasis remains on maintaining a lean and agile development process, allowing for fast adjustments based on user behavior and feedback.

Gigaverse’s early performance serves as a case study for other web3 game developers. Its focus on embedded systems, player-driven growth, and iterative design has shown that it is possible to scale a crypto-native game without relying heavily on external promotion or conventional marketing tactics. As the project continues to grow, it may offer further insights into sustainable strategies for building in the blockchain gaming space.

Game Updates

Updated:

June 18th 2025

Posted:

June 18th 2025

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