As reported by Drake Star, the global games industry recorded its highest-ever mergers and acquisitions total in 2025, with disclosed deal value reaching $161 billion. The surge was largely driven by two major transactions: Electronic Arts’ $55 billion buyout and Netflix’s $82.7 billion acquisition of Warner Bros. Together, these deals defined a year in which large publishers and media companies used acquisitions to strengthen their long-term positions across games, entertainment, and technology.
According to Drake Star’s 2025 Global Gaming Report, the scale of these transactions reflects a renewed appetite for consolidation following a slower period for games financing earlier in the year. While mega deals dominated headlines, a steady flow of mid-sized acquisitions also contributed to overall momentum.
Netflix, Mobile Games, and Strategic Expansion
Netflix remained one of the most active strategic buyers in 2025 as it continued to build out its gaming and technology ambitions. In the fourth quarter, the company acquired avatar technology firm Ready Player Me, adding identity and customization tools that support its broader interactive entertainment plans.
Mobile gaming also played a central role in the year’s biggest moves. Scopely’s $3.5 billion acquisition of Niantic’s games business stood out as one of the largest strategic deals outside the headline-grabbing mega acquisitions. Tripledot Studios’ $800 million purchase of AppLovin’s gaming division further highlighted ongoing consolidation among mobile-focused publishers seeking scale and operational efficiency.
These transactions reinforced the importance of mobile as a core growth driver, particularly as competition for user acquisition and long-term engagement continues to intensify.
Investment Trends Shift Toward AI and Tools
Private financing in 2025 was led by mobile and artificial intelligence-focused companies. One of the largest investments came from CVC and Blackstone, which committed $2.5 billion to Dream Games. Other notable mobile funding rounds included Lingokids raising $120 million, Good Job Games securing $60 million, and Million Victories closing a $40 million round.
AI-driven companies also attracted significant capital, particularly those developing world models and creative tools aimed at changing how games are built. Large funding rounds were completed by Luma AI, Runway, General Intuition, and Decart, reflecting growing investor confidence in AI’s role across development pipelines. Alongside AI, investor interest continued to extend into UGC platforms, tools, and infrastructure, including web3-adjacent technologies.
Financing Activity Rebounds After Mid-Year Slowdown
While the overall numbers for 2025 were strong, financing activity followed an uneven pattern. The number of funding rounds reached a low point in the second quarter with 105 deals before rebounding later in the year. Activity increased to 118 rounds in the third quarter and climbed further to 137 rounds in the fourth quarter, signaling renewed confidence among investors.
Play Ventures, BITKRAFT, and Griffin Gaming Partners ranked among the most active larger funds during the year, while Impact46, Merak Capital, and TIRTA led seed-stage investment activity. On the strategic side, Tencent, KRAFTON, and Smilegate were particularly active, while Animoca, Arbitrum Gaming Ventures, and Spartan stood out in blockchain and web3-focused gaming investments.
Public market activity also remained relevant, with Embracer completing spin-outs of Asmodee and Coffee Stain, Ubisoft raising $1.25 billion from Tencent, Take-Two completing a $1.19 billion equity offering, and GameStop raising $3.75 billion in debt.
Looking Ahead to 2026
The outlook for the games industry in 2026 is broadly positive, particularly for mergers and acquisitions. Drake Star expects private equity to remain a major force, with publicly listed gaming companies increasingly viewed as potential take-private opportunities. Buyers expected to remain active include Netflix, Tencent, KRAFTON, Sony, Take-Two, and several private equity-backed groups.
Financing activity is expected to remain healthy at the seed and early stages, supported by select mid-to-late-stage rounds. New user acquisition funds are also anticipated to help mid-stage mobile studios scale. AI, UGC, tools, and technology platforms are forecast to remain key investment themes.
Alongside financial activity, the release calendar is expected to draw attention back to software performance, with GTA 6 currently targeted for November 2026, alongside titles such as Marvel’s Wolverine, Resident Evil: Requiem, Lords of the Fallen II, and 007: First Light. With public markets showing signs of recovery, several gaming companies, including Discord, Animoca Brands, and SimplePlay, are also expected to move closer to potential IPOs.
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Frequently Asked Questions (FAQs)
What was the total value of games industry M&A in 2025?
Games industry mergers and acquisitions reached a record $161 billion in disclosed deal value during 2025.
Which deals had the biggest impact on the market?
Electronic Arts’ $55 billion buyout and Netflix’s $82.7 billion acquisition of Warner Bros. were the largest and most influential deals of the year.
Why is mobile gaming important to recent acquisitions?
Mobile gaming continues to drive revenue growth and user engagement, making it a key focus for consolidation and investment, as seen in deals involving Scopely, Niantic, and Tripledot Studios.
What investment areas are expected to grow in 2026?
AI, UGC, tools, and technology platforms, including web3-related infrastructure, are expected to remain leading investment themes.
Is the outlook positive for games industry M&A in 2026?
Yes, analysts expect continued M&A activity, driven by private equity interest and strategic buyers targeting long-term growth opportunities.




