Pixion Games has confirmed that Fableborne will return on December 2 with the launch of Season 4, marking the game’s first major update since its closed test period ended earlier in the year. The new season merges all previously planned Season 5 content, offering a consolidated release that expands progression systems, introduces new social structures, and updates core play-to-earn mechanics tied to the $POWER token.
Action RPG Combat + Base Building
Fableborne blends action RPG combat with strategic base building, placing players on individually crafted island fortresses that can be upgraded, defended, and raided. Combat unfolds from an isometric perspective, with players controlling heroes as they break through enemy defenses, collect resources, and climb competitive ladders. The game supports optional blockchain features through Ronin, allowing players to own select assets on-chain and convert in-game points into the $POWER token following the upcoming token generation event.
Designed for both Android and iOS, Fableborne remains offline as the development team prepares for Season 4. According to Pixion Games, the season will introduce a broader set of features than originally planned due to the integration of Season 5 content into a single release.
Fableborne Season 4 Exclusive Info
Season 4 centers on expanding social systems and long-term progression. The new guild system creates structured communities where players can organize, coordinate, and compete for seasonal rewards. Guilds play a central role in Season 4’s economy, as 70% of the game’s webshop revenue, excluding Power Chests, will form a seasonal $POWER prize pool. Guild leaders earn a share based on the achievements of their members, establishing a direct link between daily activity and seasonal earnings.
Guild Bounties add a rotating layer of raid-based challenges that ask players to complete specific objectives within limited windows. Completing these tasks rewards Guild Glory, which feeds into each guild’s progression and helps determine its placement in seasonal rankings. These features are designed to encourage team play while giving players new ways to earn rewards throughout the season.
Ember, Ascendency, and More
Season 4 also introduces Ember, a melee-focused hero who uses fire-themed martial arts. Ember is aimed at players looking for a more technical character, offering higher mobility and damage potential for those able to learn her mechanics. She becomes available to unlock when the new season begins.
A major progression system, known as Ascendency, expands how players develop their heroes and units. Ascending a hero unlocks the next set of five levels and provides rewards that include currencies, resources, and Ability Tomes. Ascendency creates a structured path to long-term advancement and prepares players for future competitive cycles.
To support these features, the new webshop launches with options for fiat and $POWER purchases. Offer prices remain consistent between payment methods, though $POWER transactions provide additional in-game content. Webshop revenue feeds into the seasonal pool, strengthening the connection between in-game spending and the broader web3 ecosystem.
Play-To-Airdrop Systems and $POWER
Players who participated in previous seasons collected points through play-to-airdrop systems, which are expected to convert into $POWER after the token generation event. Season 4 adds more ways for players to interact with the token economy as the new systems roll out over the coming weeks.
Guild activity remains the most significant source of potential rewards. By staying active, contributing to Guild Bounties, and participating in seasonal challenges, players influence their guild’s placement and share in the prize pool distribution. Guild leaders earn an additional percentage based on their members’ performance, giving the system a clear hierarchy of incentives.
Ascendency also supports long-term earning potential. By progressing through ascensions, players strengthen their rosters for upcoming competitive seasons and future earning opportunities. The addition of the webshop gives players another route for interacting with the economy, especially for those choosing to use $POWER for increased value.
Pixion Games plans to reveal more specifics about the prize pool and earning mechanics as the season approaches. The studio encourages players to sign up ahead of launch through the official website.
Frequently Asked Questions (FAQs)
When does Fableborne Season 4 launch?
Season 4 launches on December 2 and marks the return of the game after its closed testing period.
What new features are included in Season 4?
Season 4 introduces guilds, Guild Bounties, the Ascendency progression system, the hero Ember, and the new webshop.
How does the $POWER prize pool work?
Seventy percent of eligible webshop revenue contributes to the seasonal prize pool, which is distributed to guilds based on activity and performance.
Can Fableborne be played without using blockchain features?
Yes. All blockchain elements are optional, and players can engage using standard in-game systems.
Is Fableborne available on mobile?
The game is planned for release on both Android and iOS once the team completes Season 4 preparations.
How do players earn $POWER?
Players earn through converted points from earlier seasons, guild participation, bounties, and interactions with the webshop, depending on which systems go live during the season.




