ChronosWorlds Event Offers 3M $SPHR

ChronosWorlds Event Offers 3M $SPHR

ChronosWorlds Season 0 starts October 30, offering a 17-day play-to-earn event with 3 million $SPHR tokens. Players can compete in solo, guild, and creator challenges.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Oct 29, 2025

ChronosWorlds Event Offers 3M $SPHR

ChronosWorlds is set to launch its highly anticipated Season 0 on October 30, running until November 14. The 17-day event offers players the chance to earn a total of three million $SPHR tokens through a combination of solo, guild, and creator challenges. This season introduces a structured competitive environment where strategy and careful energy management are crucial for climbing leaderboards. Players must own a Season 0 Pass to access the leaderboard contests and qualify for rewards, though the game itself can be explored for free.

ChronosWorlds Event Offers 3M $SPHR

The Season 0 Pass costs $30 USDC, or 81 RON, and is currently discounted by 30%, lowering the price to $21 USDC or 55 RON. Beyond access to the competitive leaderboards, the pass provides free daily Energy, which is essential for participating in point-based game modes and progressing efficiently throughout the season. The event features three main gameplay modes, each with unique mechanics and rewards, giving players multiple avenues to earn $SPHR tokens and improve their ranking.

The base prize pool for Season 0 is 3 million $SPHR, divided between individual players, guilds, and content creators. Individual competitors can earn 1.5 million $SPHR, guilds share 1 million $SPHR, and creators have access to 500,000 $SPHR. 

In addition to the base pool, a shared fund in USDC and RON is generated from Season Pass sales. Revenue distribution from this pool is structured so that individual players receive 30%, creators 15%, guilds through referrals 5%, and the remaining 50% goes toward ChronosWorlds’ development and marketing. This system encourages broad community participation while rewarding competitive and creative engagement.

Adventure, Ambush, and Tournament

Season 0 incorporates three core gameplay modes: Adventure, Ambush, and Tournament. Adventure Mode is a story-driven dungeon experience where players collect items, craft gear, and gain experience points. While it offers fewer points than other modes, it remains crucial for progression and character development. 

Ambush Mode is the primary competitive environment for experienced players, offering the highest point and token rewards. Tournament Mode focuses on player-versus-player combat and does not consume Energy, allowing players to practice and refine skills before tackling Ambush challenges. Guild leaderboards aggregate member contributions, encouraging coordination and strategic play across teams.

Standard or Explosive Candies

Energy is a central resource in ChronosWorlds, limiting daily gameplay while introducing strategic planning. Players start with 30 base Energy, which can increase through in-game actions or purchases. Season 0 Pass holders receive 35 Energy daily, with an opportunity to gain an additional 5 Energy by remaining active for an hour. 

Players can also purchase Standard or Explosive Candies, which restore Energy or permanently increase the maximum Energy cap. Effective Energy management is critical, as overuse of standard candies results in fatigue, increasing the Energy cost of subsequent actions.

Robots, Plants, and Foxes

Players can enhance their season performance using NFT Travelers, which provide point multipliers based on rarity. Genesis Travelers offer a 100% bonus, Robots provide 50%, Plants and Foxes 40%, and Humans 25%. Color variations also influence bonuses, with Purple granting a 70% boost, Light Blue 50%, and Green 40%. 

Only the active Traveler applies bonuses, and a Fusion System is planned to allow combining NFTs to increase rarity in future seasons. The integration of NFTs adds a web3 layer to ChronosWorlds, linking digital collectibles to tangible in-game advantages.

Creators and Rewards

Content creators have dedicated rewards, including a 500,000 $SPHR pool and 15% of pass sales revenue. Creators can submit content across YouTube, Twitter, TikTok, Instagram, and streaming platforms, and entries are judged on creativity, quality, and engagement. 

Guilds can earn additional rewards through referral links, with 5% of pass sales going to the referring guild and another 5% from general sales distributed among the top three recruiting guilds. These systems are designed to increase player recruitment and promote community engagement ahead of the season.

Players are encouraged to focus their Energy on modes that offer the most points and tokens, while utilizing NFT Traveler bonuses to maximize efficiency. Effective planning, participation in guild activities, and consistent play in Ambush and Adventure modes can provide significant advantages in the leaderboards. Season 0 establishes the foundation for ChronosWorlds’ broader ecosystem, combining competitive gameplay, NFT integration, and community-driven rewards.

Frequently Asked Questions (FAQs)

When does ChronosWorlds Season 0 start and end?
Season 0 begins on October 30 at 3:00 PM UTC and ends on November 14, 2025.

What is the cost of the Season 0 Pass?
The pass is priced at $30 USDC (81 RON) and currently discounted to $21 USDC (55 RON).

Do I need a pass to play the game?
No, players can explore the game for free, but a Season 0 Pass is required to join leaderboard competitions and earn rewards.

What are the main gameplay modes in Season 0?
The season features Adventure Mode for story progression, Ambush Mode for competitive points and tokens, and Tournament Mode for player-versus-player practice.

How does the Energy system work?
Players start with 30 base Energy, which can be increased through pass benefits, activity, or in-game consumables. Energy is consumed when performing actions in certain game modes.

What are NFT Travelers and how do they affect gameplay?
NFT Travelers are collectible characters that provide point multipliers during gameplay based on rarity and background color. Only the active Traveler applies bonuses.

How are rewards distributed for creators and guilds?
Creators have access to a 500,000 $SPHR pool and 15% of pass sales revenue. Guilds earn through referrals, receiving 5% of sales using their link, and an additional 5% from general sales distributed to the top three recruiting guilds.

Can players earn extra rewards from pass sales?
Yes, the shared fund in USDC and RON grows with Season Pass sales, benefiting individual players, creators, and guilds based on set revenue percentages.

Game Updates

Updated:

October 29th 2025

Posted:

October 29th 2025

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