WUCHANG: Fallen Feathers shows promising early performance ahead of launch. Alinea Analytics projects significant revenue potential in the growing Souls-like market.
Alinea Analytics has released a detailed report on WUCHANG: Fallen Feathers, an upcoming Souls-like game developed in China. Scheduled for release in the coming months, the game is drawing attention within the gaming industry due to its early performance metrics and the growing popularity of its genre. Recent data suggest the title is positioned to become a notable commercial success if current trends continue.
What is WUCHANG: Fallen Feathers
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The data highlights a strong overlap between gamers interested in WUCHANG: Fallen Feathers and those who have previously played Black Myth: Wukong. Approximately 60% of those who have wishlisted Wuchang have also played Wukong, a title that has recorded over 15 million copies sold on Steam, 6 million on PlayStation, and over 4 million on platforms such as WeGame. Moreover, more than 40% of Black Myth: Wukong players spent over 50 hours in the game, reflecting a high level of player engagement. This overlap suggests that Wuchang is targeting a well-established audience with a demonstrated interest in the genre.
What is WUCHANG: Fallen Feathers
The Souls-like genre has expanded significantly in recent years. Before the release of Elden Ring, monthly revenue for the genre peaked at around $50 million. Following its release, revenue exceeded $100 million per month, with spikes nearing $600 million during key launches, particularly driven by titles like Black Myth: Wukong. Monthly active users (MAU) in this genre have now surpassed 30 million, reflecting a large and engaged player base. These figures place WUCHANG: Fallen Feathers in a promising position as it prepares to enter a thriving market segment.
What is WUCHANG: Fallen Feathers
Alinea Analytics reports that on Steam alone, 30 single-player games have achieved over $10 million in gross revenue, with the majority reaching this milestone within their first month post-launch. Nineteen titles accomplished this in their first month, underscoring the importance of a strong release window.
For WUCHANG: Fallen Feathers, early indicators are encouraging. The game has already reached $2 million in pre-order revenue, compared to a median of $3.4 million for similar titles at the same stage. Its follower count has reached 123,000, significantly higher than the median of 53,000. If this momentum continues, the game could join a small group of projects that launched with more than 200,000 followers.
What is WUCHANG: Fallen Feathers
The standard pricing model for WUCHANG: Fallen Feathers is aligned with the market median at $49.99. The report projects that the game could generate over $30 million in gross revenue on Steam in its first month. Across the first year, this figure may rise to $60 million. PlayStation sales are also expected to contribute significantly.
According to the data, it is realistic for the game to sell more than 500,000 copies on the platform during its first month. Interest from PlayStation users in China is particularly strong, with pre-order numbers surpassing those of Death Stranding 2: On the Beach, a title for which China was the second-largest market in the previous installment.
What is WUCHANG: Fallen Feathers
The game will also be available on Xbox Game Pass at launch, which could help drive additional adoption, particularly among players looking to try the game before committing to a purchase. The development budget for WUCHANG: Fallen Feathers is estimated at around $30 million. This places it in a competitive budget range for premium titles in the genre, offering scope for high production value while keeping commercial expectations within a realistic range.
Although comparisons have been drawn between WUCHANG: Fallen Feathers and high-profile titles such as Assassin’s Creed: Shadows, Ghost of Tsushima, and Metaphor: ReFantazio, Alinea Analytics cautions that these games may not share the same core audience. Instead, the report emphasizes that Wuchang should be evaluated within the context of the Souls-like category and similar mid-to-large scale action RPGs with strong regional appeal. Its current wishlist top position is 49, compared to a median of 19, suggesting room for further visibility ahead of launch.
What is WUCHANG: Fallen Feathers
With strong early indicators, including follower growth, pre-order revenue, and audience alignment, WUCHANG: Fallen Feathers is tracking ahead of comparable projects at a similar stage. Its entry into the market follows a period of growth and high engagement for the Souls-like genre. While the final outcome will depend on post-launch reception and long-term player engagement, current data suggest that the game is positioned to perform well commercially across multiple platforms.
About the author
Eliza Crichton-Stuart
Head of Operations
Updated:
June 20th 2025
Posted:
June 20th 2025