China is a major market for AAA games. Explore player demographics, regulations, and strategies for Western studios to navigate China’s PC and console gaming landscape.
The global AAA gaming landscape has become increasingly competitive, with the number of PC and console players in Western markets largely stable. For developers and publishers seeking growth, China represents a substantial opportunity. Recent data from Alinea Analytics shows that Chinese gamers account for a significant portion of players for many top-selling AAA titles on Steam, spanning both domestic and international releases.
Games such as Black Myth Wukong, developed by a Chinese studio and based on a traditional Chinese story, naturally have a majority Chinese player base. However, China also represents a large share of the audience for internationally developed games like Palworld, Elden Ring, Cyberpunk 2077, and Baldur’s Gate III.
Even newer titles like Stellar Blade and Split Fiction have significant Chinese player bases, sometimes rivaling the United States in size. Other breakout hits, including Clair Obscur Expedition 33, also owe a notable part of their success to the Chinese market.
China’s Growing Role in AAA Gaming
While the Chinese market is large, it comes with regulatory complexity. Developers releasing games in mainland China must obtain an ISBN license through the National Press and Publication Administration (NPPA). International publishers typically require a local partner to navigate this process, which can affect release timing, localisation, and even game design.
Although approvals have become more streamlined since the licensing freezes of 2021, timing remains unpredictable. Developers must account for potential delays in live-ops schedules and global launch coordination. The Chinese government also enforces strict youth protection measures, including real-name account systems, playtime limits for minors, and anti-addiction tools.
Additionally, content is reviewed for compliance with Chinese cultural and political standards, covering areas such as violence, sexual content, and representation of LGBTQI+ themes. International titles historically represent only a small fraction of officially approved games, with less than 10% meeting licensing requirements in 2024.
China’s Growing Role in AAA Gaming
In 2025, Shanghai introduced a three-year pilot policy allowing foreign studios with local development operations to be treated as domestic for licensing purposes. This reduces approval timelines and decreases reliance on grey-market platforms like VPN-enabled Steam.
International studios with offices in Shanghai, such as EA and 2K, can leverage this advantage by integrating development pipelines locally. If successful, this pilot could expand nationwide, potentially opening official storefront access to a wider range of foreign games while regulating grey-market activity.
Successful entry into China requires more than basic translation. Chinese players expect natural dialogue, culturally relevant idioms, and UI/UX patterns adapted to local norms. Stellar Blade provides a clear example, with full lip-synced dubs and localised pricing that made the game more accessible compared to Western markets. Strategic marketing on local platforms such as Bilibili, Weibo, Douyin, and WeChat, combined with releases timed around major Chinese festivals and sales events, can significantly enhance discoverability.
Local partnerships are also crucial. Working with publishers familiar with licensing, marketing channels, and regional QA processes helps ensure compliance and facilitates post-launch support. Building community trust through bilingual management and education on youth protection measures can reduce regulatory risk and improve player engagement.
China’s Growing Role in AAA Gaming
Western studios often encounter pitfalls when entering the Chinese market. Treating localisation as a simple translation exercise can frustrate players and generate negative reviews. Applying Western user acquisition strategies without considering China’s influencer-driven social distribution can also limit reach. Licensing approvals remain uncertain, and tying global launch dates to unpredictable timelines can create challenges for coordinated releases. Despite these hurdles, quality games that are properly localised consistently find an audience among Chinese players.
China is a critical market for AAA developers, offering a growing audience that can significantly influence the success of a game. Navigating local regulations, investing in proper localisation, and building community engagement are key factors for success. While entry can be complex, developers who adapt their strategies to China’s unique landscape can access one of the world’s largest and most active gaming markets.
Why is China important for AAA games?
China represents a large and growing audience for PC and console games. Even international titles often see substantial Chinese player bases, making it a key market for revenue growth.
What are the main regulatory challenges in China?
Games released in China must obtain NPPA approval, which includes content review, youth protection compliance, and licensing through a local partner. Approval timelines can be unpredictable, affecting release schedules.
Can foreign studios release games in China without local partners?
Historically, foreign studios needed local partners to navigate licensing. Shanghai’s pilot policy now allows studios with local operations to be treated as domestic, easing access to approvals.
What strategies help games succeed in China?
Effective localisation that goes beyond translation, targeted marketing on local platforms, strategic pricing, and community engagement are critical. Partnerships with local publishers also improve compliance and discoverability.
Are grey-market platforms still relevant?
Some Chinese players access international versions of Steam via VPNs. While grey-market activity remains common, regulatory trends and pilot policies may reduce its significance in the future.
Do good games succeed in China regardless of origin?
Yes. Properly localised and culturally adapted games tend to find audiences in China, with quality being the primary driver of success.