Explore the latest Battlefield 6 gameplay in this detailed hands-on preview. Discover how EA is returning to modern warfare with refined classes, map design, and classic multiplayer modes.
Electronic Arts is returning the Battlefield franchise to a modern combat setting with Battlefield 6, after years of exploring both historical and futuristic warfare. During a four-hour hands-on session with the upcoming title, it became clear that this new installment is designed as a return to the tactical, team-based gameplay that defined earlier entries such as Battlefield 3 and Battlefield 4. With updates to its class system, map design, and core multiplayer mechanics, Battlefield 6 presents itself as a grounded, structured shooter aiming to meet the expectations of long-time fans.
Battlefield 6 Release Date
Creative Director Thomas Andersson of Ripple Effect Studios described Battlefield 6 as a spiritual successor to the franchise's early 2010s games. While over a decade separates the new game from its predecessors, the development team is focusing on the core pillars that once defined the series. Tactical destruction, well-balanced classes, and large-scale multiplayer battles form the foundation of the game. Andersson emphasized the team's efforts to re-establish these elements, aiming for gameplay that is both strategic and responsive to team dynamics.
Battlefield 6 Release Date
Battlefield 6 reintroduces the traditional four-class system with Assault, Engineer, Support, and Recon roles. Each class serves a specific purpose within the team, offering a distinct approach to combat. While Assault players engage in close-quarters combat and Engineers focus on vehicle encounters, Support and Recon roles provide logistical and tactical advantages. The Support class includes Medics who can now revive downed teammates at a significantly faster rate, which proved to be one of the most noticeable improvements during the hands-on session.
One new mechanic allows all players to revive teammates, regardless of class, and introduces the ability to drag them to safety before doing so. This feature adds a layer of realism and strategy, encouraging teamwork even in high-pressure scenarios. The combination of movement and tactile feedback, especially when using the DualSense controller, enhances the experience by simulating the physical effort of rescuing a teammate under fire.
Another notable addition is the introduction of open and closed weapons playlists. Traditionally, weapons were restricted to specific classes, such as sniper rifles being limited to the Recon role. The new open playlist removes these restrictions, allowing players to create more varied loadouts. In contrast, the closed playlist maintains the traditional structure for those who prefer a more defined role-based approach. The development team explained that this dual system is designed to cater to different playstyles within the Battlefield community.
Battlefield 6 Release Date
During the session, four maps were available for testing. Two of them, Liberation Peak and Siege of Cairo, offer expansive environments with a mix of open terrain and urban structures. Liberation Peak is set in a mountainous region of Tajikistan, featuring sandbag fortresses and trenches that evoke a traditional warzone atmosphere. Siege of Cairo is an abandoned urban area with narrow corridors and multi-story buildings that provide cover and vertical movement.
The other two maps, Iberian Offensive and Empire State, are more compact and inspired by Gibraltar and Brooklyn, respectively. These smaller-scale maps are designed for close-combat game modes and offer tight spaces and quick engagements. Across all maps, the developers have integrated what they refer to as Combat Zones-distinct, highly refined areas within larger maps that are used for specific game modes. These zones are not retrofitted but are purposefully built to suit their intended gameplay, offering a more polished experience regardless of the game mode being played.
Battlefield 6 Release Date
Classic Battlefield multiplayer modes such as Conquest and Breakthrough are featured prominently in Battlefield 6. Conquest maintains its familiar structure, with both teams starting with a fixed number of respawn tickets. Victory is achieved by reducing the opposing team’s ticket count to zero. Breakthrough offers an alternative structure where one team attacks and the other defends. The attacking side must capture sectors across the map, with their ticket count replenished after taking certain objectives. The defending team has unlimited tickets, creating a dynamic where momentum and territory control are central to success.
A new mode called Escalation was also discussed during the preview, although it was not playable. Escalation expands on the Conquest format by starting with up to seven capture points. As the match progresses and teams claim territory, the number of available points is reduced, concentrating combat and increasing the intensity. The developers mentioned that a new scoring system is being implemented to support comeback moments and shift the focus toward tactical turnarounds, although specific details are still limited.
Lead Producer Jeremy Chubb acknowledged the pressure of meeting high community expectations. The development team has been revisiting maps from earlier titles such as Strike at Karkand from Battlefield 2 and Caspian Border from Battlefield 3 to inspire design decisions for the new game. The goal is to strike a balance between innovation and the familiar structure that defined the series' peak years. By combining updated technology with time-tested gameplay frameworks, Battlefield 6 aims to deliver a consistent and immersive experience.
Battlefield 6 is scheduled for release on October 10 and will be available for wishlist on the Epic Games Store. An open beta is expected in the coming weeks, giving players a chance to test the new features and provide feedback ahead of launch. With a focus on structured gameplay, modern combat environments, and refined class-based mechanics, Battlefield 6 is shaping up to be a considered evolution of the series.
About the author
Eliza Crichton-Stuart
Head of Operations
Updated:
August 1st 2025
Posted:
August 1st 2025