Sky Mavis has confirmed that the next major playtest for Atia’s Legacy is planned for late first quarter or early second quarter of 2026. The delay allows the development team to refine multiplayer foundations and ensure stability and polish before the public test. This step is aimed at creating a smooth gameplay experience and supporting large-scale dungeon interactions.
Multiplayer Dungeons and Risk-to-Earn
The second playtest will introduce multiplayer dungeons with extraction-style risk-to-earn gameplay. Players will have the option to extract early for safety or venture deeper for higher rewards. The system is designed to create excitement while remaining accessible and rewarding smart decision-making and team coordination.
Shift to Single-Axie Combat
A major change in Playtest 2 is the shift from squad-based combat to single-Axie control per player. Each player will now control one primary Axie, allowing for clearer roles such as tank, support, and damage dealer. This approach improves balance, emphasizes the identity of each Axie, and provides a more readable multiplayer experience. Body parts and equipment will directly affect abilities, adding strategic depth and skill expression.
Progression, Ecosystem Integration, and the Codex
Players will see more meaningful progression with active part abilities, tighter stat granularity, and a focus on the Axie itself rather than only equipment. The game will integrate with the broader Axie ecosystem, connecting Axie Core, land, crafting materials, and other assets. The in-game Codex will also evolve, providing functional rewards and utility that tie into gameplay and the larger ecosystem.
Implications for Players
The delay to early 2026 indicates a deliberate focus on polish and stability. Players can expect a smoother experience with fewer bugs and clearer gameplay systems. The shift to single-Axie combat makes the game more accessible for new players while providing depth for collectors and experienced players who value strategic customization and long-term progression. The integrated ecosystem design suggests that in-game assets, collectibles, and crafting materials will have meaningful use across the Axie universe.
Frequently Asked Questions (FAQs)
When is Atia’s Legacy Playtest 2 scheduled to start?
Playtest 2 is planned for late Q1 or early Q2 of 2026. The exact dates will be shared by the team closer to the playtest.
What is new in Playtest 2 compared to the first playtest?
Playtest 2 introduces single-Axie combat, multiplayer dungeons with risk-to-earn extraction, expanded progression systems, and early experiments with the Codex. These changes focus on improving combat clarity, strategy, and player progression.
What is single-Axie combat?
Single-Axie combat means each player controls one primary Axie instead of a squad. This allows clearer roles, deeper skill expression, and a more balanced multiplayer experience. Axie parts and equipment will directly influence combat abilities.
How does the risk-to-earn system work in multiplayer dungeons?
Players can choose to extract from dungeons early for safety or continue exploring for higher rewards. The system is designed to provide stakes and excitement while remaining accessible and rewarding smart gameplay rather than reflex-based skills.
Will Axie progression be different in Playtest 2?
Yes. Progression is being revamped so Axies have active abilities, stats are more granular, and equipment does not overshadow Axie identity. Collectors and players with multiple Axies will see meaningful value over time.
How does Atia’s Legacy connect to the broader Axie ecosystem?
The game is designed to integrate with Axie Core, land, crafting materials, and other assets. The Codex and in-game rewards will provide utility across the ecosystem, making items, collectibles, and progression meaningful beyond a single game.



