Pandemic Labs Launches Addicted.fun

Addicted.fun and WEED Token Info

Addicted.fun, a web3 title from Pandemic Labs on Solana, mixes humor with high-risk Ponzi-style gameplay. The WEED token surged to $80M market cap, as 25k players joined the short-lived craze.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Dec 2, 2025

Pandemic Labs Launches Addicted.fun

Pandemic Labs, the developer known for Infected.fun and Insider, recently released its third web3 title, Addicted.fun (AF). The game launched on the Solana blockchain and quickly caught the attention of the crypto gaming community for its tongue-in-cheek concept and familiar, high-risk economic model.

Addicted.fun was initially teased as an on-chain clone of “Schedule I,” but players soon noticed its resemblance to Bigcoin, another crypto farming game. Instead of hashrate farming, however, players cultivate cannabis, earning the in-game WEED token.

Addicted.fun

Pandemic Labs Launches Addicted.fun

Pandemic Labs Launches Addicted.fun

To start, players pay 0.5 SOL to unlock a basic setup: a level 1 farm with a single plant and four slots. Each farm generates a WEED hash rate, which determines how quickly players can accumulate tokens. The game’s progression depends on acquiring booster packs, which contain plants of various levels, from 1 to 10. By spending WEED and upgrading farms, players can add more slots and improve their overall production speed.

As more players join, the total pool of emissions remains fixed, meaning each participant’s share of the hash rate decreases over time. On top of that, WEED token rewards are halved every five days, creating a cycle that rewards early adopters. The setup resembles many short-lived web3 Ponzi-style projects, where the financial outcome largely depends on timing rather than strategy.

Addicted Game Image 1.png

Pandemic Labs Launches Addicted.fun

Expanding the Game with Cartel Wars

Despite the simple loop, Pandemic Labs has hinted at upcoming updates designed to extend Addicted.fun’s lifespan. One major addition is the planned “cartel wars” feature, which would introduce combat elements and turn the title into what the developers call a “narcos MMO.” Players will be able to open weapon cases and enhance their power through another layer of randomized upgrades, continuing the gacha-style mechanics already present in booster packs.

Addicted Meta Image.jpg

Pandemic Labs Launches Addicted.fun

Market Performance and Community Response

At launch, Addicted.fun saw strong engagement. Within just three hours, it recorded around $2 million in trading volume, and the WEED token reached a peak market capitalization of roughly $80 million after 36 hours. The price has since fallen sharply, now sitting near $15 million in market cap.

Pandemic Labs reported more than 25,000 players, 113,000 packs sold, and 4,762 upgraded farms within days of launch. Additionally, 34% of the circulating WEED supply was burned through player spending, which helped sustain some level of demand. The project also benefited from a boost in visibility when Meteora, a prominent name in the Solana ecosystem, mentioned the game on social media.

Addicted Game Image.webp

Pandemic Labs Launches Addicted.fun

The Ongoing Challenge of Sustainability

Addicted.fun’s rise and fall follow a familiar pattern in web3 gaming. Games like this often generate intense interest and short-term profits before the economy slows down and new players stop joining. The model rewards early entrants and penalizes latecomers, leading to inevitable market corrections.

Among similar titles, Onchain Heroes remains one of the few that has managed to sustain a player base beyond its initial launch period, though even that game has lost much of its early excitement. Pandemic Labs’ latest experiment shows that while the novelty of Ponzi-style web3 games can attract fast growth, long-term retention still depends on more stable and engaging gameplay systems.

Final Thoughts

Addicted.fun is another brief but notable entry in the expanding world of web3 gaming. Its rapid rise demonstrates the continued appetite for on-chain experimentation, while its equally quick decline underscores the recurring issue of sustainability in the space. For now, Pandemic Labs’ latest title serves as both entertainment and a cautionary example of how volatile token-driven economies can be on Solana.

Source: GamingChronicles

Frequently Asked Questions (FAQs)

What is Addicted.fun? Addicted.fun is a web3 farming game developed by Pandemic Labs on the Solana blockchain. Players cultivate digital cannabis to earn WEED tokens, which can be used to upgrade farms or purchase booster packs.

Is Addicted.fun a Ponzi game? While not officially labeled as one, Addicted.fun uses a reward system that depends on continuous new player participation. Early players tend to benefit the most, which mirrors Ponzi-like dynamics often seen in web3 gaming.

How much does it cost to start playing Addicted.fun? Players must pay 0.5 SOL to buy their first pack, which unlocks a level 1 farm and basic gameplay features.

What is the WEED token? WEED is the in-game token used for transactions and upgrades within Addicted.fun. Its value fluctuates based on player activity and market trading.

What are the future plans for Addicted.fun? Pandemic Labs has announced a new “cartel wars” feature, aiming to expand the game into a narcos-themed MMO with combat and additional progression mechanics.

How successful was the launch? Addicted.fun reached about $2 million in trading volume within three hours of launch, and the WEED token briefly hit a market cap of $80 million before declining to around $15 million.

Game Updates

updated

December 2nd 2025

posted

October 7th 2025

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