The ESA's 2024 report highlights that 61% of Americans, totaling 190.6 million people, play video games. Get insights in this article.
Eliza Crichton-Stuart
Head of Operations
The Entertainment Software Association (ESA) has released its annual Essential Facts About the U.S. Video Game Industry for 2024. This comprehensive study spans ages 5 to 90, marking the first inclusion of data from children aged 5-17, based on interviews conducted with parental permission.
In this article, we will cover the highlights from the ESA's 2024 report - including most notably how 61% of Americans, totaling 190.6 million people, play video games, showcasing the positive impact of gaming across all demographics and its role in enhancing social and emotional well-being.
As the video game industry continues to evolve, it remains a significant cultural and social phenomenon in the U.S. With an average player age of 36 and a growing diversity among gamers, video games are firmly entrenched as a source of entertainment and connection for millions.
The ESA's report underscores the positive impact of gaming, from mental stimulation and stress relief to fostering social bonds and enhancing cognitive skills. Stanley Pierre-Louis, president and CEO of the ESA, emphasized the cultural and social significance of video games.
"Video games are a lifelong source of entertainment for many Americans. They are not simply a childhood fad but a cultural phenomenon with emotional impacts across all demographics, including race, gender, ethnicity, and age. Games reflect the diversity of American society, offering something for everyone."
Over 60% of Americans Play Video Games in 2024
The report shows that the average gamer is 36 years old and has been playing for 17 years, underscoring the longevity of gaming as a pastime. The gender distribution among gamers is nearly equal, with 53% identifying as male, 46% as female, and around 1% identifying as non-binary or preferring not to specify.
Ethnic diversity among gamers includes 75% identifying as White, 19% as Hispanic, 12% as Black, 4% as Asian/Pacific Islander, and 3% as Native American. The report also noted an increase in players identifying as LGBTQ+, now at 11%.
Demographic Summary of Players
The ESA report highlights that video games are recognized for their mental and social benefits. A significant majority of adults (79%) agree that games bring joy, with 77% citing mental stimulation and 76% stress relief. Notably, 92% of Boomers and the Silent Generation acknowledge the mental stimulation benefits compared to 84% of Gen Z.
Pierre-Louis commented, "Above 75% of players say gaming brings joy or relaxation. The primary reasons for playing include relaxation (60%) and having fun (67%). This speaks to the emotional well-being games provide."
Motivations for Video Game Play
Generations Alpha and Z are emerging as enthusiastic gamers, with 79% of Gen Alpha (ages 5-10) playing weekly, compared to 56% of adults. Popular genres for Gen Alpha include arcade (64%), action (60%), and puzzle (56%). Both Gen Alpha and Gen Z prefer consoles (58%) and PCs (54%) for gaming.
Generational Trends
Video games play a significant role in fostering social connections. Approximately 72% of American parents play video games, with 83% playing with their children, citing quality family time as a key reason. Additionally, 55% of all gamers play with others weekly, and 73% agree that games are a great way to meet people, with 39% having met a significant other through gaming.
Parents & Video Games
The ESA's report highlights the economic impact of the video game industry, which employed over 104,000 people in the U.S. in 2023. Consumer spending on video games surged from $11.7 billion in 2002 to $57.2 billion in 2023.
The Business of Games
The report underscores that video games are an enduring part of American culture, reflecting the diversity and evolving preferences of the gaming population. As the industry continues to grow, video games remain a significant cultural and social force, bringing joy, mental stimulation, and social connections to millions. You can read the full report here.
updated:
May 27th 2024
posted:
May 25th 2024