My Hero Academia: All's Justice Guide: Deku Best Builds & Combos
Beginner

My Hero Academia: All's Justice Guide: Deku Best Builds & Combos

Discover Deku’s most effective combos in My Hero Academia: All’s Justice, covering basic strings, One For All extensions, and practical tips to improve damage and match control.

Larc

Larc

Updated Feb 7, 2026

My Hero Academia: All's Justice Guide: Deku Best Builds & Combos

When you're playing as Deku in My Hero Academia: All's Justice, understanding his combo potential is what separates casual players from those who consistently dominate matches. His One For All quirk gives him incredible versatility, but you'll need to master specific attack sequences to maximize his damage output and control the flow of battle.

Here's the thing: Deku's strength lies in his ability to chain together devastating combinations that keep opponents locked down while building momentum. Whether you're just starting out or looking to refine your technique, this guide breaks down everything you need to know about executing his most effective combos.

Why Deku's Combo System Matters

Deku is not built for random button presses. His strength comes from clean confirms and smooth transitions between normal attacks and One For All skills. Proper combos help control spacing, keep opponents locked down, and convert openings into reliable damage.

Deku works best at mid-range, where light and medium attacks can flow into specials. Once timing becomes consistent, combo opportunities appear naturally during fights.

Basic Combos to Learn First

These are the core combos every Deku player should know. They are easy to execute and work in most situations.

Light Attack Combos

Light attacks are fast and safe, making them ideal for building meter and testing defenses.

  • Light > Light > Light > Special: Basic three-hit string into ability finisher
  • Light > Light > Dash Cancel > Light: Reset positioning mid-combo
  • Light > Heavy: Simple two-hit for quick damage trades

Light strings are mainly used to build One For All gauge and keep pressure without overcommitting.

Medium Attack Combos

Medium attacks deal more damage but need better spacing and timing.

  • Medium > Medium > Jump Cancel: Aerial continuation option
  • Medium > Special Cancel: Quick ability transition
  • Medium > Heavy > Ultimate: Maximum damage conversion

The timing window on medium attacks is slightly tighter than lights, so practice the rhythm until it becomes second nature. You're looking for that satisfying flow where each hit confirms into the next.

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Deku Combo Guide My Hero Academia Alls Justice | Pro Tips

One For All Combo Extensions

Activating One For All allows Deku to extend combos and increase damage. These routes are best used after a clean hit confirm.

Standard OFA Combo:

  1. Activate One For All with Q
  2. Light > Light > Heavy
  3. Special cancel into Delaware Smash
  4. Dash forward
  5. Medium > Heavy > Detroit Smash

The dash after Delaware Smash is important to keep the combo connected.

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Deku Combo Guide My Hero Academia Alls Justice | Pro Tips

Wall Bounce Combo

Walls greatly increase Deku’s damage potential. Any heavy hit near a wall can lead to extended pressure.

A standard wall combo route is:

  1. Heavy attack near wall
  2. Wall bounce confirm
  3. Dash cancel
  4. Light > Light > Special
  5. Ultimate finish

Using Combos in Real Matches

Opening Pressure

At the start of a round, safe pressure is more valuable than big damage. Light strings into specials help establish control without risking punishment.

Punish Combos

After blocking or dodging unsafe moves, Deku can convert quickly. Light into special works for fast punishes, while Medium > Heavy routes are better for big whiffs.

Corner Pressure

Corners are where Deku is strongest. Wall bounce combos allow longer strings and higher damage, making every hit count.

Execution Tips

Clean execution matters more than flashy routes.

  • Special cancels should be input during attack recovery

  • Dash cancels must be timed right as hits connect

  • Avoid mashing, as it causes dropped inputs

  • Watch spacing, since missed hits break combos

Using input display in training mode helps identify timing issues.

Meter Management Basics

One For All meter should be spent with intent. It is best used after confirmed hits, near walls, or when closing out a round. Saving meter is usually better when holding a life lead or feeling out an opponent.

Wasting One For All activation often leads to losing momentum.


Deku’s combo game in My Hero Academia: All’s Justice is about control, not complexity. Mastering a small set of reliable combos, understanding when to extend with One For All, and managing meter wisely will win more matches than chasing maximum damage routes.

Once the basics are solid, applying them under pressure becomes the real challenge. Stick to clean execution, adapt to match situations, and Deku becomes one of the most dependable characters in the roster.

Guides

updated

February 7th 2026

posted

February 7th 2026