The Necromancer in Mewgenics is built around a mechanic most players try to avoid: getting knocked down. Instead of protecting HP at all costs, this class turns incapacitation into a strategy. While other classes focus on healing and survival, the Necromancer builds value from corpses and reanimation.
This guide breaks down how the Necromancer works, the best item synergies, and how to manage corpse health effectively without overcomplicating the playstyle.
What Makes the Necromancer Unique?
The Necromancer does not treat death as failure. Unlike healing-focused classes, this class can avoid the usual injury penalty when downed through specific passive abilities. That alone changes how battles are approached.
When a normal cat in Mewgenics reaches zero HP, it automatically receives an injury and becomes a corpse with three corpse health. If that corpse takes three hits, it is permanently destroyed. Most teams scramble to prevent this situation.
The Necromancer can prevent the injury trigger when incapacitated. That makes going down a tactical option rather than a disaster.
Another key difference is how resurrection works. A Cleric restores allies as they were. A Necromancer does not revive teammates in the traditional sense. Instead, fallen units return as zombies under control. They are not restored allies. They function as undead units with different behavior and value.
This shifts the entire mindset from “save everyone” to “use every body.”
How Downed Mechanics Work for Necromancer
Here's where things get interesting. Normally, when any cat's HP hits zero, they receive an automatic injury and their body enters a vulnerable state with three corpse health by default. Each hit to that body reduces the counter, and if it reaches zero, your cat explodes into a permanent death.
The Necromancer sidesteps this punishment loop entirely with specific passive abilities that prevent injury upon incapacitation. This transforms what would normally be a desperate situation into a calculated tactical choice.
Tip
Pair your Necromancer with items like the Muertos Mask (+2 shield, +6 corpse health) to extend your window for reanimation plays even further.
Building Around Self-Sacrifice
The most effective Necromancer builds lean into the class's death-defying nature rather than fighting against it. Consider equipping items that trigger beneficial effects when you're downed:
- Death Mask: Start battle incapacitated, then revive at round's end with full HP and +2 Shield
- Hockey Mask: Grants +5 Shield with a 25% revival chance each round while downed
- Ankh: 50% chance to revive with 33% HP at each round's end
The Death Mask deserves special attention for Necromancer players. Starting the fight downed sounds counterintuitive until you realize your reanimation spells can target enemy corpses too. Open the battle by charming a fallen foe while your body safely regenerates.

Necromancer gear setup
Managing Your Zombie Army
Reanimated corpses do not behave like living cats. They are controlled units with altered behavior. That means team composition planning changes.
Instead of protecting every ally, the Necromancer benefits from:
Maintaining available corpses
Positioning carefully to protect key bodies
Using enemy corpses as resources
Enemy bodies are just as valuable as ally bodies. In some cases, letting weaker units fall can be part of a larger tempo play.
One important risk is area damage. AoE attacks affect all corpses on the field. A single enemy spell can remove multiple bodies at once, including potential zombie recruits. Awareness of enemy spell patterns is essential when building a corpse-heavy board.
Protecting Corpse Health
Even with injury prevention, corpse health is the real resource that must be protected. Three hits and the Necromancer is permanently gone.
Strong defensive item options include:
Muertos Mask significantly increases the survival window while downed. It allows more turns to execute reanimation plays.
Cat Rib is the strongest safety net. If the body is completely destroyed, it returns as a kitten instead of being permanently removed. For a class that intentionally risks being downed, this item provides aggressive freedom.
Without corpse health protection, even the best Necromancer build can collapse quickly.

Corpse health display
Success with the Necromancer comes from changing how death is viewed in Mewgenics. Being knocked down is not always a mistake. It can be part of a setup. Corpse health often matters more than raw HP totals. Enemy bodies are opportunities, not just leftovers.
When played correctly, the Necromancer controls fights through timing and resource management. It rewards players who plan ahead and stay aware of the board state. Instead of avoiding the death mechanic, it turns it into an advantage.

