Uncover all 13 collectibles in Lutos Chapter 2 with step-by-step directions, puzzle tips, and strategies to grab every note, card, drawing, item, and coin without backtracking.
Venturing into Luto's Chapter 2, Beyond the Noise, throws you into a twisted basement full of eerie puzzles and hidden treasures. You'll hunt down 13 collectibles across notes, cards, drawings, items, and a single coin, all while unraveling the story's dark secrets. This guide arms you with precise paths and tips to snag everything in one go, saving you hours of frustration.
Whether you're chasing trophies like Collector of Notes or just want to fully immerse in the horror, these spots tie directly into puzzles like the phone riddle and clock hunt. Get ready to explore efficiently and boost your completion to 100%—let's dive in and make those finds yours.
You know that rush when you spot a hidden item that unlocks a trophy? In Beyond the Noise, grabbing all 13 pieces isn't just about completion—it's key to understanding Sam's haunting story and progressing without roadblocks. These items contribute to achievements like Collector of Items (2/25 total) and Collector of Coins (1/5 total), based on data from full playthroughs. Miss one, and you might loop back later, but follow this path and you'll nail them sequentially as the chapter unfolds. What most players miss is how clocks tie into collectible access, so we'll cover that too.
Always check your inventory after picking up an item—notes often hold clues for nearby puzzles, like phone codes that reveal more loot.
Luto Walkthrough Chapter 2: Beyond the ...
Kick off by descending into the basement and heading to the room with the armchair. Spot the small table nearby? That's where you'll snag your first drawing, a sketchbook sheet that hints at the chapter's themes. Keep an eye on the clock tucked underneath—it'll matter soon.
Next, move down the stairs. As you go, peek into the hole on the right wall for a card labeled "Romper = Break." It's easy to overlook if you're rushing, but grabbing it early sets you up for the language-based trophies.
At the bottom, check the ladder against the wall for your initial note, "Ask for Help First." This one's a subtle nod to the phone puzzle ahead, urging you to seek assistance before hammering away at barriers.
Collectibles like these cards build toward the 3/14 total for Collector of Cards—don't skip inspecting walls or furniture, as 70% of items hide in plain sight.
Push into the hallway and veer left. Behind a vase on the floor, you'll find another clock—interact to stop it, marking progress on the door puzzle. Enter the bathroom next; a submerged clock in the tub needs halting, and it's crucial for unlocking later areas.
Backtrack to the cupboard near the phone for your second drawing, another sketchbook sheet. Look up here too—a clock in the rafters awaits interaction. These stops aren't random; stopping all seven clocks opens a key door, revealing more collectibles.
Here's a quick table of clock locations to cross-reference:
Clock Spot | Area Description | Collectible Nearby |
---|---|---|
Under table | Starting room with armchair | First drawing |
In bathtub | Bathroom down hallway | None direct |
Behind vase | Hallway left fork | None direct |
On chair | Past blue light door | Monkey drawing |
On rafters | Above phone cupboard | Second drawing |
In boarded room | After using hammer | Monkey Bros drawing |
Behind boxes | Stairs with busted wall | None direct |
If you miss a clock, the white door stays locked, blocking two notes and an item—double-check each one before moving on.
Solve the phone puzzle by dialing 555-1125 (clued from sketchbook pages and room hints) to drop the old hammer near the stairs. Grab it and smash into the boarded room. Inside, collect the "Drawing of the Monkey Bros" and "Caja = Box" card from a nearby box.
From there, enter the now-open room with ghostly figures for the "Fantasma = Ghost" card. Down the small hallway stairs, the clock door unlocks post-puzzle—inside, pick up the note "Are We Not Playing Today Either?" and the item "Isaac’s Monkey."
Luto Walkthrough - All Chapters And ...
After the blue light door opens (dial 555-1725 for that), follow the toy cars to a table with your fourth drawing. Continue to the bathroom for "Dad’s Sticky Notes" by the sink.
As you exit, a white sheet drops, spawning the chapter's sole coin—grab it quick before the ghost ambushes. This ties into Collector of Coins (1/5), a rarer find.
The coin only appears after specific triggers, like completing the phone puzzles, so sequence matters for 100% runs.
Luto Walkthrough - All Chapters And ...
Survive the chase, navigate the cave, and resist the sandstorm to wrap up. You've got all 13 now—congrats! This sets you up perfectly for Chapter 3's loops and more horrors. If you followed along, those trophies should be popping like crazy.
Updated:
July 27th 2025
Posted:
July 27th 2025