Supercell Sees Revenue Decline in 2025

Supercell का 2025 में राजस्व घटा

Supercell ने 2025 में $3 बिलियन राजस्व की सूचना दी, EBITDA 6% बढ़ा। Clash Royale ने Brawl Stars की गिरावट को संतुलित किया, जबकि कंपनी ने नए खेलों में निवेश दोगुना कर दिया।

Eliza Crichton-Stuart

Eliza Crichton-Stuart

अद्यतनित Feb 10, 2026

Supercell Sees Revenue Decline in 2025

Supercell, jo Finnish mobile game developer hai jo Clash Royale aur Brawl Stars jaise titles ke liye jaani jaati hai, ne 2025 mein non-GAAP revenue mein 4% ki kami report ki, jo €2.65 billion ($3 billion) tak pahunchi. Revenue mein kami ke bawajood, company ne EBITDA mein 6% year-over-year increase record kiya, jo €932 million ($1.06 billion) ho gaya. Yeh figures Clash Royale se continued strong performance ko reflect karte hain, jisne Brawl Stars ke weaker results ko offset karne mein help kiya.

Finnish Accounting Standards ke tahat revenue deferrals ko account mein lete hue, Supercell ka 2025 mein total revenue €3.2 billion tak pahuncha, jo 2024 se 68% zyada hai. Deferrals ke saath EBITDA €1.3 billion ho gaya, jo pichhle saal se 333% zyada hai. Company ne corporate income taxes mein bhi €220 million ($262 million) contribute kiya. CEO Ilkka Paananen ne 2025 ko company ke ab tak ke sabse profitable saalon mein se ek bataya.

Clash Royale Drives Player Engagement

Supercell ke live game portfolio ne 2025 mein 290 million monthly active players tak pahuncha, jo uske titles mein lagbhag 15% compounded growth ke three-year trend ko maintain karta hai. Clash Royale standout performer raha, jisne daily active players mein record highs achieve kiye aur saal bhar mein re-engaged players ki संख्या dugni kar di. Game mein lagbhag 500% growth naye players mein bhi dekha gaya.

Jabki Supercell ke zyadaatar games ne growth report kiya, Brawl Stars ne declining sales ka saamna kiya. AppMagic ke estimates App Store aur Google Play par 57% drop suggest karte hain, haalanki yeh figures direct-to-consumer revenue ya anya storefronts ko include nahi karte hain.

Increased Investment in New Games and AI

Supercell ne 2025 mein naye game development mein investment dugna kar diya aur 2026 mein ise phir se dugna karne ki planning hai. Company ne 2018 mein Brawl Stars ke baad koi naya blockbuster release nahi kiya hai. Uska 2024 game Squad Busters expectations poori karne mein fail hone ke baad band kar diya gaya tha, jabki Mo.co limited traction ke baad currently revamp se guzar raha hai.

Developer ne naye game teams mein apne startup-like approach ko expand kiya hai aur apne AI Innovation Lab ko scale kar raha hai, jo 2026 mein Helsinki, San Francisco, aur Tokyo mein naye cohorts ke saath size mein triple ho jayega. AI aur innovation par focus games develop karne ko support karne ke liye hai jo players ko saalon tak engage kar sakein.

Workforce Expansion Supports Growth Strategy

Supercell ne 2025 mein apne workforce ko 30% badhaya, lagbhag 300 employees ko add karke total 890 staff ho gaye, jo company ka sabse bada single-year expansion hai. Paananen ne zor diya ki growth Supercell ko bade risks lene aur innovation mein zyada invest karne ki capacity provide karta hai. Head of new games Drussila Hollanda ne explain kiya ki company ka aim startup ki agility ko global developer ke scale ke saath combine karna hai, teams ko ambitious projects create karne ke liye resources offer karna aur unke success mein share karna jo market traction achieve karte hain.

Future Outlook

Slight revenue decline ke bawajood, Supercell ka 2025 mein performance uski resilience aur player engagement expand karne par continued focus ko demonstrate karta hai. Naye games aur technology mein investments dugna karke, company traditional mobile gaming aur emerging areas, including web3-related experiences, dono mein potential growth ke liye khud ko position kar rahi hai. Innovation aur talent growth par emphasis yeh indicate karta hai ki Supercell evolving gaming market mein naye opportunities explore karte hue leading mobile game developer ke roop mein apni position maintain karna chahta hai.

Source: PocketGamer

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Frequently Asked Questions (FAQs)

How much revenue did Supercell generate in 2025?
Supercell ne 2025 ke liye €2.65 billion ($3 billion) ka non-GAAP revenue report kiya. Accounting deferrals ko milakar, total revenue €3.2 billion tak pahuncha.

Which Supercell game performed best in 2025?
Clash Royale 2025 mein company ka sabse successful title raha, jisme daily active players ne record highs aur naye aur re-engaged players mein significant growth dekha gaya.

Why did Brawl Stars sales decline?
Brawl Stars ki sales reportedly App Store aur Google Play par 57% tak kam ho gayi. Company ne specific reasons nahi bataye hain, lekin estimates mein direct-to-consumer ya anya platform revenue shamil nahi hai.

How is Supercell investing in new games?
Supercell ne 2025 mein naye game development mein investment dugna kar diya hai aur 2026 mein ise phir se dugna karne ki planning hai. Yeh apne AI Innovation Lab ko bhi expand kar raha hai aur naye titles develop karne ke liye startup-like approach ka istemal kar raha hai.

How many people work at Supercell?
Supercell ne 2025 mein apne staff ko badhakar 890 employees kar liya, jo pichhle saal se 30% zyada hai.

Is Supercell exploring web3 gaming?
Jabki company ki 2025 reports traditional mobile games par focus karti hain, AI aur innovative development teams mein Supercell ka expansion ise future mein web3, including web3, jaise naye technologies ko explore karne ke liye position karta hai.

शैक्षिक, रिपोर्ट्स

अद्यतनित

February 10th 2026

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February 10th 2026

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