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Mummy.io से विशेष साक्षात्कार: प्राचीन मिस्र, ईश्वर चयन और अंतहीन विद्या

हमने Mummy.io के साथ बैठकर यह जाना कि उन्होंने प्राचीन मिस्र को खेल की सेटिंग, कठिनाई और ईश्वर के प्रति निष्ठा के लिए क्यों चुना।

Mostafa Salem

Mostafa Salem

अद्यतनित Feb 5, 2026

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Big Time, Illuvium, aur kuch games ke alawa, web3 gaming landscape mein bahut kam RPGs mein woh potential dikh raha hai jo traditional gaming offer karta hai. Hamari sabse exciting bets mein se ek hai Mummy.io. Yeh game sabko ancient Egypt le jaata hai ek compelling fast-action combat-packed MMORPG mein.

Humein development team ke saath baithne aur unse kuch sawaal poochne ka mauka mila, jaise ki unke game ke liye ancient Egypt ko setting ke taur par choose karne ke peeche ki inspiration, Elden Ring aur From Software ke trademark difficulty se similarities, God allegiance aapke experience ko kaise drastically change kar sakta hai, aur bhi bahut kuch. Chaliye shuru karte hain.

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Sabke liye Mummy.io ko pehle jaan-pehchaan karane ke liye hum simple tareeke se shuru karenge. Agar aap please apna introduction, Mummy.io, aur uske peeche ke development studio ke baare mein bata sakte hain?

Main Catalin hoon, Mummy.io ka Co-founder aur Head of Strategy. Mere paas IBM mein alag-alag roles mein kaam karne ka 20 saal se zyada ka experience hai. Main technology aur web3 ke liye passionate hoon. Michael aur ek incredibly talented team ke saath, humara aim crypto industry aur uske bahar ek fun aur epic game develop karke shake karna hai, jahan players ek vast Egyptian deserted world mein ek epic journey par ja sakte hain, jo dungeons aur bosses se bhara hoga jo sach mein aapki taaqat ko test karenge.

Mummy ek epic MMORPG hai jismein ek original fantasy story hai jo Egyptian mythology se inspiration leti hai. Ismein ek thrilling aur engaging combat system hai jo player character abilities ko gods ke blessings ke saath mix karta hai.

Elden Ring se similarities ke saath, Mummy.io ke peeche kya inspirations thi?

Mummy ka lore Ancient Egypt ke myths aur mysteries se inspired hai, lekin Mummy ek alternate Earth-style world mein set hai aur humne bahut saare original villains aur storylines banaye hain. Hum ek vibrant aur layered ancient world banane ki koshish karte hain jo memorable creatures se bhara ho jisse players ko ladna ho, saath hi complex gameplay jo entertaining aur challenging ho.

Hamari team mein se zyadaatar passionate gamers hain, aur unke paas Square Enix jaise companies ke liye game development mein kaam karne ka vast experience bhi hai.

Hamare kuch favourite games hain Black Desert Online (explore karne ke liye huge world jismein bahut action aur advanced game mechanics hain amazing combat ke saath), Elden Ring (ek hard lekin enjoyable game, simple combat ke saath, lekin jo fulfilling aur addictive hai, especially jab aap epic bosses se ladte hain), Guild Wars 2 (combat bahut achha feel hota hai jab aap apne character ke saath perfect flow achieve kar lete hain, explore karne ke liye big world aur bahut saara fun content), FFXIV (great level aur dungeon design, interesting mechanics aur good story), aur bhi bahut saare.

Hum un games se kuch fun features mix karte hain jinhe humne enjoy kiya hai aur kuch jo Mummy ke liye unique hain jaise ki god ko allegiance choose karne ki ability. Yeh allegiance players ko blessings ke roop mein additional abilities deti hai jo combat mein unki strategy ko influence karti hai.

Aapne title ke liye ancient Egypt ko lore setting ke taur par kyun choose kiya?

Egypt mein ek bahut compelling aur complex mythology hai jisne hum mein se bahuton ko bachpan se fascinate kiya hai: pyramids ka magic, vast deserts, stories mein present mysticism. Hum mein se bahuton ne Prince of Egypt ghanton tak khela hai.

Ancient Egyptian pantheon mein 2000 se zyada deities hain, aur kuch sabse intricately entwined myths hain jo mankind jaanta hai, toh unhe ek twist ke saath live karna humare liye super exciting hai.

Game ki shuruaat mein apni allegiance choose karna crucial hai. Kya aap humein bata sakte hain ki yeh gameplay ko kaise affect karta hai?

Allegiance choose karke, aapka fate seal ho jaata hai. Aap us specific faction (Order ya Chaos) ke liye ladte hain, special quests complete karte hain aur faction supremacy ke liye opposite faction players aur guilds se ladte hain. Har faction quest ke apne special rewards hote hain jo replayability factor aur faction ranking mein add hote hain.

Jo snippets humne ab tak dekhe hain woh prove karte hain ki bosses kitne crucial ho sakte hain. Kya aap purposefully Mummy ko players ke liye difficult banane ki koshish kar rahe hain taaki From Software games jaisa challenge enjoy kar saken?

Hum challenging aur fun ke beech balance achieve karne ki koshish karte hain, taaki na toh level up karna frustratingly difficult ho, na hi bahut easy. Definitely kuch hard-to-defeat bosses honge jinke liye high level of skill aur strategy ki zaroorat padegi.

Mummy mein jo teen classes hain un sabki apni special abilities hain. Aap jo God choose karte hain woh aapki progression ko kaise affect karta hai?

Mummy world un logon ke beech divided hai jo Order uphold karna chahte hain aur unke jo Chaos ki forces unleash karna chahte hain. Gods ki apni motivations aur in do factions mein shifting allegiances hain. Player jo god choose karta hai woh un factions mein se ek ke liye ladne wale faction ko determine karne wale factors mein se ek hai.

Teen character classes – Warrior, Ranger, aur Sorcerer – har ek ki unique abilities hain, aur kuch specific dungeons aur tasks ko tackle karne ke liye, players ko different characters ke saath team up karna hoga aur mighty gods dwara offer kiye gaye blessings ke roop mein complementary skills ko master karna hoga.

Gods ki baat karein toh, kya aap Primordial NFTs ke baare mein aur bata sakte hain jo aap roll out karne ka plan kar rahe hain aur Founders Pyramid ki membership ek player ke liye kya mean kar sakti hai?

Primordial NFT collection mein kuch really cool in-game utility hogi – jo hum future mein reveal karenge. Founders Pyramid, jo Mummy world mein ek construction hai jo ancient aur contemporary design ke intersection par hai, usmein membership Primordial NFT holders ke liye exclusive hogi.

Pyramid mein bahut saare networking opportunities honge, saath hi digital events mein access – up-and-coming digital artists ke saath collaborations aur other gatherings.

Mummy ka open world instantly AC: Origins ki yaadein taaza kar deta hai. Mummy ka world kitna expansive hai aur ek average player ko use pura discover karne mein kitna time lagega?

Hamara dream ek sprawling 60 km open world build karna hai jise players apne friends ke saath explore kar saken. Yeh hamara future ke liye vision hai aur hum players ko bahut saara entertainment value aur rewarding experiences offer karna chahte hain jo unhe dinon tak engaged rakhenge.

Right now hum demo Chapters par focus kar rahe hain jo Mummy ke different regions ke distinct environments feature karte hain jo players ko world ke lore aur dynamics mein immerse karne denge. Yeh environments aur bosses baad mein world mein bhi appear honge.

Hamara development ke liye ek flexible approach hai jo community feedback par bhi bahut emphasis deta hai. Jaise hum Mummy ko milestone by milestone build kar rahe hain, hum pehle ek incredibly fun dungeon crawler deliver karenge jo baad mein open world ban jayega, ek really cool PvP battle system ke saath, socialize karne ke opportunities, LAND, aur bhi bahut kuch.

Aap world mein bahut saare puzzles aur quests mention karte hain. Kya yeh sab storyline se tie honge aur kya players ko in storylines ke outcome par koi choice milegi?

Haan, sab kuch Mummy ke world se, gods ke conflict se aur usne environment aur mortals ki lives ko kaise shape kiya hai, saath hi create kiye gaye creatures ki layered stories se kisi na kisi tarah related hoga; sab interconnected hai.

Hum ummeed karte hain ki community humein in stories aur monsters ko create karne mein join karegi aur unke ideas Mummy canon ka part banenge.

Players apne characters ke liye tons of weapons aur skins craft kar payenge. Kya aap crafting mechanism aur usse kya nikal sakta hai, uske baare mein bata sakte hain?

Players fishing, alchemy, cooking, crafting aur aise hi alag-alag professions ko master kar sakte hain. Aap crafting ke liye zaroori items ya materials grind karke alag-alag items craft kar sakte hain ya phir kuch aur craft karne ke liye zaroori materials craft kar sakte hain.

Example: Sword of Anubis -> 100 demon essence, 10 bird feathers, 50 gold ingots, 1 godly essence. Kuch materials ya items sirf game ke specific zones mein mob drop se hi craft ya acquire kiye ja sakte hain.

Hideout shayad Mummy mein mere personal favorites mein se ek hai. Aapke liye game mein social structure hona kitna important hai jise players enjoy kar saken?

Games tab bahut zyada fun hote hain jab aap experience apne friends ke saath share kar sakte hain ya jab unmein aise structures ingrained hon jo un logon ke saath interactions ko facilitate karte hain jinko aap apna dost bana sakte hain.

Hideouts ko unke owners ki pasand ke according customize kiya ja sakta hai; woh ek aisi jagah hai jahan aap in-game items aur NFTs ko store kar sakte hain jo aapne earn aur collect kiye hain, jahan aap personalized soundtrack enjoy kar sakte hain aur naye aur purane friends ke saath hang out kar sakte hain.

Aap blockchain games ke future ko kahan jaate hue dekhte hain?

Blockchain gaming ka future bright hai. Traction gain karne, mass adoption tak pahunchne aur kisi bhi market condition mein financially ek game ko sustain karne ke liye, projects ko out-of-the-box sochna hoga aur right audience ko target karna hoga. Jab tak projects sirf crypto players tak limited hain, woh fail hone ke liye condemned hain aur adoption stagnate ho jayega. Gaming projects ke paas ek well-thought-out onboarding aur sustainability strategy honi chahiye.

Mummy ke future mein aap sabse zyada excited kis cheez ke liye hain?

Mummy mein, poori team alag-alag reasons se excited hai. Personally, main game ke Alpha version aur future expansions ke liye excited hoon. Kyun? Kyunki aap ek zyada polished game experience karenge jismein great combat mechanics aur PvP + Dungeon instances honge, ek zyada flavoured gameplay.

Jaise hum game ko milestones mein build kar rahe hain, hum game ke har version ko significantly improve karte hain aur game ko aur zyada polish karne ke liye apne community feedback ka use karte hain (aakhirkar, woh game mein time aur resources spend kar rahe hain jise hum bahut appreciate aur respect karte hain).

Hum ummeed karte hain ki aapne Catalin ke saath interview enjoy kiya, aur humein bhi Mummy.io ke peeche behind the scenes sab kuch dekh kar khushi hui. Endless ancient Egypt lore jise development team dig up kar sakti hai aur uske saath kaam kar sakti hai, woh game ko incredibly interesting banata hai jismein content ka almost endless stream deploy hone ke liye ready hai. Web3 gaming ko ek RPG ki zaroorat hai jo logon ko attract kare aur Mummy.io se behtar koi nahi hai jo yeh kar sake.

Apne thoughts comments section mein neeche bataiye aur web3 gaming space ke across aur bhi upcoming exclusive interviews ke liye nazar rakhiye. Agar aapne abhi tak nahi kiya hai, toh hamare pehle ke interviews Brent Liang, Founding Team Member at Fractal, Grant Haseley, Executive Director of Undead Blocks, Loopify, NFT influencer aur CEO of The Treeverse, aur Star Atlas ke saath check karna na bhoolen.

Aaj hi PGG family join karein!

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अद्यतनित

February 5th 2026

पोस्ट किया गया

February 5th 2026